My understanding is that in both California, where IndieLand occurs, and in the US, holding the money without directing it per the objectives of the non profit is fraud.
Jirard needed to lawyer and publicist up a month ago
Isn’t combat just so boring? While none of the games you mentioned are familiar to me, story focused games are my main interest. My personal favorite is definitely The Wink and Kiss Part 2 for Neverwinter Nights. Its an adult romance damsel in distress bard’s tale in which there’s almost always a social solution. Whenever combat is apparently unavoidable even the nicest and most harmless character can prevail with the help of her friends! Still though, it is all based on the 3rd edition of DND, so don’t expect things to be easy!
If an old DND game doesn’t interest you, then perhaps consider The Sims 1. Its one of the best selling role-playing games of all time. The Sims is just so awesome it doesn’t even need combat to be creepy, scary, and hard! Right now that’s the game capturing all of my spare time.
There is also a really good visual-novel with enough different paths to cross over into similar territory: Cinders! Its a contemplative retelling of the Cinderella fairy tale which focuses on the player character’s own agency and freedom in an oppressive world. Perhaps its best described as being a game about the true meaning of freedom and independence.
Since you’ve already received many excellent suggestions in this thread by now you hopefully won’t mind these more unusual options. Have fun with which ever game you choose and good luck!
I appreciate your suggestions and detailed reply. That mod looks spicy haha!
The games I mentioned do have a significant combat elements in them - but the combat isn’t the reason I play them. I don’t mind combat provided that combat isn’t the whole focus, and that the difficulty can be turned down to “cheat mode” the combat and just get on with it. Hell, I’ll break them down, cause this thread has traction and maybe it’s interesting to you and others :)
Chronotrigger is a SNES era Japanese RPG – lots of plot, story, time travel shenanigans, branching story with multiple endings, and also encounters with monsters which are handled with turn-based menu driven combat (so combat isn’t button mashing at all!). It’s old now, but still very good. My favourite trivial example of attention to detail, particularly in the context of time travel shenanigans: there’s a chest in a cave that you can access in multiple timelines – open the chest in the past, and it’ll be empty in the future; so open it in the future first, and then go back to the past and open it again and grab the contents twice! Etc. Here’s a classic bit: www.youtube.com/watch?v=8_JEhBGDsrY – minor spoilers.
Tales of Symphonia is a GameCube era RPG – unfortunately it has real time combat, complete with button mashing – combat feels like an arcade. But on the easiest setting, you sort of let your AI-controlled companions manage the fight, and you can just mash one attack until combat is done. The rest of the game is mint though, with a lot of inter-NPC dialogue, exploration, a good story, good voice acting (for its era), etc. You have no idea how much time I spent finding recipes for cooking in this one while ignoring combat haha. Sample: www.youtube.com/watch?v=8tAYiO8NSLU
The Witcher 3 is a semi-open world fantasy setting – third person view, swords and sorcery stuff. It has a big focus on monsters, so you do have to go out there and hunt them. But it’s not just random encounters. Each monster has a story, and a reason you’re hunting them. It’s probably the gold standard in open world exploration - or maybe it was before Baldur’s Gate 3. Since you recommended romance – there’s a bunch of endings with different partners – here’s one: www.youtube.com/watch?v=NQ_FkPNdNcs
Outer Worlds is a first person shooter with exploration elements. On the easiest difficulty, the combat sort of slides off of you, and you can focus on the exploration side. It’s kind of a “ship and crew” feel that evokes Firefly (the TV show) where you go around collecting companions and solving the mystery of this corporate hellhole of a solar system. It’s well crafted and I hope there is more like this out there somewhere. It sort of scratches the Mass Effect itch, while being entirely different in story. Samples: www.youtube.com/watch?v=taHXNV7kFcE
Mass Effect is a third person shooter with major RPG elements. Half the time you’re bombing around in your moon buggy looking for crashed satellites, or trying to romance the aliens you picked up, or trying to cure a plague or find out what happens if you endorse a product in a shop… In many ways, it set the gold standard for character oriented RPG interactions, with meaningful choices. Even the NPCs in the background are always having conversations that you just want to stop and listen to. For example: www.youtube.com/watch?v=hLpgxry542M
There was a Mass Effect trilogy re-release recently, where they got updated to be able to be played on the current generation of platforms, so I replayed it. Combat in Mass Effect 1 is still boring, but I’m going to scan every planet for anomalies, and drive my little moonbuggy around doing jumps trying to unveil the map of each little area of interest, damnit! And Mass Effect 2 is such a great experience that even the combat is acceptable. I shot the “kid” in my replay of Mass Effect 3 and didn’t know they made that do a thing and was so pumped by getting an unexpected ending compared to my first playthrough years ago. Sample with combat, cutscene, romance: www.youtube.com/watch?v=E5gqrsFLhqo
You can get them both with the one license now, so you don’t have to pick. I like having the 2 options available and I don’t let my kids buy anything on the bedrock one where they have the Minecoin BS to buy stuff. They only have real money (paper) and no digital-compatible methods to pay for anything.
But the mods on Java edition are excellent, and the fact that it runs on any computer OS is a big plus. I can’t recommend anything more than Minecraft for a kids’ game.
I never understood the "Minecraft Bedrock was made so it could run everywhere" argument. Like, wasn't Java's moto "Write once, run everywhere"? Why settle for a garbage version of the original, when the original can run on every computational device made within the last decade?
When Java was made, nobody guessed that a phone or console would ever be as powerful as a PC. “Everywhere” really meant “Everywhere powerful enough (just PCs).”
Could MC Java be ported to a phone? Yes, but C++ is just so much more efficient for a small device.
For everyone saying OP should let their kid play Roblox and just ban spending money… just no.
Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.
I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.
My son just turned 6 and I was thinking of looking at the game (my sone really likes actual Lego, and his buddies are into Minecraft and Roblox), but another parent at a bday party a few weeks back asked if we played, and then warned my that I needed to keep a close eye on it, because the suggested games algo was pushing really sketch things to his daughter.
So I started looking and decided the shopping aspect was something I didn’t want to expose him to yet. But these revelations are making me glad we haven’t yet used it and never will.
Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.
Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?
Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?
I couldn’t stop myself from being sarcastic there, sorry. The utter cynicism struck me so hard I didn’t know where to begin explaining how wrongheaded I think people are being about that. I would for sure prefer Roblox not encourage mtx so much but sheesh man. I don’t think Timmy is trying to make the next Genshin Impact.
Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.
Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.
Considering the newest Mario game got a shitload of ideas from Mario maker levels, anyone who was good at mario making enough to be creative with the formula had their labor stolen as RnD for Wonder
Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.
FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.
FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.
Someone else in this thread mentioned the GOG version works on Mac, although I can’t see anything about it working on ARM, but I’d assume it does since it says it works on OSX 12+.
I’ve tried getting him into Steam, but he has some sort of grudge against it, idk why. Thanks for the suggestion!
I recommend Astroneer - a solo / multiplayer survival game about collecting resources, refining stuff and building up bases on several planets. It’s hecking fun in multiplayer and it doesn’t have combat. There’s a ton of things to do and if the kids are good at communicating with each other they can quickly conquer the game. The only microtransactiony stuff it has is cosmetics (but it’s not being pushed upon you in any way), but you can unlock some of these through progression as well.
Just rediscovered Battlefield Heroes through the fanmade Rising Hub.
Pretty sure it’s the perfect kinda game for a group of 10 year olds to play and socialize on.
Lol, that would work for me or my friends, but I think giving him a pirated version might make him even more sketched out. Thanks for the idea, though!
I mean, if credit card is the issue, you can buy steam gift cards with cash at most game/electronics stores. I know this will depend on your region, but he can absolutely have a steam account with no card attached. I sometimes delete my debit card info by accident trying to use a different card and have to readd the card entirely. There’s been plenty of times my steam account has had no payment method.
IIRC I’ve never given Valve/Steam payment info. Everything is processed through PayPal. But even then, you should be able to gift his account a purchase without him putting in payment methods if you can convince him to use steam at all
Maybe this isn’t the case in your neighborhood but my local grocery stores have racks of gift cards, including for Steam. I know people who have similar concerns as your dad, so they just buy Steam credit for themselves.
That’s not a bad idea. I was planning on just gifting it to him over Steam since I have no qualms with giving Valve my CC, but if he wanted to buy something in the future, that would be a great work around.
I would just talk to your kid and listen to his feelings and wants. What does he enjoy about Roblox? Can he find that enjoyment with some other games? Does he understand that its not a punishment, e.g. it’s not anything that he did and that you aren’t blaming him? Sure, you can suggest a few alternatives and they might take and be fun, but you’ll need to be attuned to his feelings around what he might see as a punishment for something that he did so that he doesn’t internalize it and hurt the relationship you have with him.
yeah this should be the immediate next step. The kid shouldn’t feel punished. It shouldn’t be a “you’re not allowed because I said so.” Kids can be smart and might be able to understand why Roblox is exploitative.
At least this is a better reason to take a way a kid’s video game. My parents banned me from certain games/movies because they had positive depictions of black people.
no, just very idiosyncratic white American racists. I don’t even know where they got it from. My grandparents weren’t racists and my parents never listened to Rush Limbaugh or anything.
Nah, they don’t watch that either. They’re very detached and only watch football or movies with Humphrey Bogart. My best guess is they felt some kind of resentment their whole lives because they were always the poorest ones out of their siblings. All my aunts and uncles formed businesses or got moderately wealthy, whereas I grew up on the lower middle side of that spectrum. And that turned into standard American racism.
Factorio is a great idea if you’re ok with school going to sh*t. I called factorio the „time machine“ since it could zap 12 hrs in one second. Cant remember any other game that I played till dawn in the last 20 yrs.
Minecraft / Terraria, 100%. Both games have available co-op, so they can play with their friends, and allow quite a bit of creative expression. Terraria is made by some of the best indie devs ever, if it helps, having been getting free updates for years, even though the devs said they had finished the game years ago.
For a more socially open experience, I could also recommend Sea of Thieves. It’s a game about manning a pirateship and collecting loot, where you can sometimes run into real people on their own adventures (or get your ship sunk by them, after all, they’re also pirates). There is co-op, too. A cash shop is available, but all items are strictly cosmetic, with many items available through gameplay alone.
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Aktywne