I don’t care as long as it’s a decent resolution LCD.
Honestly comparing switch game storage with PS5 storage seems off. They’re completely different beasts with games that aren’t nearly as big or as detailed. If I can upgrade it like the current switch with a microSD or with a nVME like the PS5, it’d all the better.
You mean easier to remove? The battery is already removable. It’s not glued or soldered in place. But you do need a spatula thingy to open the shell of the controller and actually get to it.
In all my many years of gaming and superfluous amount of controllers, I’ve rarely had problems with a Sony internal battery. When I have, I simply opened up the controller and replaced it (mind you I needed to source the battery). But its never been an issue and a fairly easy process.
The controllers I’ve always had any kind of issue with ensuring I had charged and/or replacement batteries has been Xbox controllers.
I only know up to the 360, which had the battery casing on the outside you could easily remove with a clip latch. But it also had notoriously bad power issues, not iust with the controllers but the console itself. Faults in the PSU and overheating were the two most common causes of the infamous RROD.
The term “removable battery” typically means there’s no disassembly required. Or at least nothing any more complicated than a battery cover. As much as it’s an easy process for those with even minor mechanical skills, your initial wording creates the sort of slippery slope that led to us needing a government to step in so that phones and other devices would have removable batteries again.
During a Q&A session following Sony’s latest financial results, Tao said that despite the negativity surrounding Sony’s live service offerings thanks to the issues with Concord and Marathon, she still believes live service games are worthwhile because they’ve added a revenue stream that didn’t exist for the company five years ago.
Competing with their own old games has probably been a nuisance for them and anything that makes playing their old games more difficult is probably welcome.
Ignoring the price change itself. The original switch launched March 3, 2017. The only excuse for this thing costing more than about 90 usd pre-tarrifs is due to the outdated hardware being so old and hard to get (though knowing nintendo they have tooling in-house for “reasons”).
Do people just seriously not give a fuck and buy this ancient thing because of the exclusive games? I mean, I get it, nintendo are royal pieces of shit for locking all their games down inside of a captive platform. But that’s a great reason not to buy this shit.
I know our house got it bc we wanted to play Animal Crossing. A lot of homes get a Switch 1 because it makes the most sense for kids, especially after the durable Switch Lite came out. It’s just cheaper and easier-to-use than competing devices. The only real competition is phones and iPads, and smart parents know that games on those devices can be predatory in a way that Switch games usually aren’t. I know it’s not exactly as black-and-white as that, but I think a lot of parents see it that way.
Do people just seriously not give a fuck and buy this ancient thing because of the exclusive games?
This is pretty much true of all consoles. People play games, not consoles, and they’ll use whatever hardware they need to.
I mean, I get it, nintendo are royal pieces of shit for locking all their games down inside of a captive platform. But that’s a great reason not to buy this shit.
Again, universally true of consoles, though unlike Xbox where games have become more and more crossplatform, or PS where some games are getting licensed for PC ports, Nintendo’s head is so far up its own ass that it won’t even let you record gameplay without worrying about a DMCA.
Fuck Nintendo, but for the same reason as Oracle: because they spend more on lawyers than the people who actually do the work creating something. Also, they could use some modern hardware for a change instead of always being multiple generations behind.
I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.
Nintendo is clearly hiding something; they clearly are highly afraid of critical reviews and this is clearly a strategy that is not unlike what Nvidia, led by Jensen Huang, does.
What they are hiding will remain to be seen. I’m sure that the bad reviews will not go away…only be delayed by a week or so.
If you are wise; you will avoid buying the Switch 2 for at least a month. If you can’t wait a month to see what Nintendo is hiding; just be advised; you bought into it blind and have no right to complain about the bad reviews later, nor should you take it personally when people start talking poorly about the Switch 2.
Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.
Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing
None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I’m not convinced you actually know what it is that you don’t like about it.
It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.
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