Marketing games in 2023: "We're very excited to announce that we have an announcement to make next month!"
More seriously, not the biggest GTA fan, but I hope it lives up to expectations. People have been waiting a decade at this point. Also looking forward to seeing how many times Rockstar will be able to re-release GTA 6 over the next decade.
Oh boy a slow moving camera panning over some NPCs to show the scenery and some cutscene shots of a game launching a year from now, two years if on PC.
I’m Rockstar disillusioned, that’s the problem with waiting over a decade to put out a sequel, I went from 15 to 25.
I liked GTA V and I think RDR2 was a wild change of pace so I’m interested to see how (if at all) they implement RDR2 style systems into the game. Hopefully that means less GTA:SA/GTA IV chores though. Those SUCKED. I am 100000% going to wait on this one though, after the remasters it really just seems like Rockstar is after cash and nothing else.
I do hope that after the travesty of RDR Online and the sort-of-disaster of GTA Online (it made them a lot of money but people hated it) they learn from their mistakes. I don’t doubt there’ll be an online mode. One of the major problems with GTA Online was just that they kept updating it without a really good direction for it, so maybe this time they’ll start off on the right foot. It seemed that way with RDR Online but they fucked up the economy to the point of no return.
Eh, the actual country has gotten absurd but I think a lot of the GTA V jokes are still very prescient. Just replace the scientology jokes with QAnon jokes.
Looks interesting. Not the biggest fan of survival mechanics, but they do specify that it will just be "like" a survival game so who knows what will look like. The fact that they are promising it won't be pay-to-win upfront is a good start. Of course, these are all just promises and there's no telling what the actual game will be like, but at least they seem to have a clear idea of the game they want to make.
Haven't there been multiple MMOs from former WoW devs that have all gone under by now? I remember Firefall used to have the biggest presence at PAX, and Firefall is no longer a game that exists anymore.
I’m not really interested in any MMOs these days which all deemphasize player interaction and prioritize content completion. I’m sure it appeals to the widest audience and thus is the easiest way to pay the bills, but it also makes for a braindead experience.
I’m reservedly optimistic given the wow vets involved, but if they do stuff like:
adding fast travel portals instead of reliance on player mages,
random dungeon finder,
random cross-realm interaction at the cost of fostering server communities,
and otherwise make a single player experience where other players might happen to appear,
then It’s not interesting to me. Also, I don’t think being a retail wow clone will be enough to dethrone retail wow.
I mean, it has fast travel points. It has cross sever interaction (mega servers). The dungeon finder needs work for sure. It’s definitely playable as a solo experience and when other people show up it isn’t bad. Not lining up to kill a mob as anyone who hits it gets credit. No sharing resource deposits so you don’t get upset if someone else is mining shit while you are. They’ve done an okay job at making endgame more accessible with strikes and challenge modes recently, though if you want pure endgame it’s likely not the game for you. But from what the poster had said, it has almost everything they asked for.
Honestly the dungeon finder is super helpful to people like me who have a small amount of time to play. I think they should have treated it like Raid Finder though and had it give lesser loot to encourage doing it properly.
RDF is useful if the goal is completing content, but not if the goal is interacting with other people, which I believe is a crucial part of the MMO acronym, even when I don’t have much time to game. If my goal is to complete content, there are more interesting single player games I can spend my limited amount of game time playing than WoW.
IMO modern WoW is designed to give you the sensation of completing content so rapidly that you mistake the resulting dopamine hits for the feeling of having fun. Meanwhile, anything that could interrupt that cycle of hits has been optimized out, which includes virtually any dependency on another player. (Vanilla has quests that require you to find another player to craft you an item! They never made that “mistake” again…)
I currently run a 10m “dad” guild in WotLK classic. We’re only on for 1 night a week for 3h to raid, and virtually every week at least 2 people can’t make it due to work, family, or other reasons. And it’s fine. Yeah, we progress slower, we still haven’t even fully cleared Ulduar which was 2 phases ago, but it makes for a more rewarding experience IMO. The goal isn’t completing content, it’s interacting with other people.
Meanwhile, when you queue in RDF, no one talks, everyone already knows all the fights, and if you don’t keep up you will be vote kicked. I don’t see the appeal. TBH I don’t even see anything “massively multiplayer” about WoW these days. Everyone else running around could be bots and I wouldn’t have any way of knowing. The hardcore WoW servers are probably where the most interesting multiplayer experiences are happening these days.
I’d bet that the “former WOW devs” population encompasses like 30% of all working game devs at this point. It’s been going for so long and I’m sure a lot of small roles were filled with short-term employees.
I needed to look up this studio to figure out what they did. They made a franchise I’ve never heard of for iphones called “hungry shark”. I guess that wasn’t worth keeping the studio around for ubisoft when the screws are being tightened
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