Has the potential to be very cool! What might be sad is that many horror games now evoke the trope of “They move when you’re not looking”. Game development takes a long time, so I can guess this was not an obvious trend when you started on it. But there should still be ways to differentiate your work.
There’s so many little things about Legacy that I feel like really make it feel special, and bedrock is missing all of those. Things like the fog, or the UI designed with consoles in mind. Stuff like that. 4J just really understood it, I wish they had been allowed to managed bedrock edition
Absolutely. I can’t point out what’s so nostalgic about it and its graphics, maybe the gamma? the simpler minecraft? just playing on a controller? It also felt that the OST played at more fitting times then Java/bedrock edition.
There’s just something magical about it. Especially the minigames, i almost forgot about those!
I guess I have the fact that I wasnt alive for that ‘era’ of gaming, so its maybe a bit more fascinating to me to see a more utilitarian design over what we get now.
I dislike the move in PCs and consoles where everything has RGB (you’ll see it everywhere on SBC retro handhelds), or just looks garish. To me this boxy-box just looks BEAUTIFUL. Gray/beige hardware wins me over every time
Similar to how the NES was made to look like a VCR, the PlayStation was made to look right at home as part of a fancy 90s home hi-fi setup. Functional/industrial grey was the aesthetic du jour, and gave it a look that said this isn’t just a toy; it’s the future of home entertainment.
Yeah, to me, the PlayStation might seriously be one of the ugliest major home consoles of all time (beaten out by the PSOne which looks like a cheap toy). And this isn’t even a generational thing: a grey N64 and Sega Saturn stand head-and-shoulders above the PlayStation in terms of looks. Cool how compact it was, at least.
I dunno. I think you just prefer rounded aesthetics. IMO the Saturn just looks like an oversized CD player. Boring and no personality. The little ridges and whatnot on the PlayStation were just plain neat to me , and I greatly prefer boxy to rounded. It’s why the PS One was such a disappointment by comparison.
As someone that was a late teenager during the run of Infinity Engine games, and then witnessed the subsequent consolization and decline of CRPGs… seeing Baldur’s Gate as a CRPG again and having it be a marquee AAA-caliber release is kinda mind-blowing.
The 2000s were a mistake, and so much of modern indie development is about undoing those mistakes. “Boomer” shooters, immersive sims, CRPGs, point and click adventures? All back on the menu, baby.
There’ve been fantastic CRPGs in the last handful of years. Off the top of my head: Divinity Original Sin 2 (2017), PoE/PoE2(2015/2018), Tyranny(2016), Torment: Tides of Numenera(2017), Pathfinder Kingmaker/WotR(2018/2021), and Disco Elysium^1^ (2019).
There’s definitely been a comeback, I feel like I’ve been eating good on that side for a while now.
^1^Play this game if you haven’t. It’s so fucking good
I’ve only played a few games so far so I haven’t had any issues with other players. Is there really no Betrayal booting? I’ve run into that so many times in MCC Multiplayer it feels like it should be essential at this point
Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.
I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).
As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.
On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.
I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.
For anyone wanting to relive the minecraft 7th gen console experience on PC, I suggest you give the Legacy4J mod a try, specially with the Re-Console Modpack. I had lots of fun revisiting the old tutorial worlds
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
I’ve been playing minecraft on and off for over a decade but recently started again and rented a server, which some of my friends and family joined. It’s honestly the most fun I have had playing a video game in years. It’s such a cool feeling coming online and seeing that someone built something new and we basically have our own little town already. Sometimes we also meet up to explore some caves and look for diamonds or mines with loots.
We also built a community center with a shared chest, post boxes for everyone on the server to give them stuff when they are offline and an enchantment table for everyone to use.
And now I started playing around with plugins like ItemsAdder to add my own made stuff to the game, which gives it a whole new dimension of possibilties.
why is this drawn like a youtube clickbait thumbnail. defences isnt #1 because poe2 is designed to be more mechanic-driven for combat, so mechanics come into play more than numbers. if mechanics are more important than numbers, the numbers arent important. so the numbers are at the end of the priority list. its very shrimple
lemmy.world
Aktywne