It’s kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly
On a more accessible side Hades does a good job increasing in intensity as things get more chaotic
Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!
Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.
I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you’re near a hostile mob.
The games where the music is just a combination of things based on what’s going on, however, are fucking dope as hell. It’s not something I see (er… Hear) all that often though which is disappointing.
It’s awesome when you notice that you can affect the music that’s playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just “the music is this now because you’re fighting.”
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