Yeah I stopped browsing there after they had their digg moment when they did a site redesign that no one liked, and focused on clickbaity non-articles as filler. Oh and their moderation on their community became really bullshit. Banning anyone who disagreed with their takes.
Thanks! Just read and it’s a downer, that game did look pretty cool but the save system they’re talking about would be a deal breaker for me too, I don’t have tons of uninterrupted gaming time.
Aftermath is a writer owned website with plenty of interesting stuff. I understand we dread paywalls, but at home is one of the few websites we support due to the quality of the content.
I was completely sold after the Alan Wale Fortnite article.
I didn’t know about this game. I love pirate stuff. The boats and aesthetics of that era, the natural environments of the Caribbean, the relevant sociopolitical developments at the time, and of course the stories and mythologies… but Skull and Bones fails to interest me even the slightest bit.
It appears to be an arcade game where you just press keys to move your ship around, shoot at things until their health bar depletes, and go around playing minigames to collect loot/resources. I don’t know anything about the story content but I’m willing to bet there’s at best some passably written character arc but nothing resembling a deep commentary on the relevant issues of that time (nor our time).
I’m almost laughably far from being a representative of the average gamer but the number of 'A’s assigned to titles (so far) hasn’t been indicative of quality as I perceive it. Budget and effort is mostly orthogonal to the artistic and creative value of a work.
It's either journalism, in which you talk about news that comes up. Or it's being a freelance PR for publishers saying what they want, when they want in order to keep in the embargo ecosystem.
But that choices has been decided long ago by the major """news""" sites like IGN aren't, never have and never will be actual journalistisc outlets, they are a sock puppet hype machine for publishers to make ads and generate meaningless 9.5/10 reviews.
So much snarky hate from baby coders but can you imagine if you had to be a person and pick up the phone and actually talk to your customers. Or actually manage your own time and stay on task?
Perhaps if you’d get over your density, you’d realise that a lot of developers (myself included) do manage our own time. That take of yours isn’t it. You may want to reconsider.
It is a fair criticism. There is a limited number of historical conflicts/periods with multiple factions, large troop structures, etc. Do they continue to refine past entries or explore more into fiction and mythology? Personally, I’d love to see a more finely polished Medieval, but I think it is more likely that they will follow the Warhammer model and do more licensed products.
I just got around to playing Total War Warhammer I (forgot it was in my library), and I’m ACHING for Total War: Warhammer 40k.
By the God Emperor, they will just print money with that shit if they don’t fuck up a working system like Warhammer 3 apparently did. Imagine all the DLC hero packs.
If it helps, just remember that the Imperial Guard don’t necessarily care if allies are in their line of fire in the first place…
“Musical” mission was worth suffering through all those jump scares for me - I’m not a horror fan, but decided to force myself a bit and I must say - it’s really good.
it’s a shame that remedy don’t see any of the money if you watch the whole thing though, but yeah it’s always valid to just watch a game. it’s a testament to how enjoyable some games can be across all sections
i would say gameplay is the weakest part of a remedy game, with everything else pulling it along with how excellent it is
Depends on if you want ray tracing, but running it is as low as a 2060 and even a 3060 is recommended without ray tracing for 1440 at medium, which is supposed to still look pretty good.
Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).
This is a really interesting concept. What if developers had paid or ad supported official streams? Sure most people would block the ads or continue to watch their favorite streamer, but a non-zero amount of players might elect to watch the devs play the game in an effort to support them directly. And this would just be additive revenue compared to the zero they are getting right now on streams. It might even be synergistic as official advertisement for the game and as a way to connect directly to their community. I could see it also as a way to play a game but with director commentary on, similar to how movies do it.
ad supported official streams might be enough to be noticeable amount of income for one person for a few weeks, but not really for a big company that produces something like a game.
same reason you don’t get movies/tv on youtube. money isn’t there for a company
Sad to see. I didn’t love everything they produced but they still had winners. They kind if reintroduced me to the gang over at Dropout. I hope everyone lands in their feet, and it’d be nice to see some of then over at Dropout.
MicroProse has really been filling a niche I’ve missed with these “old style” games. I mean, maybe an odd post to comment this specifically on, because this is and old game, but their recent releases in general seem to harken back to an older era of gaming that I’ve missed.
Hey, maybe we’ll get lucky and they’ll get to try their hands at another MechWarrior!
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