lemmy.world

MarcomachtKuchen, do games w Random Screenshots of my Games #12 - POOLS

I’ve played the demo and it was terrifying.

Are you sure there is no monster? I could swear there was a launch trailer with a monster in it

fsxylo, do games w Based on true events

Oh this is a simple mechanic, should take a couple hours to implement!

1 week of battling the code architecture and debugging data flow later

Do I actually enjoy game dev? I guess so…

AkatsukiLevi,
@AkatsukiLevi@lemmy.world avatar

“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”

PunchingWood, do games w Based on true events

A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.

dom,

I downloaded unreal, opened it, got overwhelmed and un-installed it.

Pretty happy with godot so far

cyborganism, (edited ) do games w Random Screenshots of my Games #12 - POOLS

That looks freaking amazing. I’ll have to try it out.

Edit: Tried the demo. It’s damn impressive. But it seems you’re not alone. I saw a ladder getting pulled into a hole high up in the wall.

CaptDust, (edited )

You’re absolutely not alone. Someone just pointed at me from the depths of a pool. Actual creeps down my back, something I haven’t felt since silent hill 2

Edit- finished it in about 3 hours. Top notch sound design, high quality visuals, interesting and unsettling levels… it’s everything you expect. Chapter 1, 2, 5 get seriously high marks from me. Someone described it as a museum game though, and yeah - kind of is. Overall held my attention, I took lots of screenshots, and it made me feel something. Good game.

Valmond, do games w Based on true events

Looks more like you’re pancaking.

JackGreenEarth, do games w Random Screenshots of my Games #12 - POOLS
@JackGreenEarth@lemm.ee avatar

That just sounds peaceful to me, and I’m not usually one for horror.

cobysev,
@cobysev@lemmy.world avatar

I love liminal spaces. I usually experience a sort of warm, soft comfort from them. Probably from exploring my dad’s empty office building back when I was a kid. He and his secretary were the only employees, so there were tons of empty, poorly lit rooms and hallways.

But the longer I played this game, the more dread started to creep over me. Probably because I have a mild fear of deep waters, and you can’t see anything in these waters unless you’re standing right over them.

thejoker954,

Same for me, except it was wandering around my grandmothers office building on the weekends.

CaptDust, (edited ) do games w Random Screenshots of my Games #12 - POOLS

Wonderful water shader and lighting. They’re definitely capturing the vibe.

cobysev,
@cobysev@lemmy.world avatar

I cranked my video settings to the max to really get into this unsettling game. It’s super immersive with surround sound headphones, too.

thejoker954, do games w Random Screenshots of my Games #12 - POOLS

I saw this game a while back and was impressed. But I wanted it in VR.

And now it’s finally getting it! Im so damn excited.

ytsedude, do games w Random Screenshots of my Games #12 - POOLS

That’s really cool!

moon, do games w Based on true events

Hey you actually made something and should be really proud of that

timo_timboo_,

Yeah, actually starting and going through with it is half the work

Fredselfish, do games w Based on true events
@Fredselfish@lemmy.world avatar

This design is fixable. Just create a crust all around and that should work.

AI_toothbrush, do games w Based on true events

Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.

x4740N, do games w Based on true events

But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts

qjkxbmwvz,

For a while I thought the Google AI result had a pretty logical, well thought out, practical solution — use glue.

AnarchistArtificer,

Do you apply toppings right to the edge? I’ve never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it’s because the crust rises up to act like a boundary that encloses a big lake of cheese.

wizardbeard, do games w Based on true events
@wizardbeard@lemmy.dbzer0.com avatar

Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.

The only real solution is experience. Beyond that: Learn to treat your “amazing game ideas” like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.


All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan’s long running amatuer game dev threads: just like make game.

Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn’t meet what you hoped, even one that’s objectively shit, is monumental progress.

Now toss it up on itch.io or whatever storefront and start on your next attempt.

imPastaSyndrome,

It’s quickly becoming Dad just by finishing the project and releasing it. You’re further than some AAA devs

Gradually_Adjusting, do games w Based on true events
@Gradually_Adjusting@lemmy.world avatar

Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

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