dmention7

@dmention7@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dmention7,

Not sure if it’s totally your vibe, but Machinae Supremacy is more on the rock/metal side of gaming themed music with a lot of C64 chiptune layers.

“Indiscriminate Murder is Counter-Productive” is one of my faves from them.

youtu.be/uQJXLqqKB1w?si=Q0fXnbhauZE_i8Qu

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

dmention7,

I don’t think you can fully remove all the HUD elements in Ghost of Tsushima, but there’s an “expert” mode that removes most of them to make it more immersive.

dmention7,

Skyrim, by a longshot. That theme never failed to get me cranked to get my Nordic adventuring on.

dmention7,

Saw this pop up in my replies before I noticed the context and was very confused… lol

dmention7,

Right? As long as there are no crayons jammed in the disc slot, game on!

I mean, I would definitely give the kids a talk about not drawing on things that are not meant to be drawn on, but better this than the TV or something.

dmention7,

I mean, the article specifically states that, as high-budget games, Doom 2016/Eternal don’t really fit into the category:

While they aren’t necessarily boomer shooters due to their higher production values, faster-paced first-person shooters like Titanfall 2, Doom Eternal, and Halo Infinite are earning more goodwill than the latest Call of Duty and Battlefield games, proving that a faster-paced and more fantastical FPS still appeals to mainstream audiences.

dmention7,

Feels like you didn’t read the article and are just trying to snark about a point that noone is making. 🤷‍♂️

dmention7,

Ratchet & Clank games are solid and approachable if you’re into casual platformers. The main focus is the huge array of different weapons which often get hilariously over the top in the late game, and story is just there for a backdrop.

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