nitter.net

lambalicious, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

So they apologize for being caught, not for wrecking stuff, as usual.

Trihilis,

It’s worse. They’re not even apologizing for their actions but the “confusion and angst”.

It’s kind of like saying “we’re sorry you feel that way” and are somehow misunderstanding what they’re trying to do. They might as well have said, sorry dumbasses but it’s going to happen regardless. Perhaps in some watered down form, perhaps not this/next year, but it will happen.

Shush,

Remember Blizzard when they released Warcraft 3 Reforged? “We’re sorry you didn’t get the experienced you thought you deserved”. Gold mine, that one. It wasn’t phrased like that exactly but that was what they meant.

buru5, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@buru5@lemmy.world avatar

The apology seems insincere, as they always do; however, a company bending to consumer feedback in this manner is a good thing (if they actually make meaningful changes).

style99, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@style99@kbin.social avatar

That was not an apology. That was them calling us stupid.

Thann, (edited )
@Thann@lemmy.ml avatar

Were sorry youre so stupid

Chainweasel,

“what, you guys don’t have phones?”

AnUnusualRelic, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@AnUnusualRelic@lemmy.world avatar

"We thought you were locked in and realised you may not be. We might have to rethink our evil master plans "

Chailles, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@Chailles@lemmy.world avatar

It took them a week to make a tweet saying basically nothing?

sebinspace,

You should see how long ECS and the Jobs system has been in development.

SirEDCaLot, (edited ) do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

This is bullshit. There is no confusion. Their new policy was very clear and easy to understand. If the word confusion applied at all, it would be to how/why Unity is doing such a brain dead move that alienates their entire user base. This is a weasel word announcement that doesn’t say what it should, namely ‘we fucked up and we’re sorry’.

zepheriths,

My god, they’re becoming alien ants

Beemoe,

And just like, the movies, we play out our last scene.

CountVon,
@CountVon@sh.itjust.works avatar

The Unity execs thought they were being smooth criminals, instead they came in too rough and got busted.

SirEDCaLot,

Stupid voice typing… fixed :{

detalferous,

“we’re sorry for how you reacted”

Appalling

cjsolx,

Brain dead is such an understatement too. They lost everyone’s trust, and I’m not sure there’s anything they can say to regain it. They’re gonna try something like this again at some point, and I don’t think anyone should give them the opportunity. They deserve to go under.

SirEDCaLot,

Trust is hard to build and easy to break and even harder to rebuild.

To truly rebuild trust, they’d need to commit to never doing this again. That would mean 1. a change to the legal TOS that a developer who licenses for a project at a certain pricing level may remain at that price level for that project / that generation of Unity for as long as they wish, 2. a public commitment to never require per-install pricing, and ideally 3. the resignation of whoever came up with this brain dead idea.

Uranium3006,
@Uranium3006@kbin.social avatar

Indeed, only a legal guarantee would satisfy me. Put it in writing in all the contracts that unity is not allowed to charge per install and then we can talk

uranibaba,

doesn’t say what it should, namely ‘we fucked up and we’re sorry’.

I don’t think they fucked up in the way you mean (from their point of view). Their mistake was not getting away with the change, their “apology” sounds to me like they are going to reword their new policy but ultimately still have it do somewhat the same thing.

IMO they should never had done this in the first place and should now say “we are sorry, our mistake, it won’t happen again”.

SirEDCaLot,

Yeah, this 100%.

To truly restore trust, it should be ‘we’re sorry, our mistake, it won’t happen again, our new TOS will guarantee the right to remain at a current license price structure for a given generation of the engine, we hereby promise to never ever require per-install pricing, and the person responsible for this change is no longer with the company’.

JokeDeity, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

They’ve already sealed their fate. Only a fool would start making a new project in Unity going forward.

LiveLM, (edited ) do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

*wE hAvE hEArD yOu, wE aRe lIsTEnInG"
Like fuck you are, damn vultures. Outta here with this generic ass PR apology

amio, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

"Angst". Quite a choice of words.

CaptObvious,

Isn’t it? Like the entire industry is composed of teenagers without enough life experience to see the big picture.

But then, did anyone expect Unity not to be tone deaf?

amio,

That was my first impression. I suppose it could be an honest mistake (especially since they apparently fired all the PR people a while back, too, heh) but it doesn't look great.

Elderos,

Must be AI-written.

ObviouslyNotBanana, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@ObviouslyNotBanana@lemmy.world avatar

Now everyone is going to trust them.

CaptObvious,

Of course. The emergency damage control PR firm said so.

ObviouslyNotBanana,
@ObviouslyNotBanana@lemmy.world avatar

The advice was practically free!

Zellith, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

John Riccitiello is trying to get another Worst Company In America award for his mantlepiece.

Jaysyn, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@Jaysyn@kbin.social avatar

they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy

This is basically victim blaming & the old Unity license was fine because it allowed you to create console ports. Godot still isn't a valid solution for consoles.

contracode,

Why isn't Godot a solution for consoles? Is it not implemented yet? Just curious. I'm starting to read about Godot given the debacle that Unity's management caused. It's been great advertising for Godot.

nanashi,

There’s no official implementation for console. I think there’s a third party extension(?) in the works to allow godot to work with console though

linearchaos,
@linearchaos@lemmy.world avatar

docs.godotengine.org/en/stable/…/consoles.html

They’re not licensed, and they don’t even have templates for anything but steam deck.

Unity has the cash and manpower to jump through those hoops and keep them up to date.

Jaysyn, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@Jaysyn@kbin.social avatar

Fuck off & die, Unity.

Deestan, do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.

While we were very reasonable, we understand that you just didn’t get it, which made you sad. We understand it feels bad to be sad. To remedy this, we will try again using different words.

danielbln, (edited )

Yep. What they should have written:

“We recognize that our recent runtime fee policy announcement wasn’t well-received. We genuinely apologize for the oversight and any confusion or concern it caused. Your feedback is invaluable to us. We are actively discussing the policy with our teams and the community and will be revising it based on your inputs. Please bear with us as we work through this, and expect an update soon.”

PR is hard, let’s go shopping!

Deestan,

Yep, that has a better tone. There’s a limit to how good a statement you can make when at the core you really plan to do enshittification one way or another, but they could have thrown in a smidgeon of accepting blame also. E.g. “We were unable to provide clear and unambiguous answers to questions that came up” costs them nothing.

sirico, (edited ) do games w Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy.
@sirico@feddit.uk avatar

“confusion” no confusion here chum don’t gaslight us enjoy your new shareprices sure your CEO is loving their successful dump

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