Voice work as a career is dead. The genie is not going back in the bottle. Games can now have substantially more dialog, so the end product will be better and cheaper for the studios.
I don’t think it’s dead. As it is it is going to evolve, not die.
Primary roles will be acted, that won’t go away. It’s too noticeable when it’s not a real actor when you’re with your pal for 120 hours. Johnny Silverhand or Garrus Vikarian would be jarring not having a real human.
NPCs, however, I worry about. Those random interactions I see contracts changing, where actors will have to give rights to train on their voice, where some key moments may be spoken the the rest is regenerated.
AI isn’t magic, and there are some real pitfalls around it. It can get pretty close, but someone who is paying attention will always notice.
Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
I can’t seem to get into them but I used to love all the theme*s. It feels like each title just plays it too generically and doesn’t innovate on the genre since.
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
I wonder where a union draws its power from in an industry where there are so many people desperate for work right now.
Trade unions make sense because there’s such a shortage of skilled workers in total, much less scabs. How does a union for such a well known legacy game developer sustain itself in an environment where I bet scabs would be in abundance?
Maybe for Bethesda specifically, there’s also a shortage of skilled work? I mean, they often hire modders and Creation Engine STILL uses flash (Starfield’s menus are .swf files),
I don’t know about the details, but I found that out while browsing the menu mods, as the Undelayed Menus, which removes the pointless delay in opening and closing of menus, comes with a bunch of .swf and that was when I thought to myself “You have to be fucking kidding”
Yea, they probably have that one guy still there from the days creation engine was made that is required to be on staff for any future games to fix whatever archaic code they break. Get him on board with the union and Bethesda is probably held by the short hairs to do whatever they say.
I got the first game a month ago and binged it in three sessions. It was a fantastic experience, and I rate the game highly. However, I wish the decisions you made had a more significant impact on the story. I understand that maintaining a great narrative can make this challenging, but I hope part 2 can expand on that aspect. From what I’ve heard, it sounds like it might offer more flexibility in choices. Regardless, I’ll probably enjoy it either way.
Dude just destroyed his indie rep in one fell move. Regardless of what you feel of the situation, noone wants to “talk shop” with the guy known for stealing ideas
That selling to the next buyer who throws money at you obviously leads to risks of getting shutdown. People don’t want or care about long term sustainability and cry when business daddy decides that record profits this year don’t match up with imaginary made up profit growth and hence declare this as a failure.
Edit: “Making good, profitable games ‘will no longer keep you safe’” But only if you sold your soul for a bunch of retirement money from Bethesda or whoever else. If you are so keen on that sweet retirement exit then your studio was doomed the moment somebody offered the founders to a buyout. I am baffled at how people are missing this obvious conclusion.
That selling to the next buyer who throws money at you obviously leads to risks of getting shutdown. People don’t want or care about long term sustainability and cry when business daddy decides that record profits this year don’t match up with imaginary made up profit growth and hence declare this as a failure.
Edit: “Making good, profitable games ‘will no longer keep you safe’” But only if you sold your soul for a bunch of retirement money from Bethesda or whoever else. If you are so keen on that sweet retirement exit then your studio was doomed the moment somebody offered the founders to a buyout. I am baffled at how people are missing this obvious conclusion.
I said what I said. That’s just the thing: I don’t want them dead anymore. I want them deprived of power, deprived of agency, and forced to watch the world they ruined actually repaired. Alive.
I’m on PC and I haven’t noticed anything changed. Literally. I don’t notice any bugs nor have I noticed a sudden improvement of my graphics. It seems to me that the 15gb that Steam downloaded, was just full of 0’s and don’t do anything.
Edit: Nevermind, apparently the new quests and items are part of the update, so in that case I have definitely noticed something lol.
pcgamer.com
Ważne