It’s almost like they shouldn’t have bought a bunch of gaming studios. They could have at least had the decency to sell them again or made an agreement for independency. The irony of an American company opting against the latter isn’t lost on me.
People play games for escapism, not to be reminded of politics. Not every story needs deep political roots, people just want to have fun and forget about real world bullshit.
It’s not a very popular opinion it seems but I agree, I rather like a bit of mindless escapism sometimes, not everything has to teach me a lesson, sometimes things can be just fun. Not that we can’t have both, of course.
And that also doesn’t mean you can discredit the message of a game just because you don’t like it or want to engage in it. But so many people play a game with a strong political message, and then complain constantly how it’s ruined by it. Okay so don’t play it play something else.
Problem is that Dragon’s dogma 2’a save system is pretty unpredictable. It’s autosave can be too aggressive where when you load a last save you might not be able to get out of a bad situation and Last Inn save might be from hours past so you can lose hours of progress, which can severely hamper the exploration. I feel like Inn save must instead be a Camp save, which would have been best of the both worlds.
From the videos of Skyrim AI mods I’ve seen, I don’t think it’s that far off. At least for your basic, run-of-the-mill NPCs. They’re already able to know if you take off all your clothes and will ask you stuff like “hey we don’t allow that in here” or “you must be cold”.
We can’t be that far off from a truly immersive RPG game
I think TES NPCs have been reacting to clothing since Daggerfall. Back then it was just a disposition modifier based on the total value of what you were wearing, but still.
I’m sure a company will start offering ai models for this kind of thing.
I’m less experienced with LLM, but with stable diffusion you can have a main model, and then have smaller detail specific models added in to shape the results. So I would imagine a company will start offering a service where they have base language models with certain amounts of general knowledge/styles of speech, and can mix in smaller models trained on the lore of the world, character’s individual history, and things like that.
What a shame, Embracer really seemed like they would bring about a new age of games with free radical and all, but since the 2 billion fell through they are dismantling everything to stay afloat, I’m now afraid we will never get that Deus Ex Mankind Divided sequel.
In what way did a hyper-conglomerate buying up every studio they could for their own profit seem to indicate it would usher in “a new age of games”? It was always going to end like this.
But every single corporation ever says that when they vertically and horizontally integrate their operations, it streamlines workflows and brings quality and savings to customers.
Customers always see that quality and saving, right? That always happens when monopolies form, right?
I remember being hyped for the launch of the game, because this looked amazing. It was one of the few live service games I waited for. Then it happened, they went with an exclusivity deal on Epic Games store and it was over for me. And apparently for the game, because it was shutdown as I remember.
I never heard they posted a free version with servers you could host yourself. Why nobody told me! This is actually the best possible case (besides going Open Source) for live service games that shutdown.
My question is, is this game playable on Linux (through Proton)? Does it use Easy Anti Cheat? I don’t know how this works if this is self hosted, so probably not.
The hopes, dreams, and aspirations of generations of creative people getting exploited, overworked, and underpaid because they were willing to put up with that all to chase those hopes, dreams, and aspirations, all eventually got crushed in the corpo mill, only to be replaced by the hopes, dreams, and aspirations of the next successive wave of creative people. That was always working as intended. capitalist-laughyou-are-a-serf
I kinda assumed people understood the messages behind Battlefield 1, Death Stranding, and Helldivers 2, lol. Most of the messages are telegraphed pretty clearly.
The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.
It definitely isn’t a term you would have seen back when Stardew Valley was released.
And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…
That’s not how you should read this section of the article.
Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.
“On top of that” phrasing implies they are making a separate point.
Just to add support to your point, it’s literally in The Official Stardew Valley Cookbook that the inspiration comes from Harvest Moon. He’s not at all claiming to have invented anything. ConcernedApe is a humble treasure.
(I just finished reading the cookbook is why I pulled that information from there. I’m sure there’s lots of other places where he said that.)
People–whether that’s developers, journalists, or players and readers–will always matter more than what’s in a video game and the coffers that information fattens, whether those coffers belong to hackers or corporations. If that’s true today, it can be true tomorrow too.
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