Damn, this video is garbage. Lots of yelling about smudging and “HOW COULD THEY?!” And then complains about how people aren’t implementing any effects like he says. And that part about “I told Epic Unreal 5.5 wasn’t ready!” Like he actually matters to Tim Sweeney.
Avoid the video. Nothing of substance or value is within.
He makes some fair points but I fully agree with your sentiment.
Had this man made a less confrontational and more educational video, he would be much more widely regarded as a fair source. Alas, he thinks the raging grants him clicks
ANYTHING that has a “lazy devs” narrative is shit and not worth your time. Because anyone with a modicum of intelligence about how games actually are made isn’t going to throw that shit can because they understand just what kinds of pressures development teams are under.
The reality is? Yeah. Some stuff very clearly has been under-focused on. Part of that MIGHT be related to the complete wasteland it is for funding for indie devs coupled with the mass layoffs amongst major publishers and platform holders but that would be completely insane to see any correlation between them.
The other is that we are more or less insisting devs support two completely orthogonal lighting systems this generation. Without raytracing? You need to really zhuzh up everything like in the old days. With raytracing? That all looks wrong and you need to change all the lighting to be hyperrealistic so that it looks the same (rather than what a dimly lit subway ACTUALLY would look like) without people realizing it. Once we reach the point of having one scheme (and DOOM The Dark Ages or whatever is targeting that), things get a lot simpler.
I found that channel a couple weeks ago and without having much insight into the development side of games myself, I just thought their videos couldn‘t look more shady if they tried. Especially the plugging of their own company (?) and call for donations among other things left a bad taste. They should work on their presentation IMO.
Second video posted from this creator today . The presentation is very off-putting. I’d suggest they take a different approach if they want to be taken seriously and to garner more credibility. I couldn’t make it through either video.
Yep, this video is highly antagonistic like the rest of theirs. On the whole, they’re talking about the right thing, but the video tends towards generalization and ragebaiting.
Also months and months later there’s yet to be any news or progress on their “alternative” Unreal Engine fork that fixes TAA or whatever, despite the host talking very quickly over technical rendering jargon. You’d think with the ability to do that, they could manage to … disable TAA in Unreal. Vibes feel like a scam.
If this is basically battlefield 3 + I will happily spend the money and time playing a battlefield again.
If this has any of the BS that made 2042 suck so much ass I will be skipping it.
I miss having a solid battlefield game to play, but I’m not going to take any bullshit included. I don’t wanna see any fuckin wingsuits. No grapple hook Tarzan mother fuckers. No wall hack BS.
I want 4 classes. I want team objectives. I want maps that look like shit by the time a match ends because everthing has been pretty much been leveled by explosives.
Honestly. Leave it to EA to take what was a winning, recurring formula and shitting on it til irrelevancy. The fast, twitchy movement, weird tools, etc are not what made BF fun. You’re supposed to feel like a cog; nothing special, another soldier in your small squad looking for the small wins. Those don’t get clip farmed, though, and it’s a CoD/Warzone economy right now. I do have some hope with the gritty WW2 games like Hell Let Loose and Enlisted seeing some success, it’s swinging back out of that type of genre and back to the BF roots.
Question remains, the big issue may be progression and the definitely happening micro transactions and battle pass, and their implementation.
Honestly if he tried to publish it as is with Nintendo assets, he’d get sued into oblivion. Hopefully, he either puts up the basic framework sans the assets or perhaps it gets “stolen by hackers and put up as a torrent.”
As long as he does not make any money and it is not about a current gen game, its not as bad as you might think. He does not directly use assets from Nintendo, as everything is self created. The only thing in the way is, that he is using the IP (Intellectual Property) and names. But you know what, there are thousands of fan made games like that - ton of them even using assets directly ripped off Nintendo games, and they are not sued. People do this kind of thing since decades.
Just someone else trying to utilize currently existing intellectual property to enhance their own portfolio for a job opportunity.
It’s the same shit that guy who is remaking Simpsons hit and run who never plans on releasing it
Edit: I clicked and he’s definitely doing it for ad revenue and sponsorship opportunities
Just like how ToastedShoes did a pokemon PalWorld mod (that he also didn’t release) but it got him viral attention to his channel from hundreds of gaming outlets
I honestly have no idea who greenlit this or why; but given just how obscure the source is - I have hopes that it’s a passion project, and will be made with love and care.
Didn’t know about the NES game, thanks for the heads-up! It looks like it was only released in Japan and based on the original Kyatto Ninden Teyandee version, and not the deranged English dub.
Even calling the original series notionally relevant is probably a stretch, it wasn’t even renewed for a second season! 🤣 But I guess we have its general failure to thank for setting in the Rube Goldberg series of events which led to the absurd English dub?
youtu.be
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