I would be totally ok with even the bigger developers just having tip jars on their websites. It took me so long to get money to the relevant peoples after a few years as a teen of pirating stuff and then eventually reforming and feeling bad after. But I also wouldn’t mind if games were cheaper as a whole, but you could tip the ones you enjoyed. Gives incentive for games to be worth it when you have finished them, rather than before you start them.
I know there’s maybe a 5% chance of it happening soon, but I’d kill for this to hit before I go on vacation in July. Balatro would be outstanding to play on my iPad during a long flight.
There is a way to play it. And it works very well. Switch emulatorYou might see where I’m going with this. Now, I don’t know if there are any for iPads, but you can download some for Android. Personally I use SuYu. Switch romYou will need a .nsp file of the game + .nsp file of any updates you want to include. You can get this file from your nintendo switch (or you know, the high seas) and then import it to the emulator. For me, it runs at about 15 fps on a 4 year old Samsung phone (no Snapdragon), which is playable.
The game registers screen taps very well and you won’t have any problem with playing it.
I’ve not really thought about it before, but how does a dmca takedown work? Is it just the company telling the hosting to get rid of it and they comply? What is to keep someone from self hosting or hosting somewhere hard to do anything about?
Once the alleged infringing content is removed, the infringing party has the option to file a Counter Claim in response, stating under penalty of perjury that the DMCA Notice is false. The OSP/ISP must wait 10-14 days after receiving a valid DMCA Counter Claim before reactivating or allowing access to the claimed infringing content. The claimant who filed the DMCA Takedown Notice must then file a court order against the infringing site owner and the OSP/ISP if they wish to keep the infringing content offline.
Self-hosters are also subject to DMCA. Failure to comply runs the risk of being sued.
Self-hosters are also subject to DMCA. Failure to comply runs the risk of being sued.
Not if the self-hoster is self-hosting out of DMCA jurisdiction. Also, not if the self-hoster can not be found (say, redirect your mailer to /dev/null).
I got shafted moving house and playing Hitman, my progress saved but I without a connection my scores didnt save. So I got to level 2 but I got no credit for level 1.
Absolutely screw all kinds of drm, I will pirste Squares 007 game if they put thebalways online shit in it.
Even on consoles is this even news anymore? It may not be every game that requires it but there’s no way this is now so unusual as to be worth pointing out in an article of it’s own. The time to get pissy about that was, what, 10 years ago?
Who cares? As long as you’re able to play offline I don’t see why this matters at all. Out of all the shitty DRM’s these days this seems like it’s at least mildly effective without being too much of a hassle or a violation of privacy and security. Kotaku just whines about anything.
For The Crew especially, an offline version would’ve been easily doable, as in, most online feature of The Crew feel optional to begin with. To just drive around the map or race against AI, no online features are required.
an offline version would’ve been easily doable, as in, most online feature of The Crew feel optional to begin with.
I never claimed that it was easy in a technical sense, just in a mechanical sense. But to double down on my point, if Ivory Tower had created The Crew with the possibility of ripping out the online mode entirely in mind, then the structure and the mechanics of the game would’ve made it very easy to do so.
the time in which the TV is on but users aren’t doing anything is valuable
Ads are making everything worse. Yes and ads are disturbing the doing nothing. Doing nothing is very valuable to me. It’s the time when I have some time for myself.
Ads have funded a lot of content in the past. I don’t mean just in the Internet era, but in the TV era and the radio era and the newspaper era. We’re talking centuries.
Unless you’re gonna get people to pay for your content, which can create difficulties, attaching it to ads can be a way to pay for that content.
Now, all that being said, that isn’t to say that one needs to want to choose ads or needs to want to choose ads in all contexts or can want unlimited ads. I’d generally rather pay for something up front. Let’s say that it takes $10 to produce a piece of content. For ads to make sense, it has to make the average user ultimately spend at least $10 more on some advertised product than they otherwise would have, or it wouldn’t make sense for the advertiser to give the content creator $10. I’d just as soon spend $10 on the content directly instead and not watch the ads. Ultimately, the average user has to pay at least as much under an ad regime as if they just paid for the content up front, and doesn’t have to deal with the overhead of me staring at ads.
But for that to work, the content provider has to be able to actually get people to pay for whatever content they’re putting out. If it gets pirated, or people disproportionately weight the cost of that up-front payment, or people are worried about the security of their transaction, or what-have-you, then the content provider is gonna fall back to being paid in ads.
I don’t necessarily have a problem with advertising in general. I kinda hate that too. What I have a problem with is super invasive advertising where it collects a monumental amount of personal information, maliciously and often without your consent, to target ads for specific products.
And anyone who says they’re not doing it, I don’t believe them anymore.
Roku is capturing everything that’s on your TV and processing it as personal data.
Could it not be turned off when it’s not needed (I.E. The game is unpaused.)
And what specifically do you mean by overlay?
Monitors and TVs have been able to overlay some interface elements over the HDMI input since forever. I have never heard of an overlay degrading quality but maybe there are some poor implementations.
kotaku.com
Aktywne