beehaw.org

ElectroLisa, do gaming w boss makes Robux while I make a Rodime...
@ElectroLisa@lemmy.blahaj.zone avatar

I miss gocommitdie from Reddit

frank, do gaming w boss makes Robux while I make a Rodime...

Your title is hilarious

theangriestbird,

thank u I was pretty proud of that one 🥲

FlihpFlorp,

I will also admit that got a very good chuckle out of me

griefstricken, do gaming w Just completed Undertale for the first time, this truly is something special.
@griefstricken@lemmy.ml avatar

Tumblr ass melodrama game music was good at parts though

threeduck, do gaming w at this point it just feels vindictive
@threeduck@aussie.zone avatar

*Except you, you stay

FTFY

Moonrise2473, do gaming w at this point it just feels vindictive

I Hope for astrobot PC

DdCno1,

Highly unlikely, given how much the game is built around Playstation as a brand, IPs that are on their console and the capabilities of the PS5 controller.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Then again they said that Astrobot boosted the sales of their other games

Moonrise2473,

never say never, i also assumed that sackboy would never be ported but they did it (2 years after the launch on ps5, of course)

astro bot on pc might increase sales of dualsense controller

DdCno1,

Huh, I must have missed this release. Maybe you’re right.

ReeferPirate, do gaming w at this point it just feels vindictive

Surprise, surprise. Gran Turismo is forgotten again

BmeBenji,

As is Infamous. I’m pretty sure there are plenty more but people really just focus on the ones in the photo

NakariLexfortaine,

I’d love that, but a part of me is worried about Second Son feeling clunky in sections from having to either translate the motion and touchpad controls to another controller or keyboard, or they’d have to cut the interactive bits into animations.

AngryMob,

Fr. Sony/polyphony missing out on so many fans of GT that don’t buy consoles anymore.

And no microsoft, forza is not the same…

DdCno1,

It’s far less important now than it was a in the past. Gran Turismo 7 “only” sold 5.5 million copies, which is barely more than GT5 Prologue, a glorified paid demo. Even the very first game in the series was almost twice as successful.

Compare this to other current Playstation IPs: God of War: Ragnarök shipped 15 million copies, The Last of Us 2 and Spider-Man 2 at least 10 million each and Ghost of Tsushima 13 million.

chloyster, do gaming w at this point it just feels vindictive

Few things I want more than PC bloodborne 😔. I’d settle for PS5 remake / remaster just to get 60fps

theangriestbird, (edited )

shadPS4 emulator is coming to the rescue, don’t worry. I feel like we’ll see the whole game playable at 60fps in that emulator within a years’ time, Sony be damned.

chloyster,

Best news Ive seen all week!

t3rmit3,

I want to pay them for Bloodborne on PC, but Sony won’t let me! Sounds like that’s their choice/ problem.

theangriestbird,

eeeexactly. Love when a corporation induces artificial scarcity and it comes back to bite them in the ass. Now granted…most people that want to play bloodborne on PC probably already paid for the PS4 version, so all Sony is really missing out on is EXTRA money. Or maybe they’re just hoping Bloodborne Remake 2028 will be a PS6 system seller.

overload,

It’s the only explanation. Sony are sitting on the IP to sell as an exclusive later down the line. It would be financially stupid of them to release a 60fps patch, even paid, for the PS5 at this point.

DdCno1,

Why settle for 60? Even a mid-range GPU should be able to render a PC port at 180 fps by now.

chloyster,

Picked simply because no souls era from soft games go above 60. I would absolutely take higher but I don’t expect it

spizzat2, do gaming w There is an Easter egg on the Half-Life 2 Anniversary Documentation webpage

It’s a shame it doesn’t work on mobile.

I tried Chrome and Firefox. I even switched to “Desktop version”, but no dice.

thingsiplay,

You are right. I just tested it on my mobile browser and it just says “Perhaps on a desktop browser?”.

But I found a way to make it kind of work, but its not as good or seemless like on a real desktop PC. It halfway works if you switch your browser mode to Desktop mode. In your browser menu (the 3 dots, what’s called? hamburger menu?) should have an option to enable “Desktop site”. Then reload page and if you click the gun, it should pop out. Now try to click an element on the webpage, maybe the text. If it does not fall, click again. Unfortunately you can’t (or I can’t) hold an element and drag it around.

It’s really a shame.

Kissaki, do gaming w There is an Easter egg on the Half-Life 2 Anniversary Documentation webpage

I mentioned it in a comment in the last post.

Really cool gimmick. Especially that you can use the gravity gun not only on the can, but all the website elements.

thingsiplay,

Ah, I missed that comment. They even build an entire physics engine for this website, to resemble the physics in Half-Life 2. Objects like text and images interact with each other and stack on top. Love it!

Midnitte, do gaming w There is an Easter egg on the Half-Life 2 Anniversary Documentation webpage

pick up that can

thingsiplay,

I literally did that last night, playing Half-Life 2 the first time. Yes, its true, I never played the game before.

DdCno1,

This scene alone is a totally different experience in VR, by the way. Far more intimidating of an interaction.

store.steampowered.com/app/…/HalfLife_2_VR_Mod/

ggnoredo,
@ggnoredo@mastodon.world avatar

@DdCno1 @thingsiplay i wish there is a proper vr device for linux to try this

DdCno1,

If you’re actually curious about PC-VR, get a used headset for cheap and dual boot. Activate Windows with a tool instead of a license. Linus Torvalds won’t come to your house and disembowel you for getting a taste of the dark side. Maybe play a flatscreen game or two that’s not running on Linux yet (or ever) while you’re at it.

I think everyone should see Google Earth VR at least once, for example. It’s an astonishing experience. Like with Half-Life 2, it’s a totally different thing compared to looking at it on a screen. Scale is the big factor and it’s so perfect in regards to both, you will catch yourself trying to touch virtual objects, lean on virtual walls, duck under virtual obstacles. Hardware requirements, just like with HL-2 VR, are very low, so the barrier of entry is practically nil. I first experienced it on a GTX 960, which is most likely surpassed by integrated graphics by now.

1984,
@1984@beehaw.org avatar

Which headset, Index?

DdCno1,

I’ll preface this by warning you that the below text is far too long, contains far too many parentheses and plenty of very personal opinions on the subject. It’s also more of a slightly edited flow of consciousness thing, so the structure isn’t the best.

Index is a costly high-end device for enthusiasts: Complex to set up, requiring external laser emitters being placed high up in the room and ensuring coverage of the play area; depending on your room’s layout and what you’re playing with the headset, you need to purchase additional emitters. Sitting for example is fine with two, as is if you’re mainly facing only two directions - but if you’re moving around a lot, you’ll want at least one more lighthouse. I wouldn’t really want to use this kind of system with less than three base stations. As you can see from this issue alone, it’s very much not a plug in and play kind of device, since even once you’ve figured out the hardware side, you’ll still spend a not insignificant amount of time configuring the software, often for individual games. The high refresh rate also means that hardware requirements are not exactly low (since you really do not want frame rate drops in VR - it’s 144 Hz or bust with this device, unless you like to lose the contents of your stomach in an unpleasant fashion) and the screens are starting to show their age in terms of color accuracy. While this is still one of the best options out there due to the groudbreaking controllers alone (which were tailor-made for HL Alyx), I wouldn’t recommend it as a first VR headeset, unless you take apart every device you’re using. Also keep in mind that it’s frequently sold without the necessary accessories second-hand, which might make it appear deceptively cheap. Always buy a VR headset with controllers and (if it requires them) base stations, since both are much harder to find on their own.

Look for a headset with inside-out tracking (which means no external cameras, sensors or emitters). [Edit: This advice turns out to be problematic in hindsight.] These are easier to set up and provide 90% of the experience at a fraction of the cost and complexity, with the added bonus of being quickly able to set up the headset in almost any location. Even then, the tracking will impress you.

In the past, I frequently recommended WMR headsets, since these are cheap on the used market, have excellent high-res displays (some even OLED), yet low hardware requirements and are extremely easy to set up. Five minutes from unboxing to working roomscale that will blow your socks off, at the most. Tracking is excellent for the headset and good enough for the controllers, but not outstanding - and the controllers don’t support fancy finger tracking due to their age. The problem is that Microsoft has sunsetted them after years of neglect, with the latest version of Windows already dropping support, so while I’ll continue to use my Samsung Odyssey Plus and it’s fantastic OLED screens for as long as it’s working (I configured Windows to only download security updates and ignore the feature update that would render it inoperable, staying with version 23H2, which should give me time until November of 2025), I can’t really recommend this platform to others anymore.

I have to admit, I haven’t paid that much attention to VR hardware since I bought the Samsung, because I’m really only an occasional VR user and it’s perfect for this. VR supplements normal gaming, but it’s not a replacement, in my eyes at least. VR gaming is a fundamentally different experience, since you are moving around, yet are essentially in a closed-off environment, which can be difficult if you have other people around you. It’s also much more of a commitment. You need to make space, put on a headset, make sure controllers are charged (and the headset itself if it’s not wired), inform people living with you not to burst into the room, since it can result in either accidents or heart attacks or both (I’m only slightly exaggerating, but you do NOT want to suddenly get touched when you are fully immersed).

Facebook is effectively dominating the market thanks to having invested astonishing sums of money into it (at least compared to prior to the LLM boom), to the point that some people think that “Quest” is a term for all VR headsets (Kleenex problem) or aren’t even aware of any alternatives. The Quest 3 in its two main variants (and storage subvariants) is a competent piece of hardware, no doubt, capable of both decent standalone VR (best for media consumption and exclusives) and PCVR, with good screens and solid controllers at a highly competitive (= highly subsidized dumping) price. Even the older Quest 2 still holds up and remains well supported for now. The problem is that you’re inviting a Facebook device littered with cameras and microphones into your home, a device that needs to create a 3D scan of your room in order for its inside-out tracking to function. Sure, Microsoft isn’t exactly clean in this regard either and their headsets required this as well, they at least never abused this highly invasive capability of their hardware standard (probably because they, unlike Facebook, didn’t build the devices and only licensed the tech to manufacturers). While you are not required to create a Facebook account to use their headsets anymore (you can just have a separate Quest account only for VR), I have no doubts they are doing whatever they want with the data they are collecting, regardless of user agreements and laws. It’s also worth mentioning that Facebook/Meta are just as guilty of ending support of older hardware, with the first Quest being essentially a paperweight at this point.

What else is there? The Pico 4 Ultra is the most relevant competitor to the Quest, with hardware that can more than keep up, no Facebook data-leeching (instead it’s ByteDance of TikTok fame data-leeching - I can’t decide what’s worse…) and the same ability to function both in standalone mode and tethered to a PC. You aren’t getting those juicy exclusives though and there is no cheaper option like the Quest S, nor as much of a thriving second-hand market. If privacy is of concern, it’s just as nightmarish and since it’s no better of a deal while lacking interesting games, it’s a pass. If you’re in the US, they aren’t selling it to you anyway.

I started this comment out by recommending you to pick an inside-out headset, but the problem is that there aren’t many options left now that the WMR ecosystem is dead. As good as the Meta headsets are, they are primarily standalone headsets and by nature compromised when used with PCs (higher hardware requirements, compression reducing image quality, stability issues). The old Oculus headsets are all using cameras for tracking, so that’s a no as well with Facebook owning the company.

This leaves us back where we began. Maybe you actually have to use a headset with external tracking if this privacy issue I’m basing most of my dilemma is a priority in your eyes (without knowing whether you actually care, although in this community the chance is fairly high). If you’re fine with complex hardware and software, the tracking tech that the Valve Index is based on was first brought to market with the HTC Vive, developed jointly by Valve and HTC. Its screens and controllers are outdated, but still functional and it’s not expensive used. The Vive Pro has what looks like OLED displays that are identical in terms of specs to my Samsung, which makes it easy to recommend as a sort of in-between, if you’re fine with not having the latest controllers - which you could source from the Valve Index, but at that point, you’re not saving any money anymore.

Playstation VR2 remains an option. It’s PC compatible through an official adapter, but limited in terms of features (the neat stuff like eye-tracking remains console-exclusive) and too expensive unless you already have it for console. Pimax is another high-end alternative, but support isn’t exactly the best.

To be honest, I can’t really provide the best advice other than passing my confusion and frustration over to you. I apologize, but I hope that at least some of this is helpful.

1984,
@1984@beehaw.org avatar

Thanks so much for your detailed thoughts! I really appreciate it, and it helped me confirm that the Index isn’t for me, and I’m not keen on the Quest 3 either. Your take on the setup complexities and privacy issues was super helpful. Thanks again!

DdCno1,

Happy to help! Did you find a headset that is attractive to you?

1984,
@1984@beehaw.org avatar

Not really as I

  1. don’t have the space for a headset with stations
  2. don’t want to sacrifice privacy for a bit of fun
  3. would like to have a well supported headset not something that will be forgotten by the manufacturer in 2 years

I had Oculus Go years ago and, having known its limitations, wasn’t very impressed by it.

I guess it’s still a bit early for me to get into proper VR so I will give it a few more years to mature (in my eyes).

ElectroLisa,
@ElectroLisa@lemmy.blahaj.zone avatar

I can hear that

AceFuzzLord, do gaming w Let's discuss: Platformers

I personally have a soft spot for 2D platformers from the Sonic series since I got a copy of the Sonic Mega Collection on gamecube when I was young and loved it. I don’t care if some games do a better job of having worlds where they’re speedy like Green Hill or slow like Carnival Nights (or whatever it’s called), I just like running across the screen. Same thing applies to the 3D games (even the flop I still think was a pretty good game: Sonic '06). Hell, I’m the type of guy who absolutely loves the beat-em-up style gameplay they introduced in Unleashed just for the Werehog sections. The gripes I tend to have are more or less either skill issues or being unable to play around the glitches in the case of '06 (despite not having played it in over a decade).

I’m also big on the Ratchet & Clank style 3D shooter platforming (only played 1, 2, size matters, Into the Nexus/Pirated Booty, and am only in the beginning of deadlocked). I love some of the more wacky weapons (plasma whip, bouncer, black hole gun, etcetera) you can get in the series, which allows me to not get ultra bored part way through the games. The stories also capture me, for the most part, in a first playthrough. They’re not something I take super seriously, so I tend to have a good time with them. Probably my biggest gripe with the game, from what I can remember about Into the Nexus, is how short it felt in comparison to the original trio and size matters. Getting a copy of the first in the PS3 series of games soon, so I cannot wait.

I also had a pretty good time this year with Corn Kidz 64, a shorter platformer that plays like an n64 title in how it controls. Fun enough mechanics but my biggest gripe is how in the end I was left wanting more, in a “I want a sequel” fashion.

Though I did have the misfortune of playing Macbat 64 this year too. It just felt too generic and shovelwear, in my opinion, for me to like it. Play as a bat in small levels with simple puzzles and not much exploration, random mario kart inspired race level in the middle of the game, and also a 2D level based on kirby. I don’t remember the story being much better either. Personally not a game for me.

PrinzKasper, do gaming w Let's discuss: Platformers
@PrinzKasper@feddit.org avatar

There are surprisingly many great 3D platformers coming out atm. Last year we had Pseudoregalia, Cavern of Dreams and Corn Kidz 64. This year we’ve had Penny’s Big Breakaway and The Big Catch: Tacklebox, which itself is a free demo/prologue chapter for The Big Catch, coming out next year (and is also my most hotly anticipated upcoming game, even more so than Hollow Knight Silksong. I mean just look at that trailer and tell me the vibes aren’t peak!).

It’s a good time to be a fan of 3D platformers.

Kissaki, do gaming w Let's discuss: Platformers

What do you think about full-degree aiming in platformers?

I like being able to play platformers with gamepads, but the Steam Controller has no right stick, and the track pad doesn’t feel appropriate/consistent enough for aiming.

Not that I have not played platformers with keyboard and mouse and enjoyed them. A good title will still win over a worse title, but in general, I think nowadays I prefer platformers without aiming anything.

Thinking of Webbed, I think I may have tried that with gamepad first, but had to switch to keyboard and mouse. Which worked well, and was a very enjoyable game. But I can’t chill on the couch with that control scheme.

Ephera, do gaming w Let's discuss: Platformers

What I don’t like about the genre, is that I’m bad at it. 🙃

More seriously, I do find it kind of frustrating at times. Restarting ten times in a roguelike, no problem, because it’s always a new challenge.
But if I miss the same jump ten times, or have to retry the same platforming passage ten times, you’ll see me getting impatient, which means I’ll fail the next ten attempts, too…

KoboldCoterie, do gaming w all better
@KoboldCoterie@pawb.social avatar

Every time I see this, I can’t help but feel like it works better without the third panel. Showing it happening dulls the comedic impact of the final panel. Anyone who doesn’t know what Kirby is about isn’t going to understand the comic anyway, and anyone who does doesn’t need the third panel to understand what happened.

theangriestbird,

I completely agree. In my memory the third panel doesn’t exist.

usualsuspect191,

Yes! My thoughts exactly. Sometimes less is more

s12,

I disagree.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • ERP
  • fediversum
  • test1
  • rowery
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • FromSilesiaToPolesia
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny