You’ve got The Secret World on there already, but worth mentioning they did a remake: Secret World Legends. Whole ton of QoL changes, combat was revamped, but otherwise the same game.
Suuuuuper niche game, but if it happens to be your niche it’ll become one of your all time favorites.
It’s not clear exactly why Hanzo has such a bad reputation, but it probably has to do with the fact that he’s a character who requires a highly skilled player to really be effective. Unlike other characters, Hanzo tends to work best as a lone wolf, so there’s often the perception that he’s not really contributing to the team’s composition as a whole. This becomes particularly irksome when a team has a hole in its composition that so desperately needs to be filled, but that last person on the team decides to go for Hanzo instead
Article here. I don’t play overwatch, so I didn’t get it.
A Hanzo Main is an insult Overwatch players throw around when one of their teammates exclusively plays the archer — Hanzo Shimada — regardless of the situation or how they’re playing.
Diehard fans of the archer will select him even when he’s clearly a poor choice, and refuse to switch characters if they’re struggling to find their mark and everyone else on their team is begging them to switch. To make matters worse, the most toxic Hanzo Mains are notorious for blaming their team for losing a game, even when it was clearly their unwillingness to cooperate that led to defeat.
Your explanation is actually good, the first article the other guy linked is trying so hard to justify bad hanzo players it’s funny.
Overwatch literally pings every time someone kills another, hanzo is a sniper, if he is good EVERYONE IN THE MATCH will notice. Good Hanzo players don’t play away from their teams, their range compared to Widow is low and they don’t have great disengage skills, they need their team to peel for them. A lone hanzo is a dead hanzo 90% of the time
Appropriate actually. Hanzo main is essentially saying someone thinks they're the protagonist, as they believe they'll single handedly wipe the other team on a flank. That describes someone who steals your pencil. Smart kid.
Gonna add SOMA into the mix. That game was intensely Lovecraftian. Hopelessness of man, hyper powerful monsters that cannot be killed, psychological terror, body horror, great shit.
The world of Warcraft Legion expansion had a pretty neat rogue hideout. Flash your members coin to a shop owner and he opened the hidden passageway to our subterranean lair. Luckily when khadgar ripped up the entire city and teleported it to a new floating home in the sky he brought the basement too.
I enjoy how all of the thieves guilds in ESO are these gigantic caves directly under every city. If ES6 doesn’t have multiple cities destroyed by thieves guild sink holes I’m going be upset.
The LEGO games were better when they didn’t have any dialog. They had to be way more creative in their storytelling. I tried playing some of the newer ones and hearing actual dialog just seemed wrong.
The game is full of npcs that talk. With speech bubbles and all. The entire game design has changed, and mumble mode won’t recover that.
Also the gameplay itself is non-existent. I bought the new game expecting it to be similar to those of my childhood, they have nothing in common, only the name.
I didn’t have many PC games to compare to but I did like it a lot. I love how you could interact with the maps, building things, using the Force, etc… Also how varies the maps were. I have quite good spacial memory so I would remember the journey through the whole map afterwards.
HL3 and TES VI will never release. Those are pipe dreams. I’m going with GTA VI, because I think Take Two Interactive disclosed in their Form 10-K that they had a major IP releasing at the end of calendar 2024. For context, the SEC really doesn’t like it when firms fuck around on those forms.
We more or less got HL3 in Half Life: Alyx. People can deride it for "not being a real Half Life game" because they personally don't like VR or something, but it's pretty much HL3
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