Bloodborne. I’m glad i finally got to play it, because holy hell it is good. Orphan of kos can f**k off tho, definitely the one of hardest bosses in any game i’ve ever played.
Yakuza 0. Super happy i liked as much as i did, since i bought 0 thru 7 before even playing a yakuza game, stupid i know.
Can’t really think of any other games that wow’d me.
Edit:
I also played the ps3 ratchet and clank games and come on, they’re ratchet and clank, what’s not to like.
Also played resident evil remake, which got me into og re2 and 3.
“Bad” games:
Metro 2033. It’s not a bad game, i just ran into alot of bugs that hampered my enjoyment.
White knight chronicles1/2. From the boring ass story to the giant maps that are cancer to traverse, i really didn’t enjoy it.
That’s about all the “bad” games i can think of, especially since i don’t go looking for them.
I finally picked up Subnautica Below Zero. For some reason I had it in my head that it was an expansion or 1.5 type release rather than a full sequel, so I had put it off longer than I would have otherwise.
I’ve played a handful of survival/crafting games since completing the first Subnautica a couple years ago, and nothing I’ve seen or played does what Subnautica does so well: the progression path is perfectly tuned and focused to keep you obtaining new things at just the right pace while enabling further and further exploration. There’s a really addictive feeling of empowerment that comes with each accomplishment, going from bare swimming to zooming with the seaglide, to building a better tank to stay underwater longer, to eventually having massive vehicles and scanning equipment and defensive weapons. Mix it all together with the excitement from finally reaching and exploring new spaces you could only glimpse before, finding new supplies and equipment, and it’s just an incredibly fun and rewarding time.
I think a common complaint with Below Zero was that it didn’t do enough differently, but that doesn’t bother me at all. I think the biggest problem I have with other survival/crafting games is that they all seem designed for perpetual play (e.g., No Man’s Sky). Both Subnautica games are single-player at their core, with the attendant intentional elegance, and Below Zero strikes that near-perfect balance as well as its predecessor (so far).
I bought the old homeworld games. I remember really enjoying them way back when, and the third game finally comes out in 24 so I thought I’d give them a play through to catch up. Still good.
Someone mentioned SpaceBourne 2 in another thread the other day, so I checked the reviews which made it sound like a pretty good game and it was on sale so I bought it.
Mechanically, it’s awesome. Polish wise… It needs work. Text-to-speech voice overs (which I hope are placeholders because they are jarring as fuck), kind of a mishmash of aesthetic design that makes me think the assets are merely freebies on the Unreal store, just missing that general pizazz that shows off the quality.
Not that it takes away from the fun, which is the most important part. The best way to even describe the game is “Mount & Blade in space.” It combines some of the best aspects of Elite Dangerous, X3/X4, NMS, and Stellaris into its own thing, and it is super cool to play if not look at (though the crazy set piece things in the MQ are super fucking cool; like being eaten by a space kraken and then escaping in a smaller ship while avoiding thousands of little squiddy things, and they’re actually there not like some BS particle effect or optical illusion).
I already own the game so this is more of a reccomendation.
Civ6 is only £5 right now and all the dlc only costs £20 in the bundle. It’s an easy game to reccomend for anyone who is even a little interested in strategy games.
Pure speculation: of the people who don’t like Epic, maybe 25% are legitimate, principled objections to their business practices. The rest are split evenly between people who just want to manage their entire library on a single platform, and folks just going along for the hate-ride because it seems like the “safe” position to take.
From a technical stance, Steam and GOG are superior platforms (for different reasons). For equal-price purchases, I can’t think of a single reason to choose Epic over other options. But claiming a game for free? That doesn’t make anyone a bad person.
I’ll be honest, I definitely prefer having everything on one platform for convenience. This is in second place; right after letting me play a game directly from the icon without having to open the damn launcher in the first place.
Also, I am not well educated about the technicalities of Steam or GoG, so all I can say is I’m enjoying the cool factor of GoG combining my accounts in one place. Kinda bummed that Epic’s integration doesn’t have game time and achievement sync… But that’s probably an Epic thing.
Epic Games paid big money to make some games platform exclusive.
Their launcher is, just like Origin and Ubisoft’s one, features wise vastly inferior to Steam.
Smaller indie level multiplayer games do not have crossplatform play with Steam, or other issues like DNF duel breaking player room ping indicators.
None of these explain the amount of frequency of anemosity towards Epic for their store. It seems some are in a parasocial relationship with their Steam launcher. A bit like console fanboy wars. And for some reason they prefer a monopoly without alternatives than one with alternatives. Perhaps some see the installation of another program as an intrusion to to their private comfort. Not rationally like Microsoft’s ill willed spying telemetry, but emotionally led. I encountered a few people who just don’t want to install new programs and perhaps see Epic a threat to their habits.
But I dislike them for dropping Unreal Tournament.
Buying out a game after it was already set to sell on other platforms, and after people had already preordered it from those platforms, because your store lacked such basic functions as a check out cart so no one wanted to use it put them on the curb for me permenantly.
In a capitalist system, companies get worse in quality as they think they can get away with it to improve profit. Starting your store off at such a low point for your customers tells me that they are going to drop much lower once they think they have the stable playerbase to get away with it.
So I am completely disinterested in building a library of games on a platform I see as destined to become worse than the starting line of in the gutter.
Your points are very valid and it was a terrible thing for Epic to do, but they backpedaled on that and have never done the removing a product from Steam afterwards ever again.
No, they have never done it so far. Because it cost them a large amount of public opinion when they had almost nothing else to lean on. It was a decision that they survived only because their other products like unreal and fortnite funded it.
Once they think they have enough dedicated users, who are unwilling to leave their libraries, and they believe they have earned a steam equivalent customer reputation? They will do it again.
Boltgun accomplishes exactly what it sets out to do. Great game. It gives me the same sort of power fantasy vibe that Space Hulk: Deathwing did but lets you actually move at the terrifying speed that a space marine should.
In short, Epic is anti-consumer. They claim better support for developers, but in reality consumers are the one paying for that. Normally this wouldn’t be a problem, but you the consumer have no choice in it. You are forced through exclusives and other limitations to use inferior service for the same price. Even free games they give are there to drag you into their ecosystem and abuse.
This is why Valve doesn’t feel threatened, I assume, and is not likely to feel the pressure from Epic anytime soon. For that to happen, Epic would have to get on par with features and customer benefits equal or better than Steam and that’s not happening anytime soon. Epic would rather throw hundreds of millions on exclusive deal with some developer and force you the consumer to buy the game on EGS than actually improve the service.
I’m pretty pragmatic. While I appreciate what Valve has done for PC gaming, I like the idea of them having some legit competition in the space. So when the Epic store started, I bought a bunch of games there to give it a shot. Outer Worlds, Control… And of course I grabbed up a bunch of free games, too!
…and then, over time, I’ve repurchased all of the games I liked on steam anyway.
Edit: for the downvoters - as OP, I officially congratulate Kecessa on their sick burn. It made me lol. So… If you were feeling conflicted here, go with the upvote.
Epic is not a competition to Valve. They are long ways from that position. If Steam ever was afraid of competitor it was from Windows Marker Place or whatever the name of built-in windows crap is.
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Aktywne