Honestly, as long as the collision lets you walk over it smoothly without getting caught in the gap between the terrain and the object, I think this is fine. Having it flush or overlapping would probably lead to z-fighting or other weird collision bugs.
I’m excited to see it. Your inspiration games are great (anything that says similar to Outer Wilds is going on the wishlist, basically), and I’m looking forward to your narrative. I haven’t played the demo yet and was going to go in blind.
Cheers man, hope it is okay for your work life balance soon enough.
That does bring back memories. Painful memories. Rented that game back in the day. Then, I spent an entire day at a friend’s pool trying to keep my hand above water because young me thought the water was bad for the wound. Swam the entire day like I had a question nobody would let me ask.
I think No Man’s Sky was my first brush with it. In that game the feature is entirely necessary, especially when starting out on survival, but that was ground zero for me.
I could be completely wrong, but I think one of the first anomaly detection games was called “I’m on observation duty” which came out in 2018, but didn’t really get popular until late 2021 (when the fourth game in the series same out), about the same time “The exit 8” released funny enough.
That game is a little different where the player flips around security cameras and reports anomalies as they come up, but I think exit 8 was the first anomaly detection games that is “looping” and you have to decide whether to go forward or back depending on if there’s an anomaly
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