IIRC I’ve never given Valve/Steam payment info. Everything is processed through PayPal. But even then, you should be able to gift his account a purchase without him putting in payment methods if you can convince him to use steam at all
Maybe this isn’t the case in your neighborhood but my local grocery stores have racks of gift cards, including for Steam. I know people who have similar concerns as your dad, so they just buy Steam credit for themselves.
That’s not a bad idea. I was planning on just gifting it to him over Steam since I have no qualms with giving Valve my CC, but if he wanted to buy something in the future, that would be a great work around.
Someone else in this thread mentioned the GOG version works on Mac, although I can’t see anything about it working on ARM, but I’d assume it does since it says it works on OSX 12+.
I’ve tried getting him into Steam, but he has some sort of grudge against it, idk why. Thanks for the suggestion!
Lol, that would work for me or my friends, but I think giving him a pirated version might make him even more sketched out. Thanks for the idea, though!
On a separate note, with all these excuses maybe he’s not wanting to play it as much as you think he does. Or, the man is stuck in his ways and needs to read up on basic computer security. I guarantee Steam is keeping his cc info a lot more secure than his work probably handles his PII.
Oh that’s awesome, must not have read the GOG page carefully enough, thanks!
And on that other note, he’s the one that keeps bringing it up, he just wants my help to find the best way to get it for him. I agree he’s a bit stuck in his ways, he doesn’t use anything that needs his CC or address (unless my mom signs up for it first lol), and doesn’t like downloading anything that he’s not 100% trustworthy of.
Thanks for your help, I think GOG is the way to go!
It’s a pretty common mindset in the neurodiverse community. It’s partially based on black and white thinking, and partially based on a type of anxiety that causes a sense of pre-dread before doing almost anything, once you break through and actually start it, that type of anxiety goes away. To be replaced by whatever other types of anxiety the individual has, lol.
And of course with most of these it’s more accurate to say it’s a result of the trauma of growing up with these cognitive differences in a world where they aren’t standard.
It might be a bit frustrating trying to navigate his defenses, hopefully you end up getting it all worked out.
Lol, it wouldn’t surprise me if he’s neurodivergent (I probably am too tbh), but I think it’s just more how he was raised and now he’s just too old to change his way, lol. He’s been a computer engineer since the 80’s and has been on the internet since about then. I think he’s just gone to too many security conferences and gotten a bit paranoid. Better to be too cautious than the other way around in my opinion. And to be clear, it’s not like he’s overly paranoid to the point of affecting his life, he just doesn’t like giving his info out online to places he doesn’t trust.
Hehe yeah sorry. It wasn’t just the credit card thing. The whole story there was like 10 different hints. I know alot of normal people and alot of neurodivergent people, and there are alot of parallels there, too many to be coincidence.
But I don’t get why so many people push back on it. Not only is it fine to be neurodivergent, but it’s not like you can change it by pretending you aren’t. This isn’t the olden days anymore, we know a ton of stuff now that can really help even getting diagnosed in your later years. Still always best to get the diagnosis before school, since the standard school experience causes alot of unnecessary grief. But the next best time is always “as soon as possible”. Many things can be un-done with surprisingly little effort when done the right way.
I know the old mentality is to not get a label so people won’t treat you different, but that is not at all how anything works anymore. Getting diagnosed is basically everyone’s favourite day of their life nowadays. It’s the turning point where their life finally started to make sense for them. And they “caught back up” to where they were always supposed to be.
Not everyone has to be neurodivergent to not want to use a credit card on the Internet - there have been plenty of leaks for this to be a valid stance. Also, let’s not forget about other countries where credit cards play basically no significant role in day to day payment activities and people view them as “oddities” (for a lack of a better term).
Also, depending on how you hand your credit card info over, and if mechanisms like EMV 3d secure are in place, some merchants basically obtain a copy of your card and it’s on you to check the validity of the transaction and also re-check that no additional transactions have been made over time. While it is certainly good practice to go over your credit card statement each month, I could totally understand if someone wanted to avoid that hassle and the one that comes with a dispute.
It’s a FOSS voxel engine, so they can play multiplayer with their friends for free. MineClone2 is a Minecraft clone on Minetest, so even if their friends don’t have Minecraft, they can still play with friends.
For paid games, consider indie games, as they’re less likely to be micro-transaction bullshit. Raft, Stardew Valley, Two Point Hospital are good options. Not so much multiplayer, but Stardew supports it. Multiplayer wise, maybe Among Us if the parents are comfortable with that.
Videos I look at seem rather violent with a lot of guns. Are these included by default or addons? My son’s 6 and just getting into minecraft but I don’t want to turn it into an FPS for him.
Garry’s Mod includes various games/game modes but the most popular one is Trouble In Terrorist Town, where you have to shoot each other. I wouldn’t recommend it for a 6 year old, in a few years it will fit better.
It would be helpful to understand what types of games the kid was playing in the first place to suggest alternatives. I ripped this answer from quora on how to see which games within roblox your child was playing
Game History: Roblox used to have a “Game History” feature that allowed users to view a list of recently played games. This feature showed the last few games you played, but it was limited in terms of historical data. It’s worth checking if this feature is still available in your account settings.
Roblox Account Activity: You can check your Roblox account’s activity feed, which may show some information about recent game interactions and achievements. However, this feed typically doesn’t display a comprehensive game history.
Roblox API: Some third-party websites and tools may offer services that attempt to retrieve and display more extensive game history data by accessing Roblox’s API. Be cautious when using third-party services and make sure they are reputable and secure.
I went looking for any kind of account tracker and to no one’s surprise they are mostly about account value from items, not so much about worlds/experiences they have been on.
Most of the responses I’ve seen on here are just suggesting games which may or may not be to your kids looking purely based on those games being generally accepted as good.
If you’re that kind of person, throw away the Xbox too, pure garbage. Everyone deserves the open environment of a PC where one can tinker and learn about the system, maybe even make some mods for games.
I don’t think there’s a problem with restricting internet access for your kids, especially if you can get other parents (of your kids friends) to do it too
Categorically disagree. I am a grown arse adult. Splatoon 3 tilts me like no other game, due to some very deliberate FOMO game design decisions and a very poor matchmaking algorithm. Whilst there’s no real money store in the game, it has a lot of other problems that make it just as bad as Roblox imo
Can you elaborate a bit? I played Splatoon 2 until Nintendo started charging for the online but, as far as I know, Splatoon 3 only has a free battlepass.
Honestly it’s a combination of the battlepass system and the stage design causing constant, very fast-paced combat. The stages are too small, so players are funnelled into the middle of the stage. This also causes spawncamping if the matchmaking is even slightly unbalanced (which it is most of the time), as one wipe will allow a team to push all the way into spawn.
Previous Splatoon games were very good about this - most stages were abstract shapes, with a lot of terrain, meaning combat was rare, and the game encouraged painting over fighting as painting would net the most points on a per-match basis. Splatoon 3’s new maps are all thin, straight lines, which forces players into that central killzone.
The battlepass, along with some very poor decision making around the results screen, which shows the winning team celebrating, means that losses feel bad. The matchmaking similarly punishes winstreaks by forcing losestreaks, usually matching you against people above your skill level, but on a team with players below your skill level. Whilst this is very addictive, it makes losing feel genuinely awful, and a losing streak causes tilting due to the FOMO of the battlepass.
Hope this writeup makes sense. I view Splatoon 3 as a genuinely bad game because of these factors, and greatly prefer Splatoon 2.
Seconding splatoon. Very kid and adult friendly, and basically no micro transactions (unless you count amiibo). No other game has kept my attention like it has for the last year
Okay, I’m really enjoying Deathloop now. At first I wasn’t super feeling it, but as it went on, it seems to have become kind of like “Dishonored, but if it didn’t take itself seriously at all”.
Part immersive sim, part detective/puzzle game, part rogue-lite.
Has a lot in common with the Sexy Brutale as well, which is interesting, but plays very differently.
Weapons are fun and I love the '60s spy-fi vibe, so I’m enjoying it.
Deathloop is fantastic. Colt and Julianna are brilliantly written and acted, they sell the game singlehandedly. The fact that the rest of it is awesome is just a bonus
bin.pol.social
Gorące