Knowing what I know, I am assuming this image was standardised and then normalised (fancy stats algos to keep things in the same visual range) while stitching it together, and the final product enhanced a lot of colouration (saturation). They’re subtle or undetectable to the naked eye, but they exist. They are reflected in the different minerals present. I’ve done this stuff (raster stitching) with different imagery. Op was active in the comments with info, but I didn’t read up on it.
The colors don’t match what a human eye would see, but without going into a philosophy tangent, color is extremely complex and a huge part of what a human sees is your brain doing representations and mapping that isn’t perfectly represented in the physical object being observed. In this photo the saturation has been increased (versus a human eye) because it helps show the geological differences on the lunar surface. The reddish areas are high in iron and feldspar, and the blue-tinted zones have higher titanium content. Instead of thinking of the color as “real” or “fake” it’s probably better to think of it as a tool, to simulate if you were a super human with the ability to adjust saturation and detect metal composition with your eye. Usually when a photo like this is shared by researchers and scientist all this nuance and exposition is included, but then journalist and social media get a hold of it and people start crying “fake” without an understanding of what the image is trying to accomplish. TL;DR - The image isn’t what a human eye would see but it isn’t just art to look cool, the color and modifications have physical meaning and serve a purpose.
Higher speed impacts penetrate deep, but also cause the rock to melt. This fills in deeper craters, limiting the max depth a crater can be. There are still very deep huge craters, but these look more like big depressions than craters, because of how big they are. They are also themselves covered with craters usually, making their size and shape harder to see.
Because the diameter of the moon is 3474km, a difference of several kilometers would only amount to a fraction of a percent. So even though one crater is for example 10km deeper than another, relative to the size of the moon this is practically nothing. When viewing pics like these where the whole moon is visible, this matters.
The moon is a very uniform gray color and lacks the indicators our brain use to gauge depth. This makes it very hard to guess how deep the different craters are. You can see some craters have more shadows where others don’t, but they are also different shapes and sizes and the lighting is different so it’s hard to see.
There is also probably some part of the speeds of incoming stuff being within a certain range and the moonrocks being relatively uniform in materials, so the range of craters than can exists is probably limited. But I’m not certain how big of an factor this is and what the range is.
There are plenty of missions right now. China has landed a rover on the moon this month. And multiple countries have satellites in orbit around the moon. Nasa has their Lunar Reconnaissance Orbiter which takes very high resolution images of the moon all the time and these are publiced on their website.
Currently replaying The Legend of Zelda: Skyward Sword HD. Also have a save going for Stardew Valley and Baldur’s Gate 3 (well, I have a few games going for BG3; I have my solo game, I have a game with my partner, I have a game with my partner and a friend, and then I have a game with my partner and two of his friends). I should also get back into Pathfinder: Kingmaker, but I think at this point I need to restart my save because it’s been so long.
Against my better judgement, i decided to look into Genshin Impact.
I’ve resolved to not spend any money on it, and I’m fairly happy with my experience so far. I’m currently in act 2 in Inazuma, and I’ve really been enjoying the Archon quests. Despite the fact that I spent 0 dollars on it, this part of the game really does feel like a full retail game experience.
The world quests are alright, though I’m honestly having trouble fitting them into my adventures; too much adventure experience is coming in, which is causing me to hit world level increases, which is causing me to need to grind ascension mats for my roster, which is causing too much adventure xp. It’s a lot! Dragonspine was a fun detour, though.
Story quests are probably my favorite feature in this game. Low stakes hang outs with the weirdos in your party is a fun and important part of RPGs. And Genshin really gets that. The only problem is… A lot of these weirdos aren’t in my party! If Story quests unlocked the characters at their conclusion, I’d have had no qualms with putting $60 down on this game, but they’re pretty much all locked behind the gacha mechanic which suuuucks. Shenhe and Diluc should be in my gang right now, but the funny gacha rocks disagree. Not a fan of that.
The resin and primogem stuff I feel really negatively about. I don’t want that stuff getting in the way of the fun parts, but I’m constantly scraping up against both. It’s not intrusive enough to dampen my experience while actually playing through the quests or exploring though, so I think I’ll put up with it until I’m satisfied with exploring Teyvat.
absolutely! Genshin is actually a surprisingly good game as a f2p player! If you’re having a lot of fun with it, I’d highly recommend checking Honkai: Star Rail! It’s somehow even more f2p friendly, and it’s clear they learned a LOT from Genshin when making it. It is a linear turn-based RPG though, so quite a different game from Genshin.
genshin is surprisingly good (I was also wow’d when I started playing), but ultimately I found the story lacking in a lot of key places for me (justice for Inazuma’s story especially!) which ultimately led me to quit for now. I played for two years, and have a pretty well established account. however, I have really bad fatigue issues and wasn’t able to keep up as well with the adventuring requirements, such as having to unlock chests for free primogems.
I think playing it until you’re tired of the grating parts is a totally valid way to experience it. especially because it’s free!
like the other comment, I tried Honkai: Star Rail and honestly I love it so much more. it is turn-based combat, but I feel like the writing is better, and they treat their characters better storywise (in contrast to genshin, which imho the hangouts for four stars are not comparable to the story quests some four stars get.) it’s my gacha game of choice, and while I’ve had my nitpicks, I have those with every game I play pretty much. I also agree it’s more f2p friendly.
these are all just my opinion tho! I hope you enjoy your time with the game and that you get the characters you want. may your pulls be blessed!
“…and that you get the characters you want. may your pulls be blessed!”
Thanks, I could really use the bless. I have yet to get a fire character I like and can use. I’d take the bomb goblin in Jean’s basement at this rate.
Amber could not leave my party fast enough, and Xiangling is in the timeout corner from the time her rat refused to light the torches on dragonspine. I did get Thoma from the character event, but he absolutely refuses to be ascended past level 20.
I feel you. I dislike most of the pyro characters honestly! and also, oof, Thoma requires ascension materials from a special huge questline island in Inazuma. he’s kind of a pain to level. the pyro four star I like the most is a tie between Gaming and Yanfei. Yoimiya is my favorite 5 star one, and she works well with Thoma, actually.
you can probably guess who some of my favorites are based on profile pic and banner (eventually, anyway, they’re both in Inazuma.)
who do you have your eyes on that you want, anyone besides Diluc and Shenhe? I don’t know what the banners are currently.
I think that’s Raiden Shogun & Kujou Sara on your profile? I juuuust met the latter on the Archon questline.
My ideal lineup would have a Greatsword, Bow, and 2x Tomes, with Anemo, Pyro, Dendro, and Hydro represented. I don’t really know the cast well enough to say who would go where. I’m currently rolling with Electro Aether, Collei, Sucrose (The MVP of my crew), and Barbie, though I’m really hopeful to sub out barbie soon, as her healing has been falling off.
I’d definitely fit Zhongli in if I somehow got him, as well as Razor and Jean. Rosaria showed up for like half a second in the story, and I’m all about that tired priestess vibe she’s got going on. Yomiya is cool, I’d have her in my team too.
Yeah elden ring SotA, I finished all the bosses and all the content but 1 optional boss on saturday, and the last boss yesterday. Good dlc but the balancing is kinda whacky and is has the typical complainers about difficulty, the typical defenders that have not finished the dlc, and then people that have done all bosses that know that the last boss is the most overtuned piece of shit to be ever crafted in ER. The other optional hard boss (bottom right) is also kinda stupid but it’s optional and it does give you SOME breathing room, but the last one is just completely un enjoyable.
Some thoughts on Diablo 4 (D4) as per your question. In terms of ARPGs, I came from Diablo 3 and, way back in the day, Dungeon Runners.
From my feelings as a player, as well as reading from the community, the primary criticisms from D4’s launch have been the way it handles items and endgame content. At original release, I know a lot of people who tapped out around level 75-80, with level 100 being max.
I am personally quite pleased with how the latest season addressed these issues. With the elimination of yellow (rare) gear as candidates, good drops feel a bit rarer (more time spent playing; less time scanning items). Reviewing loot can still feel a bit tedious at certain points in the game, but you eventually reach a point where a legendary item needs to drop with an asterisk before you look at it, again allowing you to focus on playing over sorting.
You said in a comment that you are in it for the progression. I find character development rewarding but skewed; the early game is fast paced and incentivizes rushing to get to the final difficulty level, when progression peters off and becomes rather marginal. In Diablo 3, you wanted to play higher difficulty levels to have better drop rates. In Diablo 4, it’s not so much the drop rates as the quality. Items from the highest tier completely outclass items from even the second-highest tier, meaning you have to keep starting over from scratch as you move up. I’d rather it be balanced in terms of drop rates, thus still having a small probability of carrying a midgame item all the way to endgame.
Some endgame activities are more enjoyable than others, but they have different rewards that encourage you to have some gameplay variety. Boss farming is probably the most tedious endgame activity. It is done to get the most valuable and rarest pieces, the uber uniques, but requires you to also grind bosses that realistically won’t help your character other than to get materials to summon the higher chance bosses.
My friend who plays PoE and has tried D4 is well described by @Neuromancer49’s post; the lack of complexity turns him off. If you’re okay with trying something simpler and are at all interested in the campaign/story, I think it’s worth getting. I know there’s a vocal group that prefers Grim Dawn and the Diablo 2 die-hards seem to dislike D4, for what it’s worth.
Lastly, the art and sound design team did a spectacular job if you like Diablo’s aesthetic.
story is usually an important part for me! it’s one part of PoE that never impressed me. I might still check out Diablo 4, and I’m glad you laid out a lot of things for me. most of the stuff I could find online was still harping on previous issues that I now know some have been addressed.
funnily enough, I used to love running “lab” (I believe it’s short for “labyrinth” but my memory is shot and it’s been a long time) in Path of Exile, which was running through traps to rush to a boss. they nerfed that route shortly before I quit, too. but you got a lot of rewards at the end that had the potential to be good, and a blessing on existing equipment that you picked. a shame that boss farming in Diablo 4 isn’t as fun, but it’s something I’ll keep in mind when a sale rolls around.
sorting was probably one of the things I disliked the most in PoE, I could never grasp what was worth using or selling that well. goes hand-in-hand with my inability to roll with theorycrafting builds, so to hear Diablo 4 eases that some is nice.
Ah, the labs sound similar to a type of dungeons that were part of last season’s theme. I liked them too. There’s a new pit mode that is similar to greater rifts in Diablo 3 if you remember them. Not quite running through traps, but running through procedurally generated dungeons to reach and defeat a boss as quickly as possible. Those bosses started out with some cheap one-shot kills (now nerfed), but I find them pretty fun and prefer this mode of dungeon + boss to the regular boss rushing.
As Grim Dawn has been on my list, do you mind sharing why you couldn’t get into it? Anything I should know going in?
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Aktywne