Did the same thing with Dean, he’s tricky to check all the boxes for. I remember going through his final dialogue tree over and over to find a way, but no dice.
It sucks because I was wanting to spare all 3 and I thought i had it with him. After chasing him backstage I ended up going to check the wiki to see if I missed a tree option but was bummed to find out I hadn’t
What still gives me PTSD is Shadow Of The Beast 2. I was utterly clueless on how to beat that game as a child, and as an adult I can literally watch someone beat it, know what to do, and still fuck it up.
I played Nethack. I was overwhelmed by my anxiety and depression. I realised I was not good at video games. So I quit playing Nethack and swore to get good at video games before returning. Been, what, at least 15 years? I’ve gotten better I guess. Should I return? Soon, maybe.
(Seriously, though, roguelikes are still a genre I struggle with, so I do need practice!)
It isn’t just a reskin, there are a lot of differences. One of the biggest is there is no run in Doki Doki. That makes the experience extremely different from the running and jumping action of Mario.
The argument that it’s not a real Mario game is a bit silly really. There are long standing pieces of Mario lore that came from Mario 2. Luigi being taller and more slim, Peach being able to float, shy guys came from Mario 2 and they are a staple enemy in certain other games and Yoshi games.
Was ET actually difficult or just unclear how to progress? I swear I finished it when I was a kid but the amount of games I’ve finished in my life is extremely tiny, if things get too hard I just go play something else for awhile (looking at every stealth mission shoehorned into non stealth game). So maybe I just misremembered finishing it but I sure played it a lot before I got an NES.
After reading a walkthrough I’m confident I beat at least one round of the game, heh, maybe I misinterpreted that for the game ending screen (he gets on the spaceship at the end of the round for those that don’t know)… If there’re no pits in the first round I believe I made it further than that at because I remember them well.
Though with my memory these days I’m happy when I leave work with everything I intended to so not saying it’s completely accurate I mostly just remember ET getting on a ship.
Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.
I hate hard games nowadays, but when I was a kid I had a high tolerance for them because that’s pretty much all there was. I have a fondness for the Ghosts 'n Goblins series because it was part of my childhood, but I wouldn’t give it the time of day if they came out now.
Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn’t have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn’t get that far.
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