Yall i was fucking with Baldur’s Gate 3 splitscreen with my wife and found out that using an Nvidia graphics card and 2 monitors, I can turn vertical split screen games to broadcast to 2 different monitors so it looks like 1 screen each.
Fucking awesome.
None of my friends were half as impressed as me and the wife were. I feel like a technical God recently (all because I figured out how to enable a setting and set an aspect ratio properly for 2 screens lol)
Right now I’m waiting on the new PoE league as well as the GW2 expansion. For now it’s either a MUD, The first Skyrim save I’ve kept long enough to complete the main quest, or Yakuza: Like a dragon.
It really just depends on mood and if anyone else is active on the MUD.
I’m glad to have finally found a Skyrim build I enjoy. I’ve always appreciated the game but never managed to stick with it. This Illusion/Thief/Assassin combo is a great time. Calm + backstab for life.
Yakuza is a delight. It’s a lot like FfXIV in that it’s a pretty fun movie that is sometimes interrupted by RPG game play elements. Loving the humor.
Metro 2033 Redux: I’m not usually big on first person shooters, but love horror games so I gave it a try. The atmosphere and mechanics combine to make it a really immersive and tense experience. I loved that they put a stealth option in a FPS. There’s limited gas mask filters which pushes you to move faster, while at the same time the traps and lack of ammo make you want to slow down; which keeps up the tension even if there’s nothing elsr happening at the moment. There’s a good variety in the types of levels, so you’re not just blasting your way through everything all the time.
Their approach to moral choices was also very well implemented; instead of giving you clunky and obvious dialogue options, they just watch how you play the game to determine which ending you get.
I finally got my PC up and running and I am playing a hell of a lot of BattleBit Remastered. It’s what Battlefield 2042 SHOULD have been. It’s basically if Squad and Battlefield 4 had a Roblox Baby made by literally 2 developers.
Its absolutely the BEST shooter on the market right now, and it’s dirt cheap. Please, this isn’t an advertisement, but GO BUY IT NOW.
I still have to finish FF8 some day. I started it and kind of liked it, but never got into it. Maybe now some of the fan made HD graphics mods for the remaster are finished.
FF6 is peak, though. I have an emulator on my phone with the Woolsey-uncensored romhack version. Love that game.
From a design perspective, I think you could safely pick anything from V to XII and say it’s the best one, honestly. VI and Chrono Trigger really stand out as the most refined in terms of game design and systems from that particular era.
Without spoiling anything, the episodic storytelling style is taken to its limit in the game’s “part II”, and it allows for some really clever writing. VI is one of those games that kept me thinking long after I finished it.
it’s a complex issue, and it will probably end up dirty, since it’s business in the end.
I could understand why people would avoid buying Hogwarts Legacy, because how much the IP is tied to transphobic JK Rowling. But the devs on the other hand, they mostly don’t get the say on which IP to work on. I personally avoid games like that, because the same person has enough followers to keep spouting hate which could and have translated to real world bigotry and violence. And the game serves as marketing for people to follow JK Rowling.
Then there are companies with sexual harassments incidents. In that case, spreading the words and making enough noise so that some legal investigations or actions are taken, should be the way. Then there’s crunch and overwork issues, helping them to spread the word about union, not to cross the picket lines, etc.
There are many of those issues, because we didn’t address them earlier in the past few decades. But shedding the light on them and you feeling frustrated are good things, it means that we’re progressing, we’re identifying, feeling guilty, and trying to address them.
I’d say, be more conscious when purchasing games, maybe if you really really want to play Baldur’s Gate 3, then only buy it when there’s a steep discount? Nowadays I play a lot more indies and retro games, and probably would only buy a full price games once or twice a year. There’s large number of other good games out there, don’t be pressured to be FOMO, wait until there’s steep discount. And after waiting for awhile, sometimes you realize that you could just ignore the problematic game altogether.
Thank you for your response. I also think it’s good that people are becoming more aware of these issues and doing what they can to address them.
I also think your point about FOMO is a good one; it becomes much less frustrating when I look at my backlog of games I’ve already purchased and have thousands of hours left to play. There will always be new games, and they won’t always be made by people that make me feel uncomfortable.
As others have stated, you make a good point about indie game devs. Jonathan Blow is one that my partner brings up regularly. I didn’t know about Ion Fury or Kovarex but that’s disappointing. It’s hard to keep track of it all, but when I find out about things like this, I’ll do my best to consider it when making future purchases.
I feel you, it’s tough knowing that there’s great games out there and feeling like you can’t play them. It’s even tougher when the people around you are playing them too, especially when they’re telling you how great they are.
I think your partner has the right idea with supporting indie developers, generally speaking the money stays closer to the creator, so it feels like you’re more directly supporting them. But you’ve also got to be careful because individuals can be just as vile as organizations, there’s been times that I bought a game, thought it was great, and then found out after the fact that the creator is outspokenly transphobic or something like that.
I want to mention Hogwarts Legacy as a specific example. It’s a game I don’t want to support because JK will profit from it, and she supports the erasure of people like me. I have a friend who played the game, and from his account the game itself is pretty hip. The character creator is supposedly pretty inclusive. He raised the point that JK had very little to do with the development of the game, and the development team seems to really care. Does that mean we shouldn’t support them because an evil individual profits from it? It certainly added some nuance to the situation that I hadn’t considered.
I think the best way to stay hopeful is to play games that you really enjoy. For me, it helped to educate myself on this list of dark patterns in gaming, and to find games that don’t include these features. To me that says that the creators want you to enjoy their experience to the utmost, because generally speaking the more dark patterns are in the game, the more the game is designed to profit off of you. You should be the one to profit from the game IMO.
He raised the point that JK had very little to do with the development of the game, and the development team seems to really care.
The development team got paid regardless of how well the game sold, and unless the company operates a system of employee profit-sharing, they’re not going to see any of the benefits of the game doing well. So the “buy it to support the devs” argument doesn’t really hold any weight, save in the hypothetical scenario that they’ll get a payrise for working on the studio’s next title.
That’s a good point, I never really considered that. The argument does hold some weight for the live-service model, but to my knowledge that’s not really how that game operates.
But there’s plenty of support besides financial too. I’d agree that as a developer I do care most about being paid for my work, especially if I’m going to work on a AAA game. But for my own projects, I mostly care that people play my games and enjoy them, even if that means piracy or streaming.
I dunno, sometimes “supporting the devs” these days just means not sending them death threats. But I also think that if we look at financial support as the only way to support a game then we risk dehumanizing the people who work on our toys.
Any games you already own on Steam or Epic will still need to launch those clients in order to run with GameHub. If you run Linux, then a lot of the work Steam does in the background with Proton to make things run will no longer be automatic.
Nah, games should be fun and stressing over what happens behind the scenes distracts from that. Do I know Acti-Blizz have major issues, yes, does it stop Diablo 4 being fun, nope.
Replaying Witcher 3 for the xth time. So far only ever played the base game, now I look forward to the dlcs. So far I am mostly rushing through the main quest and am now facing the wild hunt at kaer morhen. Never before reached this state with so few side quests completed 😅.
I agree. I also think 2 of the 3 endings to B&W are sort of terrible, which soured me on it a little. And the one ending I liked is kind of hidden and obnoxious to get.
B&W was like a nice vacation as Geralt headed into retirement. Pretty landscapes and some fun new skills to play with (loved that you could finally make a crossbow build work).
HoS was just pure, spooky, tragic Witcher goodness. And like you say, the fact that it’s shorter and more focused lead to the writing being tighter and the storytelling working much better.
It’s very user friendly in terms of tooltips, and if you don’t make deliberately bad choices during level up (e.g. taking a feat that gives you a cantrip from the Wizard class… that scales off your INT score… while playing a Barbarian with 8 intelligence that can’t cast spells while raging) it’s fairly difficult to make an unplayably bad character.
There’s a few cases where some general knowledge of D&D is helpful, such as knowing to never take True Strike because it’s literally worse than just attacking twice and having some knowledge of good builds is useful, since it helps guide what you take when you level up. That said, there’s also entire categories of actions in BG3 that don’t really have an equivalent rule in TTRPG 5e, such as weapon proficiency attacks, so online cookie cutter builds don’t capture the full extent of what you can do.
I don’t think that’s true. It lasts two turns, but the description only says “the next attack”. And I think the reason it lasts two turns is because the first turn you cast it you’d have already used your action.
I’m playing A Plague Tale: Innocence for the first time – really enjoying the medieval flair and great graphics, though it is definitely a linear game (not my usual cup of tea, but exceptions obviously apply).
I’ll be playing Baldur’s Gate 3 as soon as my COOP friends have time for it… it is installed and ready to go! Very much looking forward to this.
All of them running great on Linux too, which is just amazing.
Baldur’s Gate 1 single player, Divinity: Original Sin 1 in co-op. I was playing through Colony Ship which is another isometric RPG, but I didn’t want to get to the end of the early access content before release later this year. I figure if I play through the originals of BG and D:OS I’ll have a good amount of time to wait for BG3 to be in sale and have some updates maybe. That or Colony Ship will be released.
I just finished Hollow Knight this week (basic ending, didn’t go out of my way to find items I didn’t organically come across). Metroidvanias and 2d side-scrollers in general haven’t traditionally been my thing, but I was persuaded by Monty Zander’s video and…yeah, it’s as good as everyone says. The world is surprisingly immersive for its format and the gameplay is tight and rewarding. Abilities and enemy variety were always changing the way I played, and the different areas each had their own identities and obstacles. The sense of excitement on unlocking a new area and getting to explore it was on par with Elden Ring.
Unfortunately, I moved on to Kena Bridge of Spirits, which I think is a pretty good game so far, but it has some AA jank that I think stands out more after the fine tuning in Hollow Knight, and the combat is a lot more rote. Trying not to be too harsh though because not everything can be what Hollow Knight is, obviously.
I agree about Kena, which I finished a couple months ago. I liked it, but IIRC I didn’t enjoy the parrying in particular, especially compared to Sekiro. Didn’t feel as polished.
I’m honored! I do hope you enjoy Hollow Knight, it really is a standout.
That’s the thing about Kena, everything feels slower and less responsive than I’ve come to expect from other games. Parrying is weird too because it does this camera…jolt to focus on the enemy you parried, but it’s more like a cut than a pan, so it’s really jarring for my brain and requires a moment of readjustment each time.
Love Hollow Knight! I know you said Metroidvanias aren’t your thing, but if there are two that I would recommend it would be Hollow Knight and Environmental Station Alpha. ESA has graphics that not everyone will like, but you get used to them, and the gameplay is great. Well worth checking out if you want to see more of the Metroid inspiration coming through in the genre.
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