First and foremost: Thank you @ernest for your incredible work and dedication.
Pay yourself a salary. Whatever you feel is appropriate & covers your personal costs. Developing and maintaining /kbin seems to be a full time job (or at least will become one)
THANK YOU FOR YOUR TRANSPARENCY. That's why we are here. This builds such a huge trust with the community. Whatever you need, we'll be here.
As I’ve been lurking around the fediverse, running instances seems to be universally a hobby project, and it’s a little concerning. It kind of gives the impression of all being idealistic young kids embarrassed to ascribe value to their own time. I mean, you can do a lot with volunteer labor, especially if it’s a good ecosystem with appropriate recognition and gratitude, but the people are absolutely the most valuable parts of kbin.social, lemmy.world, etc, and they do have to eat, pay rent, go on vacation. It’s tough to respond to a 3am message about your instance being hacked if you have a job to be at four hours later, and leads to a whole different kind of burnout.
It’s early days yet, but I hope the bigger instance teams get some input from people who’ve managed growth spurts in non-profits, and especially the transition to their first paid staff members (even when that staff member is the owner).
@elscallr Well some history. IPv4 (and later IPv6 now) was meant to connect computers together, ideally without any router/modem in between but each device directly on the web (but ipv6 came too late). So we got an interconnected web.
Later Tim Berners-Lee just want to have a human-readable documents to be linked together, with a distributed architecture that would see those documents stored on multiple servers, controlled by different people, and interconnected. I think the fediverse comes pretty close to this idea.
I also think big companies and centralized solutions might make it easier for the user, but we also now know all the downsides of those solutions from Google, Meta, Amazon, Microsoft,... you are the product.
ipv4, and the structures that came before it, were meant for academics and military commands to talk to each other on government funding. It was the definition of an elitist space and filled with idealistic kids and dilettantes who didn’t need to worry about rent. Nobody in the public would even know it existed for a decade.
I agree ... one of the greatest things I've seen in FOSS has been #HomeAssistant growing to the point that Nabu Casa can employee 25 people to work on the project (I have no idea if they're all full time or what, but I know at least a decent chunk are).
If I spin up an instance, whether it stays afloat is between me and the people on my instance, but if we want the flagship to stay up and for our dev to have the time/willingness to make improvements, he needs to get paid. Even just project managing a project of this size is an immense undertaking and just accepting PR's from others can get to be crazy.
I'd honestly prefer to not have to decide between "I want this to go to /kbin" or "Ernest is 'allowed' to buy a beer with this". I'd prefer to donate to something that ensures /Kbins needs are met for x amount of months and then the rest is split between employees of the org at whatever ratio is agreed upon. That's just my $.02 ... I really do appreciate that Ernest wants to be so careful with the fund though, I just don't want the /Kbin account to be sitting multi-thousands of dollars in the black while Ernest is struggling with basic subsistence.
I like the overal effect but it's hiding the true nature of boosting.
Boosting shares a piece of content with your followers. Favouriting does not. Kbin does not yet contain a follower feed, but it is planned. This is what that looks like on Mastodon:
Are you sure you haven’t played it before? I’m about 40 hours into it right now and really enjoying it. But I can’t say I’m getting deja vu. I love the environments, and even though the game is probably way too long, I can’t help but be impressed by how much they crammed into the game.
This is a result of the original design. Kbin, up until just before the peak traffic hit, was using boosts as upvotes and favorites/likes were just below the post/thread (where boost sits now). Lemmy does it the way it is now (likes = upvotes) so Ernest changed it to match Lemmy behavior. But just as he changed it, he hadn’t changed the calculation for reputation to match when the server nearly melted down and he has to spend all his time just trying to keep the site alive by himself.
I see you’re on a different Kbin instance. Was this intended to be a threaded reply, out of curiosity? Because it shows up as a top-level comment on the post for me.
Yes, but my bigger point is that it’s not threaded as a reply to one of that user’s comments.
Edit: Oops, nevermind. I saw their comments elsewhere down here but didn’t realize they were OP. Just one of the interface things on Kbin that needs improvement.
Edit 2: I need to figure out how to do strikethrough text on here
I can help: say for example, you want to block lemmygrad.ml - go to kbin.social/d/lemmygrad.ml (d for "domain") and from there you can block the whole instance (click on the 🚫).
Honestly, I pay for top of line parts. I realize I’m limitiing myself on good games, but…
I paid for this shit, I try to keep top of the line because it is still my hobby (though, my time doesn’t allow anymore) and I want to push my hardware.
Low bit games, however good, don’t get a chance because… god damn, I expect better. I’m a 80s baby, and 90s kid. Nickelodeon early nick toons are my jam.
I paid for it, let me experience it.
I want to PUSH my hardware, and fine tune for play-ability, as expenses allow.
That being said, I love MMOs and realize how hard they can be to “upgrade” for all users… but damn, I don’t have the time or energy anymore. I wish I could raid EQ bosses like I was 13 on summer break, but I fucking can’t.
At the end of the day, I hope creative minds create new paradigms in gaming with limited resources. At this point, it is the only way we will grow. AAA studios make rehashes of former successes, which fail, and no one wants them. Gameplay has died, its been several years, and as an “old-head” (Quest for Glory 1 was my first PC game, with parser prompts) and I miss games. Even those are simple by today’s standard - but they still stand up in a shorter format.
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