Not disagreeing, but I think the point is that no single person or company should be in a position of that much power. All it takes is for one thing to go wrong, one law to change, or one financial scare to happen, and BOOM. Suddenly this great monopoly is doing things people hate and there’s no alternative.
I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn’t be surprised if they tighten the requirements further in the future.
It’s also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.
Edit: I just wanna mention, I am saying this as someone who is usually “RiDiNg sTeAm’S DiCK”.
This is pretty fantastic. I have two kids that I share with, and when one plays any game from my library currently, my entire library gets locked out from the other kid. Changing this to a game by game basis makes so much more sense.
My account has been locked up because my daughter has three separate BG3 games going with friends. Last week my son said we need to put a time limit on her because nobody else can play on Steam.
You can avoid this by bringing one of them off the Internet but it’s a real pain. It’s not so bad on the Steam Deck but bringing a desktop offline intentionally seems crippling. No Streaming music, no email alerts.
Either way I’m excited for the change. It makes way more sense.
There’s no reason Pajama Sam from 1997 can’t be played at the same time as Stardew Valley on 2 separate PCs.
Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.
There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I’ve recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.
We’ve discovered this firewall trick relatively soon after Valve fixed the offline mode “exploit”, but we never shared it publically so it wouldn’t get fixed too. I have seen a few people talk about it over the years though.
I feel like this is how it should work all the time for account related “exploits”.
If you’re willing to fuck with your firewall settings every time you want to play the game just to pay for one game license instead of two, fine. You payed for the game with intelligence and frustration instead of money.
I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It’s also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother’s library while he was playing something else or when I wanted to play one of my games and he was already in one.
Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn’t still a student, it was definitely profitable.
You’re definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
Now, in the former case, it might be back to sailing the seas.
Isn’t that exactly the same as how it worked before?
There may have been a brief moment where that didn’t happen, and then people discovered they could make cheat accounts, share their own games with them and get only the cheat accounts banned, and then make new ones and repeat.
Currently each steam account is given a unique steam id number which is how most steam games identify the player and when you family share you are just associating that new steamid with your steamid so you can share certain purchases with if the developer allows it. Since each account is unique if I ban one it doesn’t ban the other. In the past you could use the steam public web API to query a steamid to see if it was a family shared and it would respond with the parent account and you could compare that to your ban list and then ban the new account. A few years ago steam removed that capability for privacy protection and moved it to the game developers partner only access so a game developer could implement that same check but very few did and older or abandoned games are rife with cheaters now.
Now it would steam they are automagically making that check now or instead of a steam id it’s a family id, I have no idea but if it prevents account whack-a-mole and brings back automation I’m all for it.
My sons will still be my family when they celebrate their 35th birthday… They’ll hopefully have their own places, but that doesn’t change that they are my family.
While it’s perhaps morbid, could there ever be a feature of Steam Inheritance? Eg, a person owns many thousands of dollars in games, passes away, and has a family that might like access to them.
Has some legal difficulties where you’d need to verify identity and have contact with lawyers to execute it, so it’s not exactly a software problem.
No. Because it’s a contract between you and Steam. These digital contracts haven’t been around for long enough for society to figure out inheritance standards yet, so the companies have all the power to just force your family to repurchase.
Nothing is stopping you from just handing your login credentials to your family. If they can’t figure it out then they were not worthy of your library.
That doesn’t mean that implementing fail safes would still be nice. I think Google has it so that your information can be dumped into another family’s email if the account hasn’t been active in 500 days or something along those lines.
Why not just have a select Steam inheritor account if inactive for more than XXXX amount of days. It could also crack down on dead steam accounts.
We kind of dealt with that for my Dad, but it was never really an issue. My brother just assumed control of the account and that was that. We already had all the access info, so it wasn’t like we had to ask them for anything. We just got it setup on this new Family thing yesterday though, so I can actually access most of his games again (for some reason on the old Family Sharing, his games got blocked out).
Also, 2 weeks ago Last Epoch disabled family account sharing because it was being abused for real money trading:
We have unfortunately had to disable family sharing on Steam for Last Epoch.
This feature enabled the use of significant RMT (Real Money Trading) and Botting options, and was removing our ability to ban/remove accounts, faster than they could share them with their entire networks.
I don’t think any one specific thing is responsible for this change, but the 5 account limit seems like it would certainily be a welcome change for the Last Epoch devs.
What would be a good method to minimize gaming addiction in kids?
I agree that time limits aren’t ideal, but is there a better solution besides vetting every single piece of media a child wants to consume? I grew up with both, and it just taught me to be sneaky, which then ended up with me exposing myself to some truly awful stuff on the internet
Or to bump up the price by twenty bucks. And it still won’t be finished, either - stuff like the story and bandits will come in future updates after 1.0.
Feel like this is one of those games that’s super fun but flawed to a point you can’t fix it. Like the last time I played without any cheesy strats, I found myself not wanting to build anymore because the exploders would destroy everything so building a base was pointless.
We’d just find a random gas station or something and just remove any way the dudes could climb up. It’s fun for a bit but after a while you’re just shooting fish in a barrel.
This game has been in Early Access so long it’s lost all meaning. Good for the devs, I guess, to continue to put time and energy into the game for so long.
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