I think Dwarf Fortress is going to hold the crown for ultimate fantasy world simulator. I don’t think ES6 will allow for systematic breeding and killing of mer-children for their valuable bones.
Skyrim with actually good melee combat, much greater magic variety, companions who are smarter and not suicidal, horses who can move around with logical sense, more biome variety as much as I love what's already there, factions that don't end in you ruling all of them at once...
Turns out Skyrim gets a lot right but there are tons of things that could be much better.
I just wanted Skyrim where I could invite a few friends to come along for dungeons. Then they made Elder Scrolls Online as though that was at all the same thing.
That would indeed be pretty cool, I'd love to see if they go that route for TES 6. Clearly the FO76/ESO routes are not what that same customer base wants, for different reasons.
ESO is a fine MMO, but it's absolutely an MMO and not a multiplayer TES game. FO76 is a skeleton of a Bethesda RPG but isn't formatted at all how what the average Bethesda fan would want to play. It's strange they went both of these routes before attempting what people have been asking for and even trying to make themselves for so long.
It's a bit of a shame Starfield won't include multiplayer either, but it's hard for me to complain since I don't have friends anyway.
Tell me you played 30 minutes of 76 on launch and never touched it again without telling me you played 30 minutes of 76 on launch and never touched it again
Yeah 76 is pretty rad and based now. There was an actual dialog I had with an NPC who wanted me to go find gold and I was telling them this unquenchable lust for money caused the whole damn apocalypse in the first place.
I actually have not even played it, but I've heard it's been much improved, correct me if I'm wrong though it's still different from literally Fallout 4 with other players. For example, are there multiple long faction storylines, large populated cities with many side quests, a few radio stations, caravans, morality or faction reputation, bobbleheads, basically every major and minor feature in a standard Bethesda Fallout.
If it's been updated enough times and in the right directions to include all that stuff, then awesome. I was by no means saying it was a bad game, I just want to know if it's seamlessly a Bethesda title through and through with other players or if it's still Fallout in a different direction.
Are you able to enjoy the world privately with only players you choose without any DLC or microtransactions based restrictions on construction or storage, mod support so long as each player maintain the same modlist, etc.?
I played it recently and it is still a clunky half broken mess with friends. Setting up three camps was a pain and the one quest we tried to do failed to spawn the final objective except for the party leader, and none of the rest of us were able to complete it.
I played around 20 hours of it at launch, and it was bad. Not just in all the hilariously broken things that were memed all over the place back then, but the fundamental concept of the game just didn’t quite work.
I don’t think the slim will be any better than the current models. It sounds like they are doing it to simplify their lineup. One console with an optional detachable blu ray drive. They are likely sticking to TSMC’s 7nm process, so the SoC won’t get any smaller or less power hungry.
Oh. Now this is gonna be some hot garbage.
Shame, too. NovaLogic had some great milsim IPs back in the day. This was probably their best known. I always used to play Comanche 3, Delta Force 2 and Delta Force: Land Warrior as a kid.
Don’t forget the games that were already pulled. This includes every Valve game that isn’t Portal: Still Alive (which is arguably a better version of the game than the version that came with the now-delisted Orange Box but whatever) and Portal 2, as well as other major titles like Skate 2 and Jet Set Radio.
Microsoft has the money to figure this out, they just don’t actually care enough to. I mean for fuck’s sake, they own Bethesda and we still can’t even play Quake 4 on modern Xboxes. What’s the excuse there, Phil?
After years of dealing with his PR statements one after another, I just switched back to PlayStation for the first time since around 2015 since they don’t yank my chain about features. I still think they’ve put less effort and freedom into their platform, but they never say something positive like this and then just forget about it.
I hope most developers stay away from Denuvo on Switch. Devs already have to squeeze the thing for every fps they can get out of it, it really doesn’t need anything else bogging it down.
“We hear you. I can relate to your struggles. We’d love to solve the problem. Of course, preservation is front and centre when all these decisions are made.” isn’t quite the same as “We’re working on a solution to preserve 360 games. We came up with the following solutions so far: […]. Let us know what you think. Stay tuned!”
I wouldn’t expect anything to come from this. Microsoft employees wrap a “fuck you” in a gift, gaslight the backlash, and tap dance. When the excrement makes abrupt contact with the rotating blades of the fan, the lead self-resigns with a long-wielded and non-apologetic notice. Another Microsoft employee takes over, and leads the team with the same mindset until the next incident.
videogameschronicle.com
Gorące