Breath of The Wild for me. The open world and exploration just blew me away. I wanted to just spend as much time as possible exploring that version of Hyrule.
Second is Majora’s Mask. It was so different than all the Zelda games before it and really dark. I loved the time element and really getting to know all the different npc characters.
I just finished playing Horizon: Zero Dawn for the second time and it was way more engaging than I remember it being back in 2017. Apparently a lot of reviews ragged on it for “not being Breath of the Wild” which is a lame thing to complain about, even if the game came out at the same time, and they share a lot of thematic elements (like heavily focusing on archery, fighting ancient machines, exploring a beautiful world, etc.).
But it’s a very different game, very narrative heavy, very beautiful, and very well-optimized on PC. The combat is very focused and fun in a good way.
That’s perfect. I don’t think there could be a better way to describe it in one sentence. It’s also a fun spin on the “like skyrim with guns” oversimplification lol
On the switch you have Skyrim (but I’m assuming you’ve played that)
But also there’s a couple games that could be worth looking into. I have no idea how well they play on the switch or if they would even be your cup of tea, but there’s Dragons Dogma(the first one) and also Outward. Again no idea how they play on switch but they’re both open world rpg type games.
If you’re up for something that is specifically all about exploring, you could try Outer wilds on the switch(this does not have combat FYI) but you get to explore a solar system and unravel a mystery.
I would recommend to play Skyrim on PC though. Even if your computer is old, you should be able to get a much better experience from it than the Switch version.
I mean, I played it on the Xbox 360, and it worked like a charm. On an ancient three-core console with 256 MiB of RAM.
Then I wanted to replay it on the Switch, and was disappointed. There are a lot of physics glitches on the Switch, but what is worse is that the NPC pathfinding takes a lot longer on the Switch, such that NPCs move in nonsensical directions during combat, as they start to follow paths that they would have needed several seconds earlier. Instead of moving near the player to attack, they move near the position where the player had been some time ago. This is particularly bad on the overworld, but also noticeable in dungeons.
I assume you mean for the computer owner, not the game developer? Assuming it goes to the owner of the hardware, not really that useful. CPU mining is incredibly slow and GPU mining would not even necessarily break even on electricity costs. If someone wants to mine, they should just run a dedicated mining program. Wasting electricity to do pointless calculations for tokens is an outdated idea anyway.
Because it would be inefficient and people don’t like it when you use their computing power for your own gain. I should mention that there are known instances of this happening. A site being compromised and a JavaScript mining applet has been added to the site.
Right… however ANY efficiency when already using a rig for an idle game is literally more efficient, hence why I wondered.
Also it wouldn’t matter whether the mining benefits the owner or user. In reality if the user wants to try with the CPU, they’ll be making $1 for every $20 wasted in power letting their computer idle hard. However that’s still $19 rather than $20. You could at least give the creator the crypto rather than yourself if it’s free which is kinda my point.
It’s literally a case of I’d prefer nobody benefit rather than someone else.
You do know that PCs don’t consume all the power when idle right?
I have a server with 2x800W power supplies and it idles at 110w. If I were to run a crypto miner on it my power bill will go up far more than the game creator will make.
The only winner in small scale crypto mining is the power company.
This isn’t about a computer on idle… This is about a computer running a game non stop that people think is Idle… When it’s not. It’s often running a game doing massive number calculations regularly. Sometimes showing hundreds to thousands of separate things on the screen constantly.
I think a lot of the comments here just don’t seem to understand how many resources an Idle game can actually take up lol.
Baldur’s Gate 3 isn’t exactly open world in the strictest sense, but the maps are so massive that you can get the same sense of wonder and exploration as something like Skyrim or BoTW.
Not precisely open world but has the same feeling of exploration, discovery and unlocking, Supraland. Harder puzzles, unlock things that make combat easier. Combat is pretty similar to botw.
Yeah, don’t underestimate the Supra- series of games. I thought Supraland looked childish, but then I started playing it and couldn’t stop. It’s SO fun.
The jokes are hit and miss, but the interconnected world, steady progression and cool mechanics make it stand out. And you can freely draw on the map to mark points of interest!
There are currently 3 games out in the series, with 4th (Supraworld) being in the works.
Link’s Awakening was my first game on my Gameboy, so will always have a special place in my heart! Ocarina was my first N64 game too, and it blew my mind! Nostalgia plays some part in how I feel about those games, but both are still solid games to this day.
BoTW and ToTK both managed to push the boundaries of gaming, and the sheer joy of discovery in both games makes them stand out. I do also love ALttP though, and in its own time it was just as revolutionary I reckon. I didn’t play it until the 2000s though.
A link to the past for sure, it’s one of the greatest games of all time. My favorite modern Zelda is skyward sword, the dungeons in that game were so well crafted it’s insane the amount of effort and detail they contain. Least favorite has got to be breath of the wild, it’s a wonderful open world game, but an absolutely horrible Zelda game.
I’ve been playing the series since LttP. Twilight Princess is my top, for presentation and storytelling.
I feel like Skyward Sword tried to repeat that, but the dungeons and style / atmosphere of the world of TP still come out on top (even though I’m not very much into gothic style and furries). I think SS is way too cartoonish and happy-go-lucky for a world where the surface has been abandoned to the demons and yet everyone who lives there is cool (gorons, kiwis, moles, proto-Zora), that’s a massive tonal dissonance between the narration and the actual environment and it just takes me out.
The next ones on my top list are Minish Cap and Link Between Worlds.
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