arstechnica.com

Tabitha, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

imagine being a year deep into the NFT eternal winter and thinking a consumer hardware product is a great business idea.

You can currently get almost any handheld emulator device from $20-$200, or just buy a controller that’s designed to hold your phone.

There are no good NFT games, and nobody wants to pay $500 to own an AI generated knock-off pokemon just to get started.

otacon239, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

I guess the market for this is people who… um… it’s for someone that… uh…

Who the fuck would buy this?

Like, is it for people who don’t know about literally any other PC handheld?

jqubed, (edited )
@jqubed@lemmy.world avatar
conciselyverbose, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

Everyone knows, the absolute best value add to a power hungry mobile device is the ability to use that power to inefficiently mine some random junk cryptocurrency.

So I hope it’s that. (No I didn’t read the article. There’s no version of this that isn’t a scam.)

Nikls94, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

Ah okay. So no refund or re-wind if my account gets hacked and someone spends all my money. Because you know that’s blockchain

simple, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Of all the indie game trends this one is probably my favorite. Feels like a resurgence of awesome card game RPGs that were really rare back in the day

criss_cross,

Yeah I’m all for it. I fucking love deck building games.

Pra,

I was for it for the first 100 clones. Now it’s in the same vein as 2d pixel shooter rougelikes, way too saturated. I never give these a second look because there’s just so many uninspired clones.

Speculater, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@Speculater@lemmy.world avatar

How dare they! *Drops another 300 hours in Slay The Spire"

Chee_Koala, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Because this genre of games is a whoooole lot of fun! I can’t wait to see the next 800, and number 3562, which is gonna elevate the genre to the next level.

MurrayL, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

I don’t think we need an article to figure out the answer: Slay the Spire was a megahit and it’s a copycat industry.

I don’t necessarily mean that in a bad way either; there’re always plenty of devs finding interesting new angles on the current hot genre and creating genuinely interesting new games in the process, but also a huge number of devs that end up just chasing the trend and releasing something uninspired/derivative.

huginn,

The genre can be called “rogue like deck builder” all you want, we all know what it really is: “Spirelike”

Seasoned_Greetings,

I really think it deserves its own genre. Games like Cobalt Core, Balatro, Tower Tactics Liberation, Alina of the Arena and Loop Hero are all unique in their own right and differ greatly in gameplay from Slay the Spire and each other but still hold to the deck building rogue-like core.

Slay the spire is the granddaddy of the genre, but isn’t the single defining example by far.

huginn,

Right but Rogue isn’t much like modern Roguelikes either. It’s still the genre.

Seasoned_Greetings,

I think the “rogue” in rogue-like refers to the fact that you start over if you die. Not the similarity to the actual game. Am I misunderstanding you?

I think I get what you’re saying, that rogue-like was named after the game and therefore this genre should be named after slay the spire. But I think Rogue named the genre because there wasn’t anything else like it. Slay the Spire is still at the end of the day a mashup of two existing genres.

huginn,

Rogue was the start of the genre - games that came after we’re always measured against it.

Rogue was a dungeon crawler - a type of game that had been done plenty of times before. Starting over on death had also been done.

But it became genre defining by being the best at both.

Spire I’d say is similar. It is genre defining because the combination of gameplay elements was so perfectly executed that it will become the measuring stick against which all roguelike deck builders will be measured. So Spirelike fits, I think.

Seasoned_Greetings,

Are there any other genres named after games? I’d say rogue is the exception.

huginn,

Soulslike and Metroidvania spring to mind.

As games become more and more complex these kind of genre defining sets will become more common I think.

Seasoned_Greetings,

I do see your point, but in this specific situation the genre already has an accepted name

huginn,

Didn’t we start this chain by saying this genre needs it’s own name?

Seasoned_Greetings, (edited )

The genre can be called “rogue like deck builder” all you want, we all know what it really is: “Spirelike”

Well, you did. And you also directly acknowledged that the genre already has a name in the same sentence.

It seems to be your opinion that it needs another one, even though the name it has is already so well established that it has its own steam tag.

I mean, you’re entitled to have that opinion, and I also understand the logic behind it. But this conversation wasn’t started with “us” saying it needs another name.

huginn,

Sorry I interpreted

I really think it deserves its own genre.

As a statement calling for a genre with it’s own name.

Seasoned_Greetings,

I meant that to say, it’s a genre that deserves to be distinguished from just one of the many games that define it.

As a rephrase of that comment, defining the 5 games I listed after one game that basically just came before them would be dishonest because of how different those games all are from Slay the Spire and each other. That’s why the genre is named after what they all have in common, which is a mashup of two existing genres.

What you’re proposing would be like renaming the first person shooter genre to “halo-like” or “call of duty-like” just because those games predate a lot of others and people like them. It’s unnecessary and loses the descriptive quality of the name it has.

Etterra,

It’s not even an original concept. It’s just the popular kid.

FartsWithAnAccent, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@FartsWithAnAccent@lemmy.world avatar

I just think it’s refreshing to have a break from all the vampire survivor knock off games.

Icalasari, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Excites me, helps prove to me that my game idea would do great

Vampiric_Luma, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@Vampiric_Luma@lemmy.ca avatar

Maybe my subjective take of sudden is different, but is it sudden? (aka I progressively succumb to madness over a title)

There’ve been many fantastic roguelike deckbuilders out since 2020, a little after Slay teh Spire’s official release date. It feels more like people have became aware of how fun the subgenre is after the hype Baltaro generated on streaming platforms. If anything is sudden, it’s the second-wind of attention we’re getting thanks to the above-mentioned game.

I know I’m continuing to split hairs over nothing down here, but 861 games is a little misleading once you get to the end: “Surprisingly, deckbuilders are still an underserved market”

You never know when you’ve reached the peak of a trend, but deckbuilders seem like they’re not quite there yet. Games-Stats tracks 527 roguelike deckbuilders, and Dev_Hell’s Westendorp suggests their higher-than-average revenues, wider revenue spread, and demand make them “relatively underserved as a market.”

So, there’s not 861 games, but 527 games?

If you investigate why there’s a large gap in reported game listings, it’s because Steam is including packs like [Slay the Spire x Backpack Hero] and DLC where Game-Stats is tracking the individual games (i.e, bloatless). This ties back to the title - ultimately we’re not trying to answer the literal question, “Why are there 861 roguelike deckbuilders on Steam”, because OP never answers that question. Instead, we are answering an alternative interpretation: “Why are there so many roguelike games appearing on Steam in a short amount of time?” The answer, may shock you:

spoilerMoney, popularity, ez(er) to dev

While I’ve taken those answers from the article, I find it further interesting that they conclude a different question all-together: “Why are roguelike deckbuilders taking off?”

Buh, I’ve lost it. Ultimately I really liked the core article and their enthusiasm, but I’ve driven myself to madness here.

Theharpyeagle,

Yeah, this same article can be written for Mini Golf games, or shmups, or visual novels, or any other genre that’s relatively easy to develop for. Once one gets popular, others will jump on because the barrier to entry is fairly low. Lots will be low effort clones, but some will really try to build something new.

Krudler, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Why is everybody saying slay the spire pioneered the genre when it’s a clone of others?

RustyEarthfire,

I don’t think it’s fair to call Slay the Spire (StS) a clone. While Card Quest introduced a lot of the key elements years earlier, StS adds enough innovation that it feels like a totally different game. Definitely would be more fair to say StS popularized a lot of the mechanics rather than invented/pioneered them though.

kelvie, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Can anyone recommend one? I honestly haven’t played one since slay the spire, and loved it. My wife didn’t enjoy the music after a few hundred hours so I stopped playing a few years ago.

Theharpyeagle, (edited )

Everyone and their mother is playing Balatro, and for good reason. Super fun deck builder based on a normal playing card deck and poker hands. Great music and visuals, too.

Also, check out Inscryption. Truth be told, it’s not really a true roguelike deckbuilder, rather it uses the genre as a storytelling medium. Still, really fun game with solid core gameplay and an engaging story. There’s also DLC that lets you play more of the deckbuilder part indefinitely.

MrPoopbutt,

To anyone reading this - if you try Inscription, go in blind.

jpeps,

I had a lot of fun with Aces & Adventures too, which similarly is based around poker hands but is very different to Balatro.

duffman,

I’m hoping more people reply to this than one person. The whole thread only lists slay the spire and balatro.

TwoBeeSan,

Monster train is phenomenal.

It combines tower defense elements and multi deck selections for crazy replayabiity.

It, and as someone else said, balatro, are my 2 favorites since slay the spire.

cafuneandchill,

I’ve played Wildfrost, but I don’t feel confident in recommending it, because it’s quite hard and very RNG-based. But, maybe that’s your thing. Honestly, I played it just for the art style lol

Drummyralf,

Space Food Truck is like FTL meets deckbuilding.

Fun stuff, can be played coop too.

9point6,

Well that sounds like crack to me

Creat,

You know you can turn off the music, right? Just play your own or none at all.

olutukko,

Or use headphoned

Sylvartas,

The music in slay the spire is perfectly fine but it gets repetitive after a while. But it’s also a great game to play while listening to podcasts so it’s a non issue

Ashtear,

I had a lot of fun with Cobalt Core. Much more lighthearted; great soundtrack too.

stalfoss,

Dreamquest was the original roguelike deck builder, and it had a lot of depth that you wouldn’t expect from its shitty art, I think it’s still worth playing. One of those games that seems extremely difficult until you learn the strategy, it is amazingly well balanced, small mistakes are the difference between win and loss

SpellRogue was fun for a bit but not sure it has staying power the way StS does.

toxicbubble, (edited )

ring of pain, monster train, inscryption

0ptimal,

Haven’t seen Vault of the Void mentioned here - I’d rate it higher than most of the others.

Katana314, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Oh. I wouldn’t know - I have the Roguelike tag filtered out.

It’s extremely rare that the habit of constantly getting reset to ground zero for little mistakes gives me any sense of adventure.

Drummyralf,

I find that with the roguelikes where you upgrade in between runs, losing still feels like winning.

But to each their own of course.

random_character_a, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@random_character_a@lemmy.world avatar

Really hoped that Fermi Paradox would realize that “flare clicking” is stupid and would switch to deckbuilding mechanism, but the dev is not a fan of deckbuilders.

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