beehaw.org

Bitrot, (edited ) do gaming w Let's discuss: 8-bit Era Games
@Bitrot@lemmy.sdf.org avatar

The game Overlord on the NES had the best intro music of the generation, IMO. It was a port of Supremacy from Amiga and other PCs. The Commodore 64 version had really great intro music too! (I love SID music and warez chip tunes) The Commodore intro melody was later used in a Machinae Supremacy song.

I really enjoyed the game StarTropics too. It had real world tie in stuff with physical media (anti-piracy, but it was neat), and I enjoyed the music and story. The second StarTropics had graphics that blew my mind, everything just looked so smooth.

FlashMobOfOne, do gaming w Let's discuss: 8-bit Era Games
!deleted7243 avatar

I still play the original Castlevania games at least once a year.

I think they’re masterpieces, but there are so many incredible classics. I even recently found a site online where you can play the Commodore 64 Nightmare on Elm St.

Glorious.

luciole, do gaming w Let's discuss: 8-bit Era Games
@luciole@beehaw.org avatar

The NES was epic for its time, but nowadays those controllers make my hands cramp after minutes. Thank God for the modern big curvy controllers.

Some classics of that time might be of interest to the contemporary gamer, although I think you need to have some kind of historical curiosity for it to be worthwhile. The tools of the times were rudimentary to an extent that hurt what the devs could do even more than the capacity of the consoles imho. I mean, they were flipping bits in assemblers.

The audio though. 8-bit music is fucking stellar. The energy contained, the catchiness, it’s amazing.

As for recommendations: The Guardian Legend is my pick. Cool scifi action-adventure/ shmup hybrid.

cavemeat, do gaming w Let's discuss: 8-bit Era Games

Og castlevania is awesome, I gave it a try in an emulator after playing Bloodstained:Curse of the Moon (made by the original developer, and very reminiscent of castlevania)

a1studmuffin, do gaming w Let's discuss: 8-bit Era Games
@a1studmuffin@aussie.zone avatar

What I love most about 8-bit era games are how small they were storage-wise. Most of the ROMs are tens of kilobytes for the entire game. Developers were severely constrained by the hardware limits which led to some creative decisions, eg. the bushes and clouds in Super Mario Bros are the same sprite just drawn in different colors. All code was written in pure assembly for efficiency and size.

To put it into perspective, AAA games today are one million times bigger.

_ed, (edited ) do gaming w Let's discuss: 8-bit Era Games

Where to start?

https://sopuli.xyz/pictrs/image/5491e59b-40a5-418f-96ed-e42a82a6b013.webp

One of the greats from the C64. A step up from Last Ninja in terms of graphics and gameplay. The soundtrack is killer for the time. Still sad that System 3 never seemed to get close to releasing a Last Ninja 4

ystael, do gaming w Let's discuss: 8-bit Era Games

Elementary school ystael spent a lot of time on Pinball Construction Set on the C64. I think I always turned the physics up to max speed minimum friction, so scoring on my tables was more about flailing and blind luck.

My favorite C64 game, though, was one I didn’t get to play often because I had to borrow it from a friend. (Didn’t know about cracking yet.) That was Ultimate Wizard. The platform physics were kind of terrible compared to Mario, but I loved the way each level was a tiny puzzle-maze, with different treasures moving different blocks when you grabbed them, and one magic spell - just one on each level, out of ten or so - to help you deal with the enemies. And my favorite thing in every game: a level editor! No, my levels weren’t good, they were awful. But I loved laying out the little bricks and skulls and fires anyway.

caseyweederman, do gaming w Let's discuss: 8-bit Era Games

Generally I’m a fan

Someonelol, do gaming w not everyone is cut out for this lifestyle
@Someonelol@lemmy.dbzer0.com avatar

A crackhead specializing in magic sounds like quite a threat.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Imagine learning divination magic to be able to detect copper wire

Krackalot,

So that’s all crackheads, not just my brother?

SteveFromMySpace, do gaming w not everyone is cut out for this lifestyle

Oh oblivion….

troyunrau,
@troyunrau@lemmy.ca avatar

Is this unmodded? I’ve never played it, and this screenshot alone intrigues me enough…

blackluster117,
@blackluster117@possumpat.io avatar

It’s un-modded. If you custom build your class instead of choosing a preset you can name it whatever you want. The good ol’ days.

CaptnNMorgan,

You can make custom classes and name them whatever you like

SnotFlickerman, do gaming w me too, Sora...
@SnotFlickerman@lemmy.blahaj.zone avatar

Tav: Shouldn’t have wished to live in more interesting times.

jecxjo, do gaming w Let's discuss: 8-bit Era Games
@jecxjo@midwest.social avatar

Back then i only had a few games but among all my friends we had a pretty good collection. As an adult playing on a retro console I’ve started to go through a lot of the games i never tried or didn’t own and only played a few times.

While I’d say the total NES library is a majority of garbage games (publishers just figuring out how to make games, not how to make good games) I think the big thing i noticed is that the good 8bit games look and feel drastically different than the garbage ones. When you learn the history of the games then it makes sense.

The quality of the sprites, the extensive design of menus, transitions and other interactions, the storyline and dialogue. Even with only 8bits and crappy resolution the output for many of the good games actually looked and played well back then and even now. But I’d say about 90% of the NES catalog was garbage back then and still is now.

ProdigalFrog, do gaming w Let's discuss: 8-bit Era Games

It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!

The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.

H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.

It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.

knokelmaat, do gaming w Let's discuss: Monkey Island

I have the remake (The Secret of Monkey Island: Special Edition) in my Steam backlog. I’ve been meaning to play it for a while, but it seems like a game that will require my full focus to not forget the story / puzzles. Once some of the games I’m currently playing are finished, I might give it a go. Also seems like a fun game to play during the winter times, so maybe I’ll get around to it in a few months.

I absolutely love this retrospective video about the series by youtuber Ahoy: RetroAhoy: The Secret of Monkey Island. I highly recommend it!

chloyster, do gaming w Let's discuss: Monkey Island

Monkey island is a series I got into relatively recently and I absolutely adore it.

I mentioned in another thread recently how humongous games was a huge part of my childhood. Pajama Sam especially was and remains some of my all time favorite games.

As I got older and learned more about Ron Gilbert (the creator of humongous and all of those things) I learned about Monkey Island and knew I had to play. I have yet to play the non Gilbert games (I know curse of monkey island is beloved by many) but the 3 Gilbert ones are all masterclasses of point and click in my opinion. I think they hold up very well, and the recent return to monkey island was a delight to play. I know some didn’t love the art style of the new one but I really enjoyed it.

Also have to say that monkey island 2 has one of my all time favorite OSTs. (youtu.be/pCWkOudkzu4?si=kh4e1g6elJDmvwOB)

knokelmaat,

Love that piece of sountrack you shared! Such a nice and melancholic melody!

Killer_Tree,

I had the Secret of Monkey Island on a CDROM as a kid and the soundtrack of the original is burned deep into my brain.

Fun fact: you could put the game CD into a normal CD player, skip track 1 (The data track) and just vibe listening to the entire soundtrack while rollerblading.

Time for me to give it another listen, I hope it holds up!

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • ERP
  • fediversum
  • test1
  • rowery
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • FromSilesiaToPolesia
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny