I feel like the combat wasn’t necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don’t know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don’t think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.
Even though this sounds like a lot of complaining, I don’t think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don’t think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.
Help! I have a choice to make between Hades, Psychonauts 2, and Doom Eternal. What do you guys think? I’m more of a casual gamer but enjoy a bit of challenge (I liked doom 2016 a lot, but I was told eternal is harder).
Hades would be my choice if you’re looking to be challenged. Give it a few tries on normal difficulty, and if you’re getting your ass kicked it has a great casual friendly accessibility option to turn on a slowly scaling damage reduction that will eventually tune the game to your skill level. You can turn it off at any time, and there are no penalties for using it.
Psychonauts 2 is also a solid choice. Overall it was an excellent sequel and definitely worth playing, but if you’re looking for a challenge look elsewhere. It’s a casual platformer through and through. It’s still a great game in it’s own right, though IMO it doesn’t take as many risks as the original Psychonauts and didn’t quite hit the same emotional highs.
WoW classic season of discovery! It’s my first time playing classic and I’ve been having a lot of fun. Just hit 25 the other day and starting world PVP, so much fun at these low levels.
It’s a great game but that’s indeed one big issue of the game. Most of the game is pretty lenient when it comes to difficulty, but there are a few bosses that come with pretty enormous difficulty spikes. I’d recommend looking up how to power-level when you reach those sections.
Coaltown needs more commuters, that smog isnt going to make itself. Agrarville needs more land for crops, which sucks for all of the residents who i think i’ll drop a natural disaster on top of. Industopia needs more cashflow for a harbor, and the city planning advisor will never shut up about adding more rail and road connections.
Doom/Skyrim solo, CSD3/Spiral Knights/CoDBO3 in coop
Pretty sad that BO3 is in a buggy state that will make the game stutter or worst case murder your FPS. Also wished the Zombies DLC would get cheaper after almost 10 years.
Playing SCUM with old friends and having a blast. Game is beautiful, enjoying base building, killing zombies, exploring the map, and fighting for loot.
It’s really messing up my sleep schedule (and adult responsibilities) though.
I’ve been playing the original Doom for the first time over the last few days, and just beat it today. It was really good and I can see why it was such a big deal at the time. It was a significant improvement over Wolfenstein 3D in every way, not just technically, but also in terms of level design and story.
Ive been playing this non-stop. Why? Im not sure. But theres something just so satisfying about tearing down a spaceship in 0 gravity. Wish it had a VR option, would seriously consider investing in a VR headset to play it that way.
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