@peternile@Metallinatus@lemmy.ml do you think it would be appropriate to link this somewhere? Thank you for doing the hard work of running this group in any case!
My last game was exhausting. Years of cryptic lore, mediocre tie-in properties we pretended were good, pvp you could opt out of midstream by switching off your router, a sandbox that one player characterized as "as wide as the universe and one inch deep."
So, I thought I'd try something completely different, and that different thing, god help me, is Evony.
Alan Wake 2 is an amazing game, I'm glad you're enjoying it. There's nothing that I've played from Remedy that hasn't been great.
I finally finished Vampyr, and I actually managed to get an ending that I hadn't before, so that was pretty nice.
Diablo 4: Season 3 - Nightmare dungeons/vaults for days. But I'm on the verge of getting sick of it, so I'm going to take a little step back and switch my focus back to D3 (which I've been neglecting) for a few days.
My next game outside of Diablo is going to be the Dead Space remake. I've put it off long enough, and I'm ready to visit the Ishimura again.
More RDR2 this week, still haven’t finished Chapter 2 as there is just an unbelievable amount of stuff to be distracted by. Apart from further fiddling with some mods I’ve just been enjoying my time hunting and fishing and completing challenges, events and side missions.
I might need to lay off the pursuit of the challenges as they seem extremely grindy and I don’t want to burn out before I finish the story, but so far it’s not started to wear me down and I’ve been enjoying just playing poker with the boys and whatnot.
I almost exclusively play for A20 heart kills. I play all 4 classes but in a “whichever I feel like today” way. I tried rotating between the characters for a while and really didn’t enjoy playing silent or watcher while in the wrong mood for those classes.
My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.
I don’t think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It’s also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don’t think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with “infinite replayability.” I’m sure in 5 years’ time I will still be seeing interactions I’ve never seen before.
I mostly play it as a kind of chill casual game. I like to do endless more on ascension 1 and slowly build up the most broken deck imaginable (there’s many options). I just stop when I get bored of it, I usually don’t die ever on endless if I made it past the initial run.
This week I have discovered the joys of Slime Rancher. There is something about an adorable slime with a face bouncing past me going “whee!” that makes life worth living. They’re just so happy. Except when they’re scared of something. I don’t like it when they’re scared, and this must be prevented at all costs.
I’m going to try to revive a dead post by commenting on my own experiences playing. Based on the upvotes, others seem interested too. Let’s see if it works
I had a good crew of friends while in grad school in the 00’s. This was a super smart crew of bio-nerds so when I heard about this game on Slashdot (or maybe Memepool, can’t be sure) I knew I had the right crowd to try it.
It was a successful session and we developed a lot of those inside jokes that tight social groups do.
I tried again years later with another set of friends and it fell flat. Not a disaster but it was quickly abandoned for lack of general interest. This was also a crowd of high-wattage personalities so i still wonder what the difference was.
That’s what prompted my question. Just seeking scene setting tips that might increase the chance the game goes well again.
Idk man, shooting teletubbies and shreks with funny guns as a vocaloid character while my headphones go “BOOM goes the dynamite!” every 5 seconds is still pretty fun.
Its really immersive/atmospheric and plays pretty good on PC. Not sure yet if i like it more than Deep Rock Galactic, but ill have to give it some more time. It has the same gameplay loop as DRG, but is more tactical. It’s either way a good coop game especially considering it just launched! Theres some startup issues with connections getting lost etc, but those will get resolved within a week i think. Theres some MTX in there which i don’t like but it’s easy to ignore without missing out on things. I wouldn’t let that deter you.
Bought it on greenmangaming for 33 EUR which is more reasonable than 40 EUR in my opinion
I mean, I really don’t care about raw numbers that much here, in terms of the core gameplay loop DRG is essentially flawless.
I think one of the things many players love about DRG is the graphical style. It certainly facilitates the destructible terrain which is an integral part of the gameplay.
Grim Dawn is goated. Not a big ARPG fan but this one just hits different for me. Simple enough for anyone to get into but can get complex enough that min-max theory crafters will have a blast messing with the games systems.
The base game can be done in like 5-8 hours on a leisurely pace, the current speedrun WR is 57minutes but there are only 6 runners who’ve submitted to it so feasibly you could get a lot better times than that.
I’ve actually got a video on YT where I perform the “I Was Not Expecting You, Human” achievement to Slay Warden Krieg, who is the game’s midboss, in Veteran Mode with a character under level 11, and it was an hour and thirteen minutes from character creation to finish. The last 10 minutes are just the Krieg fight itself. This could be done much faster without the level requirement, though, because you could get more damage and better items.
The major problem with it is the enemy scaling. Every area has a minimum level and a maximum level, and as the character levels up so do the enemies. That means if you keep leveling in an area until you dwarf the enemies, it just keeps making it harder in the next area, so you’re incentivized to stay at the minimum level for that area and ignore the vast majority of enemies. Even farming for good loot comes at the added cost of making the mobs harder. I used to use a site that shows the level range for areas but I can’t find it anymore, sadly.
Mi też, ale już tak wiele razy się zdziwiłem (np. W Polsce biedniejsi płaca niższe podatki niż bogaci), ze teraz mnie dziwi chyba już tylko to, ze mnie nic nie dziwi.
Chwilę później Mazurek mówi: „… Warszawa płaci 1,4mld Janosikowego, ale jednocześnie co roku dostaje pieniądze i na przykład w roku 2024 ma dostać 5mld., co oznacza, że mniej więcej jakieś 3,5, nawet ponad, miliarda złotych, dostaje netto, to po grzyba płacić, żeby zaraz potem te pieniądze wracały, bo… No nie prościej byłoby zostawić janosikowe w Warszawie?”.
W sumie to brzmi trochę jak (celowa bądź nie, ale zakładam, ze jak najbardziej możliwe, ze tak) manipulacja - i to udana. Bo trochę zabrzmiało, jakby janosikowe nie miało sensu - czyli takie dość typowe libkowe podważanie sensu płacenia podatków do wspólnej puli przez najbogatszych. Szkoda, ze rozmówca nie powiedział wprost czegoś w stylu „Myli pan pojęcia i proszę nie wprowadzać słuchaczowi w błąd. Warszawa płaci 1,5 mld janosikowego, a dostaje…” .
A skąd później Warszawa dostaje, co miał na myśli ten fan Balcerowicza (czyt. Mazurek)? Czy chodzi po prostu o pieniądze z budżetu państwa? Jeśli tak, to faktycznie to brzmi, jakby za bardzo nie miało sensu.
Możliwe, że dostaje proporcjonalnie dotacje tak jak wszystkie miasta, a janosikowe jest mechnizmem, który to wyrównuje i jakoś robić to trzeba. Ale nie mam teraz sił ustalać co autor miał na myśli, szczególnie, że pewnie faktycznie nic mądrego.
I’m going to be the negative nancy on this one, because I had the same deal, super cheap price and I wanted something to play on my Steam Deck.
It LOOKS great. It PLAYS like shit. You navigate the world as a character who maybe got hit in the head too hard a few too many times. None of the dialog choices are good, they are all just varying degrees of “Stupid” to “Who hurt you?”
Some people get off on it, I couldn’t stand playing a character that fucking stupid. I asked around going “So… did I just roll the stats wrong? It’s not too late for me to re-start…”
No, it turns out, regardless of your stats, it really is just that badly written.
I don't think the OP was really looking for a review of the game, and given the accolades it received for writing, calling the game "badly written" likely makes your review an outlier.
bin.pol.social
Aktywne