From what I recall, this sort of stuff is usually kept as a closely guarded secret by those who do it. Perhaps someone else more knowledgeable about the practice could give some more insight.
I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.
So what’s fun about that series has changed overtime.
When I first got l4d1 I was excited to share a spooky experience with friends. I found the atmosphere of the campaigns and characters interaction to be enjoyable.
When l4d2 came out I was a seasoned player and I felt that the level design was worse (but still fun) than the first game except for Hard Rain, that campaign was very challenging. However the addition of melee weapons was huge and the new variety of monsters appreciated.
But what kept me coming back was how much love went into the game over the course of its lifetime. All the l4d1 campaigns and characters got imported, extra campaigns were added. All for free (on PC) to enjoy.
The workshop added infinite replayability as there’s so many custom campaigns and other whacky content to explore.
Also the PvP mode where your team takes turns doing the campaign and playing as the zombies was easily the best way to play the game in my opinion.
So if you didn’t get into the game with a group of friends back when it was the zombie game to play. I could see why you might not think it’s fun or if you didn’t have any friends to play with. It’s not a great single player experience and the AI sucks.
At the time ‘world at war’ was the other popular zombie game and it’s also pretty simple by today’s standards.
I like the lack of progression, it’s nice to know everyone starts the same with each game. No special meta build just to enjoy the game.
I think the game back4blood seriously shot themselves in the foot by lacking the co-op verses mode l4d had. It’s the biggest complaint I hear against it, that and the lack of workshop support to make your own campaigns and content.
I like the reactiveness of RTS, but if they can somehow negate the need to be “FAST” about it, I’d enjoy it more. It’s the eternal struggle of, if pressing a button does a good thing, how do you avoid a meta that involves hitting 8 buttons a second.
Something that could have potential is putting an in-game “communications limit” that limits/punishes you for enacting too many Actions Per Minute, and encourages you to find ways to delegate broad tasks to your AI units. eg: “Please make a base at this spot, focused on building Archers”
In dark souls 2 the pursuer killed me so many times I almost quit. I don’t know what it was about that fight but I could not beat the fella.
Also in dark souls 1 I got killed by Havel the rock so many times and once I killed him and found his armour it held a special place in my heart. I’d try to wear as much of it as I could without fat rolling. Which usually left me wearing no ar in some slots.
Turn-based all the way for me. I need time to think about my moves!
I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.
A bit of both! RTS games are fun as practice-repeat challenges when I have enough free time to game while I have a bit of energy. Turn based are good any time. :)
I like both, but as others have said, the apm focus in RTS games really puts a cap on my enjoyment of the genre. In theory, I should love the genre, and I usually like the single player Campaigns or skirmishes against bots, but as soon as apm becomes a significant factor, I lose interest. Maybe I should learn some with a pause function, so I can see how I feel about those.
I like both, but definitely prefer RTS, especially if I am playing multiplayer or if there are a large number of units. I find Turn based games to become repetitive very quickly. Real time action is just more engaging more often, and I don’t find myself knowing I am going to lose but being held “hostage” being forced to sit through the remaining amount of turns to recover from my blunder.
Some of my favorite RTS games include the GOAT Age of Empires 2, Command & Conquer Generals: Zero Hour, and the RTS 4X game Stellaris (with mods).
Some of my favorite turn based games include Galactic Civilizations 3, XCOM 2, and rhe Japan only PC98 game Tuned Hearts.
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