That thing the Dragon Priestess gives you to fight Bayle. Supposed to “greatly” increase your damage negation. It adds a flat 15 to it. Which is nothing lol
I remember when I first played Fallout 3 and I had never played a game where you can pick up everything (nor a game where things in the inventory had weight). When I first saw that “overincumbered” message, I was like “Is this a status effect? What does it mean?” Then my friend asked me if I picked up everything I found and, when I said yes, was like, “Well there’s your problem!”
The worst part is when they DO have a weight. I’ll drop a decent weapon or shield in exchange for that 300th medpack. Never know when you’ll come across a boss enemy that I have built my character very poorly against and just decimates me. Which never happens. But it could. Gotta be prepared.
I actually prefer when stuff like medicine and ammo has weight because it forces you to make more decisions. I know that’s a controversial take, but there it is!
I can go with that. With one exception, bullet sponge enemies. If I headshot a guy without a helmet, he needs to die. I don’t care what the level difference is. If bullets just do a set amount of damage, and it starts taking a full magazine from a rifle in the head to kill someone, then I better be getting PLENTY of ammo and it better not weigh a damned thing.
I don’t like bullet sponges either, so amen to that. I like it when things are lethal in general, so it’s quick to kill things if you do it well, but they can also kill you very quickly if you aren’t careful. If you can’t tell already I like games like the S.T.A.L.K.E.R series. 😄
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Aktywne