Necktie makes him feel a bit… sad and pathetic. And I usually have no problem with neckties! It’s just the way it looks on this particular duck… team bow tie all the way.
Also, is he plumper on the bow tie side? The models definitely look different so this might not actually be a fair comparison. Plump duck might look good with a necktie. But the picture you gave us on the left… well…
With THAT hat? Definitely a bowtie. It’s a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.
I think the only problem with the necktie is that it looks like a flat texture. If given some volume it’d work really well. As for witch to use i’d prefer the necktie since it it doesn’t leave the torso like a blank canvas;
Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more “put togheter” than it’s surrounding helps break with the ambient.
(Its been a while since i played portal, so my memory it’s a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)
With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.
Why not both and add a few more. Make the game randomize which attire the duck has from a limited pool of costumes and force a change maybe as often as after every save/load/level.
Totally unnecessary but silly feature. If there is any mention of the duck in the environment/narration you can add jokes about ducks being indecisive.
My solution to this is to buy at a price I think the game is worth for me, and if I overpay, I think of it as supporting the developer to make more like it.
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