For me, the game was very boring and lacked any real challenge. I found myself forcing myself to beat it around halfway through, which did not add to the fun.
Was confused for a second there, the title doesn’t specify that the article is about Infinite, so for a minute I thought we were discussing the first game, or the franchise in general.
The first game obviously has a lot to say where rampant freedom is concerned. You might consider it anti-capitalist, but really it’s anti-anarchy, if anything.
I always found the games to be more potent as a starting point for tackling the bad shit a lot of humans will try to pull given power, but Rapture was twice the setting that Colombia was in that regard.
Rapture pulled me into Bioshock.
But Colombia didn’t pull me into Infinite. Booker and Elizabeth did.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
I cared a whole lot about where Elizabeth and Booker would end up, but I can’t say I ever spared Colombia at large a second thought.
Oh snap, thanks for catching that! I edited the title.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
That’s a great point I hadn’t considered, and can’t believe I hadn’t. Rapture felt like its own character to the story in a way that Colombia never really did, but it’s undeniable how well-done the characterization between them was.
I’m not really understanding why this portrait looks this way… Is the black blob on the bottom left his bent leg? If it is his bent leg, what’s the tan colored bit at the bottom? Or is the black blob some random giant pouch on his hip, alongside the other more pouch-like object on his hip? Is the bow being held close to his body (arm bent?) or does he have a short left arm?
Valve are the only ones confident enough in their systems to do that. Valve’s mindset seems to be that trying to lock people in is a losing strategy, long term. Instead they are just making sure that their offerings are better than anything else available. If done right, it has all the advantages of locking people in, with none of the downsides. It also combines with the perceived openness, which gains you a lot of credit with the geek community.
Microsoft are too reliant on lock-in to risk opening it up.
This is cool but I miss being able to grind for skins. Playing events and earning a bunch of loot boxes just for playing was great. I’m not giving them any money.
You will just purchase rent your old Switch games on the New Switch 2 Eshop2. Then you can play up to 30 days so long as it is on your Home Wifi, and you do not have guests over.
If the Switch 2: Electric Boogaloo detects an emulator running on any device on the same network the Nintendo Security Devision will dispatch a crack team of lawyers to dispense justice immediately. This team is called … the N-Team!!
No, it’s success is because it’s extremely addicting. Especially for people with ADHD because there’s so many small and easily achieveable dopamine hits that’s easy to get lost for hours.
Unfortunately, we still have work to do to rightsize our company and I regret having to share that we are taking the painful step to reduce our headcount by just over 500 people across Twitch.
Absolutely hate that "rightsizing" is a term. It's called downsizing and it will have negative impacts on Twitch users, Twitch as a platform, and the 500 Twitch employees that will be out of a job now.
Maybe Twitch should be "rightsizing" CEO and Executive Suite salaries?
I’m just waiting for my consciousness to be copied, uploaded, and enslaved for a hellish eternity. Like that one video game/tv show/movie/novel/short story that totally isn’t a warning of things to come /s.
You know what would be amazing? If we had a time machine in flight sim thay let us fly over reasonably accurate recreations of towns and cities throughout history, imagine flying over flanders fields, or London in the 1700s!
(My keyboard autocorrected ‘flight sim’ to ‘douche son’ I don’t know why my god)
polygon.com
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