arstechnica.com

anindefinitearticle, do astronomy w NASA officially greenlights $3.35 billion mission to Saturn’s moon Titan

Titan is a place where methane and ethane rain from the sky and have a hydrologic cycle like the kind we’ve only ever seen before with water on Earth. These organics form rivers and flow into seas, carrying sediment with them. This mission will be going to the equatorial desert to understand that sediment.

Titan, like Europa, is an icy ocean moon. Titan is even larger, though. While Europa’s ocean is measured to have about twice the liquid volume of all of the earth’s oceans combined, Titan’s ocean (which possibly has significant quantities of ammonia and organics and alcohols mixed in) has five times the liquid volume of all of the earth’s oceans combined.

Sitting atop this ocean is a thick icy crust, upon which is a surface that looks more earth-like than any other planetoid surface in our solar system. Although it looks earth-like, the chemistry is in fact fundamentally different. It is based around organic solvents instead of water as the dominant driver of weather and erosion. The water on titan is stored in the bedrock!

And the sediment on top? Well, titan’s atmosphere is 5% methane. That methane gets hit by UV light and turns into more complex organics. Titan’s atmosphere is also rich in nitrogen and carbon monoxide, which add Nitrogen and Oxygen to these complex organics. These organics sediment out and coat the surface. Around the equator, they blow into large dunes in a desert biome. Precipitation falls and erodes the tar-covered landscape. These complex organics get mixed together as sediment in the rivers and dumped into the beds of the polar lakes and seas.

Dragonfly isn’t going to the seas. Too dangerous for the first mission here. We don’t know what we’ll find, and it’s hard to communicate with earth, and there is complex weather and clouds called the “polar hood” that might interfere. Dragonfly is going to the desert, to observe the complex organics falling from the sky and gathering on the ground to be blown into dunes. These are the ingredients that will get mixed together in the seas. There is also a cool crater there that calculations suggest melted the H2O bedrock and created a water-filled pool for the organics that has long-since frozen over. However, calculations suggest that this liquid water pool full of organics may have stayed partially liquid for hundreds of thousands of years in the subsurface. This is a location where we can study: “what happens if you take a bunch of complex organics and add water?” How far along the path to life could they get before the snapshot was frozen?

rebelsimile,

Amazing writeup! thanks!

Holyhandgrenade, do astronomy w NASA officially greenlights $3.35 billion mission to Saturn’s moon Titan
@Holyhandgrenade@lemmy.world avatar

One step closer to ornithopters becoming real

chocosoldier,
  1. ornithopters are already real
  2. the machine in the article image is not one.
gravitas_deficiency, do astronomy w NASA officially greenlights $3.35 billion mission to Saturn’s moon Titan

Let’s fuckin goooooooooooo

Crackhappy, do astronomy w NASA officially greenlights $3.35 billion mission to Saturn’s moon Titan
@Crackhappy@lemmy.world avatar

That’s unexpectedly good news!

pissedatyall, do astronomy w NASA officially greenlights $3.35 billion mission to Saturn’s moon Titan

Send Elon.

I_Has_A_Hat,

Sounds like you’re fed up with Elon and his BS, but I’d like you to take a moment and look around.

This article does not mention Elon. No one in this thread has mentioned Elon, except you. You have linked Elon to this solely because it deals with space, but you are the one propagating that link. You are the one keeping him in the conversation. Maybe, I don’t know, stop fucking talking about him?

pissedatyall,

I only mentioned him in the hope that we could jettison his ass once and for all.

But you’re indeed right. Peace out.

bigmclargehuge, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@bigmclargehuge@lemmy.world avatar

Because they’re popular, and they’re super easy to slap together (graphically at least. In theory, you could make a completely text based deck builder and it would function identically to one with fancy graphics).

This is the equivilant of zombie games in the shooter genre. Why program complex ai when you could make braindead (pun intended) bots walk in a straight line at the player and deal damage when they touch them.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

zombie shooters peaked with i maed a gam3 w1th z0mb1es 1n it!!!1

dejected_warp_core,

It’s even easier than that. Both of these genres have design features that require minimal balancing, making for an even faster dev cycle.

Roguelikes side-step the need for traditional game balance by providing meta progression and building inevitable-death-by-impossible-odds into the core game. For Roguelikes that actually have an ending, all the developer needs to do is provide enough meta progression perks to overcome the game’s peak difficulty, for even the worst of players. Everyone else gets bragging rights for beating the game faster than that. Either way, the lack of balance and “fairness” in the core design are features, not flaws.

Deck builders follow in Magic The Gathering’s footsteps: you never need to fully balance it. Ever. The random draw mechanisms, combined with a deep inventory of resource and item/creature/action cards, make it unlikely that a player gets an overpowered hand all the time. Pepper a few ridiculously overpowered cards in there, and it just feels more fun. Plus, if you keep the gravy train going with regular add-ons, the lack of balance is even further masked by all the possible choices. And yes, some player will min/max a deck at great personal expense and wipe the floor with their opponents because it was never fair in the first place, and doing so is a feature.

Etterra, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

The keywords here are “copycat,” “clones,” and “shovelware.”

Just like how there’s a million versions of the same shit phone games that are just trash clones of something from the app stores or even old flash games like we’re on pre-sellout Kongregate and Armor Games.

KingThrillgore, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@KingThrillgore@lemmy.ml avatar

All these games and only one of them (Balatro) is even worth playing

UckyBon,

Slay the Spire is fun (but has aged). Luck be a Landlord is great fun too. And of course the Meteorfall series. All have a slightly different gameplay, but they’re all worth their money.

That said, I (just a casual gamer) learned about Balatro yesterday so am just a couple of hours in to it and must agree it is a blast, too!

Luck be a Landlord was my favorite out if all, Balatro might beat that but I need more hours and exploration.

pkpenguin, (edited )

I’ve really enjoyed Slay the Spire, Inscryption, Dicey Dungeons, Monster Train, Balatro, Peglin, Hellcard, and Banners of Ruin from this genre.

lambda,
@lambda@programming.dev avatar

I have hours in balatro. But, Inscryption is better.

swordsmanluke,

My most played Steam game is Dishonored, at 127 hours. I have replayed it a lot. A rarity for me, but I really liked that game. Dishonored came out in 2012. It’s taken me 12 years to accumulate that many hours.

Balatro came out two months ago.

I have 93 hours in it.

random_character_a, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@random_character_a@lemmy.world avatar

Really hoped that Fermi Paradox would realize that “flare clicking” is stupid and would switch to deckbuilding mechanism, but the dev is not a fan of deckbuilders.

Katana314, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Oh. I wouldn’t know - I have the Roguelike tag filtered out.

It’s extremely rare that the habit of constantly getting reset to ground zero for little mistakes gives me any sense of adventure.

Drummyralf,

I find that with the roguelikes where you upgrade in between runs, losing still feels like winning.

But to each their own of course.

kelvie, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Can anyone recommend one? I honestly haven’t played one since slay the spire, and loved it. My wife didn’t enjoy the music after a few hundred hours so I stopped playing a few years ago.

Theharpyeagle, (edited )

Everyone and their mother is playing Balatro, and for good reason. Super fun deck builder based on a normal playing card deck and poker hands. Great music and visuals, too.

Also, check out Inscryption. Truth be told, it’s not really a true roguelike deckbuilder, rather it uses the genre as a storytelling medium. Still, really fun game with solid core gameplay and an engaging story. There’s also DLC that lets you play more of the deckbuilder part indefinitely.

MrPoopbutt,

To anyone reading this - if you try Inscription, go in blind.

jpeps,

I had a lot of fun with Aces & Adventures too, which similarly is based around poker hands but is very different to Balatro.

duffman,

I’m hoping more people reply to this than one person. The whole thread only lists slay the spire and balatro.

TwoBeeSan,

Monster train is phenomenal.

It combines tower defense elements and multi deck selections for crazy replayabiity.

It, and as someone else said, balatro, are my 2 favorites since slay the spire.

cafuneandchill,

I’ve played Wildfrost, but I don’t feel confident in recommending it, because it’s quite hard and very RNG-based. But, maybe that’s your thing. Honestly, I played it just for the art style lol

Drummyralf,

Space Food Truck is like FTL meets deckbuilding.

Fun stuff, can be played coop too.

9point6,

Well that sounds like crack to me

Creat,

You know you can turn off the music, right? Just play your own or none at all.

olutukko,

Or use headphoned

Sylvartas,

The music in slay the spire is perfectly fine but it gets repetitive after a while. But it’s also a great game to play while listening to podcasts so it’s a non issue

Ashtear,

I had a lot of fun with Cobalt Core. Much more lighthearted; great soundtrack too.

stalfoss,

Dreamquest was the original roguelike deck builder, and it had a lot of depth that you wouldn’t expect from its shitty art, I think it’s still worth playing. One of those games that seems extremely difficult until you learn the strategy, it is amazingly well balanced, small mistakes are the difference between win and loss

SpellRogue was fun for a bit but not sure it has staying power the way StS does.

toxicbubble, (edited )

ring of pain, monster train, inscryption

0ptimal,

Haven’t seen Vault of the Void mentioned here - I’d rate it higher than most of the others.

Krudler, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Why is everybody saying slay the spire pioneered the genre when it’s a clone of others?

RustyEarthfire,

I don’t think it’s fair to call Slay the Spire (StS) a clone. While Card Quest introduced a lot of the key elements years earlier, StS adds enough innovation that it feels like a totally different game. Definitely would be more fair to say StS popularized a lot of the mechanics rather than invented/pioneered them though.

Vampiric_Luma, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@Vampiric_Luma@lemmy.ca avatar

Maybe my subjective take of sudden is different, but is it sudden? (aka I progressively succumb to madness over a title)

There’ve been many fantastic roguelike deckbuilders out since 2020, a little after Slay teh Spire’s official release date. It feels more like people have became aware of how fun the subgenre is after the hype Baltaro generated on streaming platforms. If anything is sudden, it’s the second-wind of attention we’re getting thanks to the above-mentioned game.

I know I’m continuing to split hairs over nothing down here, but 861 games is a little misleading once you get to the end: “Surprisingly, deckbuilders are still an underserved market”

You never know when you’ve reached the peak of a trend, but deckbuilders seem like they’re not quite there yet. Games-Stats tracks 527 roguelike deckbuilders, and Dev_Hell’s Westendorp suggests their higher-than-average revenues, wider revenue spread, and demand make them “relatively underserved as a market.”

So, there’s not 861 games, but 527 games?

If you investigate why there’s a large gap in reported game listings, it’s because Steam is including packs like [Slay the Spire x Backpack Hero] and DLC where Game-Stats is tracking the individual games (i.e, bloatless). This ties back to the title - ultimately we’re not trying to answer the literal question, “Why are there 861 roguelike deckbuilders on Steam”, because OP never answers that question. Instead, we are answering an alternative interpretation: “Why are there so many roguelike games appearing on Steam in a short amount of time?” The answer, may shock you:

spoilerMoney, popularity, ez(er) to dev

While I’ve taken those answers from the article, I find it further interesting that they conclude a different question all-together: “Why are roguelike deckbuilders taking off?”

Buh, I’ve lost it. Ultimately I really liked the core article and their enthusiasm, but I’ve driven myself to madness here.

Theharpyeagle,

Yeah, this same article can be written for Mini Golf games, or shmups, or visual novels, or any other genre that’s relatively easy to develop for. Once one gets popular, others will jump on because the barrier to entry is fairly low. Lots will be low effort clones, but some will really try to build something new.

Icalasari, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Excites me, helps prove to me that my game idea would do great

FartsWithAnAccent, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@FartsWithAnAccent@lemmy.world avatar

I just think it’s refreshing to have a break from all the vampire survivor knock off games.

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