He knows that the mega-corporations are evil and that the world’s future is hopeless. He knows he isn’t going to save anyone.
But he keeps killing the demons, because it’s simply the right thing to do. It’s who he is. Why did he get sent to Mars in the first place? Because he spoke up about the injustices he witnessed in the Marines. And as every Marine knows, that’s the worst possible thing you could do for your career trajectory.
But doomguy doesn’t care. Because doomguy doesn’t believe in other Marines, in corporate bigwigs and other cultists, in the scientists naively working towards enslaving the galaxy, or in ignorami such as you or I. Doomguy has been liberated from the chains of hope.
Now he lives a simple path, following his own dharma: Doomguy sees fucked up shit, and he fucks it up.
A true role model for those seeking reason in a life bereft of hope. Doomguy teaches us how to find meaning in the process, rather than the outcome.
Flowers can grow even in the most barren desert, and a Zen master can arise among even the most despondent. The demons cannot bear one with such control over the elements of their own faith and despair. And so, generation after generation, they taught their spawn to fear the coming of doomguy: The one who would overcome the trappings of hope and ego to selflessly deliver justice against his masters.
Only one who would sacrifice it all could destroy it all - to pursue ruin as progress - and only one who truly spites the mortal coil can offer such a sacrifice. Doomguy is the best of us.
Apart from preferring Kirby in Smash, the only Kirby game I’ve played is Kirby’s Dreamland on Gameboy. They hadn’t yet figured out how to persist save data in those cartridges, and it didn’t have any codes. So you had to beat it in one sitting, which I could do as a kid, which was no small fear for that era of gaming. Replaying it meant finding where the secrets are, making runs quicker each time.
I kinda like this concept of no save, I think there aren’t many games, even retro-themed ones, that make use of it as an element.
Yeah, I generally don’t like most rogue likes though, because they often lean on procedural levels and there’s usually not an “ending”. So I play it enough that I feel like I get it and then I’m done.
Minit is one that comes to mind. It would actually be rad if someone put Minit on an OG Gameboy cartridge. I think it totally would have worked as a Gameboy game with no save data.
Edit: ah I forgot that there is a bit of info retained between runs, like spawn position.
Kirby has never got enough love. DreamWorld and 64 were mainstays of my childhood. Kirby can be anything Kirby needs to be. Nintendo could make a Kirby card game, JRPG, racing or stick with the main line. The games would be fun and make sense thematically.
Planet Robobot is awesome; True Arena is insane, though. Planning to eventually tackle Super Star. The spinoffs are also surprisingly fun (Pinball Land, Block Ball)
I had Squeak Squad on the DS and played through it many times. I’ve been playing through some of the others (still don’t have the recent 3D one), and my biggest complaint is just that I’m not the target audience anymore. Haha. Some difficulty settings would be wonderful. However, whenever I want to turn off my brain for a bit I’ll boot up Triple Trouble or Amazing Mirror sometimes.
I 100% amazing mirror several times on GBA. Loved that device and many games it had. I want a modern pocket emulator GB device but can’t justify it since I already have a Steam deck. Or a phone. I guess nostalgia doesn’t hold enough monetary value to me to profit off of.
I also have a steam deck, don’t like to play without buttons, so phone is a no go and the steam deck screen is too big for such pixelated games, so I got myself a RG35XX for 50€ from AliExpress and am super happy with it. It plays anything up to the PS1.
Same same. I really really want buttons, but I’ve been playing on touch screen emulators since the… I forget what it was even called, iTouch is a crime, so it was ipod touch? Idk, the first through maybe 3rd gen of those. 2012 hardware. I actually love the bigger screen and some graphic enhancements that the emulators/mods can do. But my steam deck is still a big thing to carry. Unless I know that’s the only thing I’m using when I’m out, I feel like I need a backpack to carry it and other stuff. I’ll have to dive into the rabbit hole of Chinese pocket emulators, I’ve only kept up with the us/euro Kickstarter type ones. Something pocket sized with buttons is really all I want. But again, do I need to consume that when I already have multiple options?
I never had one that could do anything other than wifi and USB. I bought broken ones for <$40 and would put together “fresh” rebuilds with emulators to “donate”. Thinking about it I miss the hax0r more than their use. Replaying Pokémon emerald for hours during off time was just a benefit.
My nephew absolutely loves Kirby anything. We played some of the games together on an emulator during his visit last year, but it’s a few more years before I’ll introduce him to Dream Course. The 2d platformers are more his speed currently. And by that I mean “as long as he crossed the finish line he beat the level” even if I helped. It’s been fun playing through them to practice for the cool points
Kirby’s Adventure: Nightmare in Dreamland for the NES is my favorite entry. The sprites are excellent, I love the overworld between levels, the music is top notch, and it’s one of the few NES games with an autosave and progress meter.
Kirby Superstar for the SNES revisited the game, but it dropped the overworld, the music isn’t quite as good, and the powers don’t really feel right. They did include some newer abilities and co-op, which is nice, but it feels more disjointed than the original.
Kirby’s adventure feels really modern for an NES game, still holds up great to this day. The difficulty is also closer to what people are used to nowadays, compared to the punishing difficulty of many NES games. One of the few NES games I played through completely.
Doom 1 is the one that will always hold a place in my heart. The family PC back then only ran at 25MHz and Doom required 33 so my Dad would bring his work laptop home for me to play on. No headphones but it didn’t matter, it was such an impactful experience for me as a kid and I’ll always remember it fondly.
I got to meet Jon Romero a few years back too - they say you shouldn’t meet your heroes but he is definitely an exception. Super nice dude and he blocked out a full hour on his calendar to just chat with me.
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Aktywne