For sure, ill feed your curiosity. Starfield is expanding to the stars, massive choices on where the story goes based on your responses, the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates. You deal with politics, survival, and attempting to save the galaxy while trying to discover the hidden story. If you call that generic, I feel sorry for you.
Your reading comprehension seems to be overlooking the part where I started with ‘i had high hopes for this game.’ The game is far from generic, there isnt one person in this thread that could draft a better story or even come close to a released game.
Wanna talk generic? Every starwars game, like ever. Every call of duty game, like ever.
Yall are funny. Thanks for reminding me to jump back onto Starfield!
LMAO the go to when you are losing ‘are you alright?’
You seem like a basement dweller who freaks out at any disagreement. You are all arguing the word generic without using its definition, while simultaneously overlooking how my hopes were crushed by this game.
I’mma ignore that for now, and we will see how the conversation progresses when you read my other comment. I’d hate to get into one of THESE kinda conversations you are starting by getting into this, but I will definitely disengage with you in particular from your post history.
We talked it out in another comment. I’m a big fan of the game, so I took it way too personally and got over invested in explaining myself.
It was dumb and unproductive. Definitely best to disengage, but the user I was responding to, and I, came to a reasonable agreement about our perspectives in a different thread.
Also this is just an utterly ridiculous way to respond to criticism of a product, no shit an average joe can't make a multi million dollar triple A game, but that doesn't mean he can't dislike it
The opposite can be true as well, a game can flop on your expectations but you can still like it. Youre all just fighting tooth and nail to make ‘generic’ mean something it doesnt.
My man, or woman, sorry if I am wrong on pronouns, feel free to correct me.
I genuinely went to your profile out of a ‘who tf is this mf’, and seeing your most recent post, I genuinely hope you arent struggling with anxiety or depression too bad. Those are mean, ugly things that can weigh you down.
I hope life is treating you well, and on the note of posts, the bread you made looks fucking great. Thats like some genuine top bakery looking bread. I would buy the hell out of that if I saw some that good looking.
We can disagree and fight or troll about the game as much as we want, but I dont want to do or say anything that would genuinely make you feel negatively.
So on that note, fook you, starfield great, me right, you wrong.
We can also disagree if you want, but not in a serious way my man. Mental health is no joke. All the love to you. If they ever come out with starfield 2, I’ll gloat. Until then, I’ll let you trash talk my favorite generic space game.
I can agree it feels generic, but I just wanted to express that, to me, it feels like it WAS a good concept, but they didn’t see it through and it crushed my hopes of what I felt it could be. Nothing more my man. Sorry for the hostility in my writing.
Im definitely a little too passionate about things at times and let it attach to my ego and get worked up. I definitely shouldnt
Hey we can both agree we should do better, thats a beautiful thing. It would be great if we could all get along. I want to scrub mine too, but also I want to leave them as a standing point of letting people see that I wasn’t entirely nice, but that you made me think and change my tone.
“characteristic of or relating to a class or group of things; not specific.”
Ship building alone is very specific, there are very little games that let you truly customize the entirety of the layout on your ship. On top of that, the crazy about of realism that goes into that is insane. Everything can affect something else in that. I’m also a huge fan of the procedural planets, like dozens of them, which what super disappointed me was walking for what felt like daaayyyss across a map.
So again, the concept was great, the execution was not.
Well, I’m celebrating mother’s day today, so I wasn’t going to even have my phone out, but since I am pooping let’s talk ‘mechanics’ LMAO.
So you’re pretending now that mechanics aren’t part of a game’s identity? That’s adorable.
Listen, kiddo, game concepts aren’t just the napkin pitch like ‘space adventure with guns.’
That’s like saying a restaurant concept is just ‘we serve food.’ 💀😂
The execution of those ideas, how deep the systems go, how player agency is handled, the SCOPE of what you can do, is the process of a concept.
Mechanics are the embodiment of concept. Otherwise, every shooter is just ‘point and click,’ and every RPG is just ‘talk and fight.’ You have to look at the HOW, not just the what.
Cheers mate, glad you have a perspective on it. Take care!
For sure, ill feed your curiosity. Starfield is expanding to the stars, massive choices on where the story goes based on your responses, the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates. You deal with politics, survival, and attempting to save the galaxy while trying to discover the hidden story. If you call that generic, I feel sorry for you.
Yeah except you didnt say ship building. You didnt say anything about game mechanics here, this is all marketing jargon that can be interpreted in different ways. Maybe go with mechanics if you’re trying to paint uniqueness instead of regurgitating the back of the pamphlet.
How about we stay within the contexts of our reply chains. You are extremely hurt in the butt about all of this so I can only assume you’re taking each criticism of this game as a personal attack. You should chill.
You went out of your way to reply in the middle of the reply chain, the conversation continued, but you failed to continue reading.
Ive already noted I took it personal, but I’m chilling. You’re freaking out even with every question being answered, you still seem agitated and unable to accept an answer. I hope you are okay.
Alright mate, have a great day. We can DM if you wanna talk about it reasonably, but today I will be preoccupied with my wife celebrating mothers day. I hope you and your family enjoy today and stay safe. So if you do DM me and I dont respond, its nothing personal, I’ll get back to it later in the day or tomorrow. Cheers mate, take care.
massive choices on where the story goes based on your responses,
Really? What massive choices do you make? Hunter or emissary? That just changes the last 20 minutes of the game. Before then, you have no major impact on the plot.
the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates
But you don’t. You can’t befriend the pirates, there arent really any strange aliens, and you can’t antagonize most friends.
You deal with politics, survival,
Do you? There’s some minor “deal with this for me” stuff from the factions, but that’s hardly politics.
And survival isn’t an issue in the game at all, even though you can see the scrapped leftovers from it.
attempting to save the galaxy while trying to discover the hidden story.
The “hidden story” is spelled out and telegraphed in the main questline. It’s not a souls like where you piece it together, they literally tell you to your face
Listen mate, agree to disagree. You are getting into all the points as to why it crushed my hopes, as I have said. Each of those aspects was a great concept, as I have overstated, but the concept fell short, my hopes carried the game farther in my mind than the game could go.
Each topic I pointed out was an area of the game that I felt they could have driven more, but they failed to execute. Then it seemed like there was a glimmer of hope as they were pushing for some major fixes like finally adding a vehicle to travel faster on planets, but again, they fell short and here we are going back and forth like school kiddos arguing about if its the coolest game or not.
Its far from it mate, I agree with all of you but you’re all trying to nitpick each aspect rather than reading my very very first post where I said its a great concept, but it crushed my hopes.
Calling something great is an individual perspective. This is all my perspective, this will be my last response in regards to this topic. Do you have a favorite game that you think is a great concept and great execution? Personally, I don’t, unl3ss we go back to gameboy days.
Yeah you can. That’s literally one of the only major choices you can make; destroy them or join them after going undercover and infiltrating their base.
Sounds like an AI generated blurb and very far from reality, especially as you have almost no choice in anything, exactly zero of them feel meaningful in any way, can’t “antagonize anyone” (yay for essential npcs 😒), aren’t saving the galaxy and the “hidden story” is one of the worst “ITS THE MULTIVERSE LOL” stories I’ve seen.
I don’t have a problem with people who like and enjoy the game, I just don’t understand your reason to say the game is something that it actually is not
The game, in my perspective, is exactly what I said it is. You don’t have to understand it brother, just like I don’t understand yours. I do appreciate your perspective though, you’re free to have it.
“Bethesda game in spaaaaaceee” is more than that, you know it, and it was proven when one of the first costume mods on Nexus was the space suit with a force field boob window tyvm.
Coming from a long time fan of Bethesda RPGs They have gotten way too comfortable relying on radiant quests and proc gen content. Those aren’t inherently bad, but the way they were implemented in Starfield was. What’s so fun about landing on a planet that appears the same as another a few light years away and seeing the same fucking cryogenics lab with the same layout, items, lore logs, and enemy placement? Chasing the same bounties for a paltry sum of credits (not that you’ll need them it’s easy to break the economy) or legendary loot that you’ll likely just sell (for credits you won’t use)? There are cool things like ship building that could be further fleshed out but so much of the game ended up undercooked and uninspired (space travel with your ship was a glorified screensaver in a game about space traversal for Christ’s sake).
Yes, the second I realized they were actually doing that with literally copy pasted areas and notes and characters it killed the game for me. I can be reasonable for a dungeon having the same layout but not written content and characters. It invalidates the entire experience.
Your take makes me mad. Not because you are wrong or anything, but because you are entirely right and I don’t want you to be lol! I wanted this game to be cool so badly.
I think if Starfield had come out 10 years ago it would have wowed people and been a classic. But now it just seems dated when you have other games doing RPG better (Cyberpunk 2077, Witcher 3, Baldurs Gate 3) and open world space better (No Mans Sky).
Starfield doesnt do RPG as good as those games, nor does it do open world space as well as No Mans Sky. I’ve heard it described as being as wide as an ocean but as deep as a puddle, and that doesnt seem far off to me.
I really hope Bethesda have paid attention and dont make the same kind of mistakes with Elder Scrolls VI. Big and empty is not the way to go.
Maybe it would have been better received 10 years ago but I don’t know about being beloved like the elder scrolls or fallout games. 10 years ago was Fallout 4 but even in Skyrim era, it’d be great graphics but without the wonderful whimsy
Starfield is too normal. Bethesda games excel when they take the weirdness of the world seriously. Starfield is too serious conceptually. Elder Scrolls, just the concept of everything being canon because of dragon breaks and other weird aedra/daedra/chim/godhead shenanigans lets writers write wild while it still fitting in as serious in universe
They’ve managed to do that well enough with Fallout even though it’s supposed to be alternate reality world. Still wacky even if not as lore interesting as TES
Starfield is too unimaginative of a sci-fi universe so far. It’s too normal and because of that, they can’t write whacky in a way that people buy into and love. So then they end up judging the game by its systems and mechanics and technical merit way more than they do elder scrolls games or fallout.
Also base/ship building is given too much focus for a single player game. These games aren’t pretty enough to be a single player game that gets beloved for base building like Animal Crossing
Great point. I agree that people would likely forgive all of the technical and environmental shortcomings(loading screens and bland environments) if the game had even a slightly interesting story. Anything worth experiencing at all. Unfortunately it fails all 3 of those fronts.
The places where it excels (1st person gameplay compared to other B* games, ship building, and graphics imo) are not enough to make it a game worth experiencing.
It honestly should have had another 2 years in the oven to make the lore and universe more interesting. No way Bethesda wastes another 5-8 years on a sequel with the negative reception Starfield received.
Just based on Wikipedia, many commercial failure video games have a sequel made much later on, or have their IP used in a remake or reimagining. Psychonauts is the one I remember since I like the sequel.
The original psychonauts was a cult classic though that got great reviews.
Starfield is in the opposite boat, it doesnt seem to have been a commercial failure, but fan sentiment is really low with the starfield franchise to the point that the hype around a sequel would be nowhere near what it was for psychonauts 2… But this is all my assumption, difficult to find/trust empirical data on fan interest.
It honestly should have had another 2 years in the oven to make the lore and universe more interesting.
I don’t know, I don’t think it would have changed anything. They might have had an interesting quest or two more, but their writing philosophy of not keeping track of anything and working in isolation would not have made a decent, coherent lore in even 10 extra years, just more unconnected shit with extra tonal dissonance.
Silly example- why are there elevators and LOADING SCREENS in New Atlantis - if you have enough jetpack or just abuse TCL, you can walk around the entirety of New Atlantis, without a single loading screen.
But for some reason Bethesda decided it needed some loading screens for no good reason whatsoever.
My Bethesda rant goes something like this: “they think the ideal video game is when you can treat everything like action figures, make anything happen in any combination just to see it happen, bash em together, pull them apart, make them kiss, make them join every team and do every thing, do whatever you want, and then fuck off because it never meant anything”.
But the aliens were humans who came before/after you because humans made a thing that made them destroy the universe so everything is stuck in a time loop where humans have to… Stop other humans from fielding too many stars or else they figure out how to loop the star field again.
Yes. I enjoy the game. I wasn’t expecting Star Wars, and therefore I was not disappointed. I got a Bethesda style take on Elite Dangerous or Star Citizen, without an always online multiplayer requirement or getting a game still in the alpha stages of development for the last 10 years.
While there are certain elements that I don’t like, they are small issues that mods can easily fix. I cannot do that with Elite or Star Citizen. And unfortunately, this genre of games is incredibly tiny. Like, basically the only other option I haven’t mentioned is EVE Online. No thanks.
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I started playing it again after going back to Elite Dangerous. I’m on an expedition in Elite Dangerous so there is no one around. I’m back in Starfield to try and remember where I left off.
The game isn’t good, but reading how bad it is is a certain entertainment to me, not gonna lie.
Funny thing is that I decided to pirate it around February 2024, after seeing how much people were hating it. “It can’t be that bad, can it?” - my low expectations were disappointed by reality
I really like it, I’ve got over 1000 hours in it i know its got its problems and I understand why people don’t like it, but none of the things it does wrong are that big of a deal to me and I have fun running around doing little quests. It scratches an itch for me so I keep returning to it. Of course I want tons of support for the game, but if nobody made anything more for it I’d probably still put another 1000hrs in.
I am a huge BGS and “game cinema” fan, and Starfield felt so… boring. Both the first bit I played before I dropped it, and YT videos to see what I was missing.
For lack of another explanation, its like all those fun side quests and nooks individual writers went crazy making lost their spark. Even ME Andromeda had more compelling bits.
So I can see modders shying away. Why put all that work into something one has no desire to replay, especially with the alternatives we have these days.
You would have to basically make a whole game and rewrite characters and quests to make it better. But that’s a lot of work for modders especially when they’re not that interested in the game to start with.
The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.
The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….
It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.
There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield.
It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.
And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.
The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.
Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.
But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.
The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.
No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.
Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.
Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.
All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.
I really enjoyed the ship building, but it was extremely limited and unbalanced.
I will say the loading screens didn’t bother me, though.
The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.
I thought the story was weak as hell, to say the least.
Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.
Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.
Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!
Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!
Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!
The only thing is disagree with is the story. I thought it was alright.
It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.
It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.
Well atleast they are trying stuff unlike some other trillion dollar company that keeps on buying studios but still fails the make good new ip (hell! they are struggling to keep halo intact).
Funny how that almost describes several other US companies besides MS. Like Amazon keeps failing at releasing a game and when they do it’s trash. And Meta keeps losing billions in the VR space. Tech bros have no clue how the triple A gaming industry works, since games actually require creativity and you can’t simply hook people with an algorithm.
I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way
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