lemmy.world

orphiebaby, (edited ) do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.
@orphiebaby@lemmy.world avatar

I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.

If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.

rahmad, (edited )

I love this sentiment, and it can be true, but it also creates this idea that ‘heart’ alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.

It doesn’t always correlate. I would argue if often doesn’t correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.

I’m not saying heart is a bad thing. It’s a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.

Success is not a recipe, and if it was, everybody would be doing it…

orphiebaby, (edited )
@orphiebaby@lemmy.world avatar

I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^

Buddahriffic,

I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.

Sir_Simon_Spamalot, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

This game is so hyped. How good is it really?

Dremor,
@Dremor@lemmy.world avatar

2 hours in. It is quite good. I have no regrets buying it.

Clipboards,
@Clipboards@lemmy.world avatar

1hr and some change in. I’m loving it so far

rolaulten,

Honestly? It’s enjoyable. Some of its predictable, some of the dialogue is brilliant, and sometimes the combat is a slog (or just not balanced well - especially early on when you don’t have a lot of options). I do wish it had branching dialogue options but that’s just me. Oh and the art is top notch.

Penta,

22 hours in. Still really fun. Don’t expect anything groundbreaking in terms of story though.

Skyler,
@Skyler@kbin.social avatar

I just finished it yesterday. Verdict? Super fun, gameplay is great, looks beautiful, has a retro vibe. The story... is okay.

curiousaur,

It would have been a lot better with 3d graphics and cutscenes, and a full voice acted cast of NPCs. That’s basically the baseline now.

AgentGrimstone,

8 hours in, it’s pretty good. I think it’s one of those games that just came out at the right time.

TowerofPimps, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.
@TowerofPimps@lemmy.world avatar

Good for them

sigmaklimgrindset, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

So happy to hear this! I bought it on release and finished it yesterday. Then I went back and bought the soundtrack.

Loved the main characters, and loved that it knew exactly how long it needed to be without making it a grindfest. Reminds me very much of my time with Chrono Trigger.

zaemz,
@zaemz@lemmy.world avatar

I’ve been watching some streams of it and Chrono Trigger was absolutely what came to mind for me. The art is gorgeous and the music is awesome too. Game’s got good vibes for sure.

rolaulten,

I’m playing through it, and my house mate described it as a love letter to Chrono Trigger.

Also it’s gorgeous. Play it just for the eye candy if nothing else.

ABCDE,

How long did it take you?

sigmaklimgrindset,

I did a semi-completionist run (without a guide) and it took me about 38h start to finish! I played it on my school/work commutes and sank some evenings into it, the game is pretty generous with save points.

If you have a Switch or a Steam deck, I would highly recommend getting it on there, the game really lends itself to portability and has natural stop points that reminds me of how DS/3DS games were structured back in the day

Skyler, (edited )
@Skyler@kbin.social avatar

I finished it yesterday as well! Lots of things I loved about this. For me, third act kind of fell on its face a little bit, but that wasn't enough to put me off, I still really enjoyed it.

sigmaklimgrindset,

Yeah I kind of agree with you there, the villain’s motivations were pretty weak imo. But the rest of the game was so charming that I really didn’t mind that much. It was the perfect breather to play in between Baldur’s Gate and Starfield for me.

I definitely have some nostalgia bias, don’t get me wrong, people that didn’t live through the Gameboy/DS/PSP era of RPGs might not be as forgiving. But it really made me miss the days of sitting on the train or the bus playing my DS on the way to school haha. Mobile gaming just doesn’t have the same feeling for me.

Skyler, (edited )
@Skyler@kbin.social avatar

Yeah, I got the sense they had to cut some of the story out late in development to make a deadline or something. I dunno.

But it's hard to get very specific what I mean without giving away a boatload of spoilers.

Sunforged, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

Game looks really good. I was hyped to play Super Mario RPG with my kids but might put that off to play this instead.

lutillian,
@lutillian@sh.itjust.works avatar

It takes a lot of inspiration from Super Mario RPG, especially in the battle system. Using a lot of the abilities just feels so satisfying.

gowan, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.
@gowan@reddthat.com avatar

It’s “free” on ps plus at the highest tier. That likely helped

Itsamelemmy,

Mid tier. I only have extra and got it.

fushuan,

Wouldn’t that hurt instead of help? Those players usually will not buy the game and won’t be counted as sales.

radiated, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

You gotta love seeing indie studios doing good.

LameName3000, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

The game is available on both Game Pass and PS Plus and still manages to reach those numbers. That’s impressive.

Thebazilly, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

I will pick it up eventually, but I’ve got too many games to play already!

clovernorth, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

I’m about 8 hours into this game and it’s so refreshing.

quylaa, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

Good, this game is great and Sabotage did an amazing job! They deserve the success, and I’m happy that so many people are playing it.

fckreddit, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

They definitely deserve it. The game is awesome.

newthrowaway20, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

Starts out a little slow for my modern tastes, but I’ve been enjoying the game. Glad I picked it up. But I previously picked up The Messenger so I planned to pick up their next game for sure.

echoplex21, do games w The Weekly 'What are you playing?' Discussion - 04-09-2023

Started Starfield of course and have been really enjoying it. I love the RPG elements already and it’s been a long time since I really catered a character to my liking rather than just taking the default. It’s giving me the same awe I had when I first played Mass Effect over 15 years ago (though I’m not sure if anything can beat that experience especially when you go to the Citadel). Action is fun and I like the three different POVs you can pick. Only complaint is the HDR seems a bit off where things look a bit greyish especially in the opening period.

Outside of Starfield, I’ve been playing Limbo again seeing it on GamePass. Never finished it when I was playing it on Android so finally going to give a chance to it now.

drmoose, do games w The Weekly 'What are you playing?' Discussion - 04-09-2023

I have no access to Starfield (I only have ps5 and steamdeck) so I’m back to No Man’s Sky once again!
This game just gets better for free and I can honestly play it every weekend. It’s a masterpiece in my opinion and while I’m sad I don’t have access to Starfield I’m in no rush for another space adventure just yet.

random_character_a,
@random_character_a@lemmy.world avatar

I thought Starfield played “fine” on steamdeck.

drmoose,

I’ve heard it’s 30fps with dips in bigger areas but tbh I want to enjoy it on a big screen as the environments look absolutely beautiful. I might get a PC at some point or an xbox so I’d rather wait.

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