I remember playing them as crazy as a kid, the first had a extremely 90s UI, and the mini map was just a normal map scanned in and then zoomed and scrolled as you drove around.
The second one had better maps, but still weird bugs, you could drive up the side of a building and accellerate, when on the roof you would drive out in the air and just park floating next to the building.
It could be, maybe, just maybe, and here me out here, that the comic is not the absolute, actual depiction of one’s day to the second, just a generalism to get through the point. Which can be done through not too dense heads which are able to do a bit of imagination and not taking a comic literally. Geez.
A Steam Deck helps! I can lay in bed after the kid is asleep and knock out a half hour/hour session before sleep. Let’s not talk about the advisability of using devices in bed…
Xcom: Enemy Within, Long War mod. Firaxis made a masterpiece of a series with Xcom and Xcom 2, and I’m finally delving into the Long War mod made by Pavonis Interactive, and it just adds so much refinement to the game.
And I’m working on finally getting save scumming out of my system, once and for all lol. Its long past time I stopped being a scrub and got good.
It’s a great game but that’s indeed one big issue of the game. Most of the game is pretty lenient when it comes to difficulty, but there are a few bosses that come with pretty enormous difficulty spikes. I’d recommend looking up how to power-level when you reach those sections.
Kerbal Space Program 2. The new For Science! update finally made the game fun and performant! And because I suck at the game, I needed to send 4 rescue missions to return Valentina from the Mun.
Base game, not including mods? It’s comparable, especially if you didn’t like career mode and preferred science mode. I can see where they’re going and I really like it personally.
However, if you also include mods, and you kinda have to… the sheer quality and amount of mods that really elevate ksp1 is going to make the answer to this question “no” until it has been out for years. You simply cannot compete with a decade of overhauls, dlc sized expansion mods, and visual upgrades.
The only mod I used in KSP1 was the Engineer Redux(?) mod, but I uninstalled it when advanced orbital info was added to the base game. The science mode couldn’t keep me motivated after finishing the tech tree with a research lab on minmus, and the career mode eventually gets too easy and too hard at the same time. I find KSP2’s exploration mode to be a perfect balance of the two, so I’m having a blast!
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Aktywne