Lego Island was one of my first PC games, and I spent absolute ages in it. Still have my CD. As an adult I find it a little too zany and wacky for an in-depth revisit, but as a young imaginative ADHD boy it was an amazing little sandbox to run around in. So many different ways to interact with things, ways to customize your island through different characters changing stuff when you clicked on it, and just enough mysterious things to keep the imagination going.
I’m looking forward to the decomp that MattKC is working on for it.
Outside of that, I played a TON of the old flash and shockwave games on the Lego website. I felt so cool knowing extra lore around the mask of light movie because I had been playing the Bionicle flash game. They also had a lot of neat puzzle games.
The concept of the programmable Spybots, and the K’Nex programmable kit really jump started my interest in programming as a kid too.
I still occasionally fire up Lego City Undercover for the fun of it. I find the mechanic of being able to switch between all the roles a little bit more enjoyable than only having access to one or two sets of skills, but it’s a minor quibble when all of the games are so much fun.
I’m currently playing Lego City Undercover on my steam deck, which is only as crashy as the switch version, and it’s great because my 10 year old is also playing it on the switch, as is my 4 year old. Obviously we all play it differently but it’s been a fun couple of weeks all playing the same game.
Oh man these games. I started with Lego chess I think, then graduated to Lego island 2, then finally hit my stride with Lego Star wars onwards (Batman, Harry Potter, Indiana Jones, LOTR, etc). I loved every minute of them. I still haven’t finished the Skywalker saga but I’ll have to get around to it sooner or later.
I also spent a good bit of time as a kid playing the games Lego kept on their website, like the bionicle flash game, Lego backlot studio (or something like that, it was 3d and you’d hunt down props for people), and whatnot.
Lots of fond memories for a kid with a rough home situation. Thanks for the walk down memory lane OP
I think my favorite was Lego Island Xtreme Stunts when I was a kid. I know there’s a PS2 version and I am wondering how different it is compared to the PC version.
I also played Lego Island 2: The Brickster’s Revenge on my GBA. It was really restricted on what you could do. Its big focus was on mini games if I remember correctly.
For those interested MattKC has been decompiling the original Lego Island which could lead to an open source engine recreation being developed in the future.
I love Doom but it’s better with the Brutal Doom mod. I won’t play more recent, gory, and visually realistic shooters, but BD is so cartoonish and over the top and pixelated, I love it. I wish I had the patience for longer games, but with old-school FPSs, I can play a few maps and be happy and do something else.
I loved Doom. But I remember playing Heretic a whole lot more. And even so, my favorite game on the engine is Strife.
I kinda want more shooters like Doom or rather the Build engine era games. But Doom’s design is still very much at the heart of those, they just have the nifty interactive things in the world like pool tables and toilets and such. I don’t like the linearity of most SP shooters these days. I want to be dropped into a labyrinth and have to fight my way out. I want to actually need a map because I got lost.
Doom 3 is my favorite one to play when there’s combat and its had some tweaks to the gunplay (like fixing the god-awful shotgun spread to be more normal, greatly reducing ammo amounts, and increasing armor effectiveness,) but if i want a really fun experience, I tend to do Doom 2, or Plutonia. The newer doom games don’t have enough mobs spawning in, and a lot of the levels just feel like combat arenas, (less so in Eternal) instead of places to explore. I think a lot of people overlook the exploration of the og doom games and 3. I liked how demons could roam the halls in Doom 1 and 2, and it really made the levels feel a bit more sandboxy imo. Not to say Doom 2016 and Doom Eternal are bad games, certainly not! It’s just a lot easier for me to sit down and play a few levels of doom 1 or 2 for 30 minutes or an hour, instead of getting invested in complex, more intense gameplay.
Doom 1 and 2 typically relieve stress, though can be challenging, while in doom 2016 and eternal, i feel overwhelmed sometimes and kinda have a bad time cuz I need to focus too much, constantly switching weapons and whatnot. Sometimes i just wanna mow down a horde of zombiemen and imps with a chaingun or ssg.
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