I enjoy the convenience of digital games. I don’t like having to figure out which case my kids put a game in because they sure as shit don’t put them back in the right one.
More like level 3 bandits appearing out of the woods and smugly threatening to mug me when I have armor made by a dwarven hellsmith and am holding the sword of Dragon Agony.
The bandit looks at me and thinks “Yeah. This guy is going to get it.” as he brings up his rusty shiv.
Another stupid form of this is when they level up with you. The bandits sudddenly have armor made of daedra foreskins wielding flaming dragon bone swords and are level 9 gazillion.
Both ruin the immersion but it’s easier for me to justify bandits being fucked in the head than it is justifying them having turbo rare shit all of a sudden.
Seriously? Maybe it’s just cuz I was a poor kid who had to play the same games a shit ton but I went through at least 5 different disks in my time that I can think of just from playing them too hard.
Something closer to to 50 for disks that were scratched from other shit, though that’ll include music CDs and DVDs too
The only disk that I ever had get destroyed because of my own incompetence. Was a copy of the first season of Stargate SG one, it was actually the first disc of that season. And what happened was I left it outside of its case, in an area that allowed the sun to go across it every single day for about a month and a half.
It discolored the disk, and also made it unplayable , had to buy a new one.
That was fully on me.
Many of my games that I played in the late 90s and early 2000s I would play over and over and over and over again, never scratched them.
I feel like the only kid on the block that didn’t have trouble with the water temple.
What ruined my life in OOT was Shigeru trolling and vaguely hinting that the rumors of a triforce you can obtain in the game actually existing so I wasted years looking for it.
The thing that most people struggle with in the water temple is finding one of the keys. There's one key that requires you to step on an elevator but get off of it before it moves which reveals a hidden area underneath the elevator. Anyone familiar with the Soulsborne series of games will always know to check under an elevator, but of course Ocarina of Time came out way before that.
If it never occurs to you to check under the elevator, you'll get stuck and wander around for hours trying to find the last key you need which is why, I think, most people hate it.
It shows you the passage too. Albeit for maybe one second, which was just not terribly smart design. But it does show you or mention it somewhere - a lot of OoT is like that.
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