I guess I have the fact that I wasnt alive for that ‘era’ of gaming, so its maybe a bit more fascinating to me to see a more utilitarian design over what we get now.
I dislike the move in PCs and consoles where everything has RGB (you’ll see it everywhere on SBC retro handhelds), or just looks garish. To me this boxy-box just looks BEAUTIFUL. Gray/beige hardware wins me over every time
Similar to how the NES was made to look like a VCR, the PlayStation was made to look right at home as part of a fancy 90s home hi-fi setup. Functional/industrial grey was the aesthetic du jour, and gave it a look that said this isn’t just a toy; it’s the future of home entertainment.
Yeah, to me, the PlayStation might seriously be one of the ugliest major home consoles of all time (beaten out by the PSOne which looks like a cheap toy). And this isn’t even a generational thing: a grey N64 and Sega Saturn stand head-and-shoulders above the PlayStation in terms of looks. Cool how compact it was, at least.
I dunno. I think you just prefer rounded aesthetics. IMO the Saturn just looks like an oversized CD player. Boring and no personality. The little ridges and whatnot on the PlayStation were just plain neat to me , and I greatly prefer boxy to rounded. It’s why the PS One was such a disappointment by comparison.
As someone that was a late teenager during the run of Infinity Engine games, and then witnessed the subsequent consolization and decline of CRPGs… seeing Baldur’s Gate as a CRPG again and having it be a marquee AAA-caliber release is kinda mind-blowing.
The 2000s were a mistake, and so much of modern indie development is about undoing those mistakes. “Boomer” shooters, immersive sims, CRPGs, point and click adventures? All back on the menu, baby.
There’ve been fantastic CRPGs in the last handful of years. Off the top of my head: Divinity Original Sin 2 (2017), PoE/PoE2(2015/2018), Tyranny(2016), Torment: Tides of Numenera(2017), Pathfinder Kingmaker/WotR(2018/2021), and Disco Elysium^1^ (2019).
There’s definitely been a comeback, I feel like I’ve been eating good on that side for a while now.
^1^Play this game if you haven’t. It’s so fucking good
I’ve only played a few games so far so I haven’t had any issues with other players. Is there really no Betrayal booting? I’ve run into that so many times in MCC Multiplayer it feels like it should be essential at this point
Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.
I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).
As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.
On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.
I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.
For anyone wanting to relive the minecraft 7th gen console experience on PC, I suggest you give the Legacy4J mod a try, specially with the Re-Console Modpack. I had lots of fun revisiting the old tutorial worlds
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
I’ve been playing minecraft on and off for over a decade but recently started again and rented a server, which some of my friends and family joined. It’s honestly the most fun I have had playing a video game in years. It’s such a cool feeling coming online and seeing that someone built something new and we basically have our own little town already. Sometimes we also meet up to explore some caves and look for diamonds or mines with loots.
We also built a community center with a shared chest, post boxes for everyone on the server to give them stuff when they are offline and an enchantment table for everyone to use.
And now I started playing around with plugins like ItemsAdder to add my own made stuff to the game, which gives it a whole new dimension of possibilties.
why is this drawn like a youtube clickbait thumbnail. defences isnt #1 because poe2 is designed to be more mechanic-driven for combat, so mechanics come into play more than numbers. if mechanics are more important than numbers, the numbers arent important. so the numbers are at the end of the priority list. its very shrimple
Is this a post similar to those that complain the game is too hard? I can’t tell. Like I play Diablo 4 So i can be braindead, I play poe 2 for a challenge. If defense is “first” (it’s not, it doesn’t rotate like that. You can put stats into defense) then every squishy character can just soak up damage, and that would be Diablo 4 levels of boring.
The best defense is a good offense. Enemies can’t hurt you if they’re dead.
The other side of that coin is dead dps is no dps. If you can’t survive, you need to learn mechanics and/or adjust your build so you can survive better.
Keeping both of these lines of thought in mind, offense usually wins out over defense because killing faster results in more enemies dying, faster clear times, and bigger numbers, which most people tend to prefer. Defensive stats/skills lose value when they’re not being used, where offensive stats/skills always have value.
I’m pretty sure the design intent was to make your first level of defense learning mechanics and using the dodge roll. If you can do that consistently you can just pump damage and speed, which is what everyone wants to do anyway.
If your kill things before they can hit you, defence is worthless
And that comes from a guy who almost always plays as a tank
Too few games now (from all I’ve been playing) care about tanking, one of the few exception I’ve seen is Warframe, because they crank up everything to 11 (DPS, crowd control, tanking, …)
I had to look, but it boots into retro arch which i believe uses Mupen64. I use Emudeck to automatically configure everything though, so i can’t say with 100% faith since i didn’t set it up myself
The image features a character named Lotide from an unreleased video game. Additional information regarding Lotide: Lotide is a furry, orange, raccoon-like character wearing a blue and green outfit. Lotide is holding a fan made of leaves. The character appears to be in a forest or grassy environment. Lotide is also the name of a British electronic music duo. “Low tide” refers to when the sea reaches its lowest level.
This is “Raccoo,” the main character from the indie 3D platformer Raccoo Venture (developed by Diego Ras). In the game, you can unlock different outfits for Raccoo—one of which is the blue, Eastern-inspired costume shown here, complete with the little floating lantern companion.
lemmy.world
Aktywne