Not so much as stopped feeling nostalgic for, but realizing that there weren’t as many great games available as I thought that haven’t had better successors or remakes. And for Nintendo consoles, non-Nintendo games that stand the test of time are difficult to find outside of a few franchises that usually have more modern versions on Switch.
We are just spoiled for choice these days when it comes to games, especially with indie games. And indies these days often have better UX than most mainstream games back then.
When you look back, it was cool what they were doing at the time, but progress is such that all newer games have iterated on those groundbreaking formulas and improved upon them, making the older games seem less spectacular than they were at launch. I have fond memories of playing PS2, N64 and Dreamcast, but when I go back to play some of those games I enjoyed as a kid, I find that there’s always something super sub-optimal like the controls or some arcane mechanic that doesn’t make much sense. I find this to be the consistent issue going back to PS2 era and earlier.
I think the PS3/360 era is the one I have the most nostalgia for all things considered. There were a lot of stellar RPGs like KOTOR and Mass Effect that generation. Stuff like Red Dead Redemption was coming out. Control schemes finally became generally standardized and understandable. Tutorials, saves and decent graphics were really finally all combined properly for the first time.
I find the same sort of issue with movies. When you go back passed the 80s, you start hitting pacing issues. Same with video games. When you go back passed the mid-2000s, you’re going to run into early installment weirdness.
This is broadly true, but I think that many older games that were much simpler, with a narrower focus and more fleshed out presentation have a spot on the leaderboards that won’t be knocked off any time soon. One example is the Legend of Zelda series. With Breath of the Wild and its sequel, it did some pretty innovating things. But in the process it sacrificed much of what made the earlier Zelda games great. We figured out how to make a game with “more dungeons” but they were uninspired and they all looked the same. Gone were the huge, sprawling, uniquely thematic dungeons with memorable bosses and iconic music. The overworld got much larger and they crammed more overworld activities into it, but now those activities were just the same four or five things copy pasted to every inch of the world, none of which did much individually besides making one of a few numbers go up by a tiny fraction. New technology allowed them to make huge sprawling worlds to explore, at the expense of the ability to effectively fill those worlds with stuff worth exploring for.
New games innovate in what is technically possible, but they move backwards in other areas that don’t get the same attention. It’s more than just “These old games were good for their time”. In many cases they are still unsurpassed by modern games because the focus changed.
Even using my examples of KOTOR and ME, comparing them to (relatively) modern counterparts, Jedi Survivor and Andromeda, you can see that the storytelling has taken a back seat to the open world. ME 1-3 were all very tight corridor cover shooters, going from fully constructed combat environment to another, while Andromeda tried to shoehorn in survival crafting and exploration. KOTOR has more deep RPG mechanics and overall a better story than Jedi Survivor, and I would agree it’s because the focus changed on providing sprawling open worlds over more bespoke environments. I would also say that the combat in Andromeda and Jedi Survivor are superior to their older counterparts, but at the loss of other things.
Breath of the Wild’s equivalent to dungeons were the beasts, not the shrines. The activities in the overworld were only the same in that they ended in a shrine, but the things you did to unlock them were generally very different. Half of them aren’t even visible at first. The people who thought that world was empty just didn’t find what was hidden in the negative space.
Breath of the Wild doesn’t have an equivalent to dungeons. There are only four divine beasts, and just like the shrines they are extremely short, and identical in appearance. They were just slightly more complex shrines with an animal theme. And the overworld doesn’t realistically have a whole lot to find, by design. Since the game is entirely unstructured, you can’t put anything to find in the game, because you don’t know where the player will go and nothing to stop them from going anywhere. Thats why nothing amounts to anything more than a fractional stat boost or a temporary weapon. The outfits and the master sword are the only things worth actually finding in the game.
As a shit your brain off and run around a pretty overworld type of game, it excels. But it doesn’t delivery anything a typical Zelda game does.
The divine beasts are not identical, though they are shorter than traditionally Zelda dungeons. The overworld has a ton to find; you just didn’t find it.
The divine beasts are in fact visually identical. The only real difference between them is which animal they’re vaguely shaped like. As for the overworld, I found all of it. It’s just that “all of it” was for the most part just copied and pasted over and over with minor variation.
I couldn’t care less for anything made before 2016. It’s all aged horribly. Every time I hear play shadow of the Colossus I vomit in my mouth. Ground breaking at the time, but an otherwise garbage game with okay story in a modern context.
And while not an era I’m going to stay on my soap box. Open world games without strong narrative and massive amounts of backtracking. Every open world game on the planet minus God of war(s), the first hzd (and this was pushing it), rdr2( pushing it), and cyberpunk has way to much shit spread out with little drive to finish narrative. You shouldn’t be backtracking into previous areas or sections in areas without some clever ass level design.
Looker - directed by Michael "Jurassic Park" Chricton. The first ever film to create 3D shading with a computer that produced the first ever CGI human character was the model Cindy (Susan Dey).
Westworld (1973) - also written by Michael Chricton
The Last Starfighter - another cheeseball 80s knock off of Star Wars. Also pioneered the use of CGI
Enemy Mine - Dennis Quaid bonds with an alien enemy and eventually helps him bear children. Directed by Wolfgang 'Neverending Story' Petersen. You have been warned.
The Quiet Earth - A scientist awakens to find himself alone in the world. In a desperate attempt to search for others, he finds only two who have their own agenda.
The Stuff - A delicious, mysterious goo that oozes from the earth is marketed as the newest dessert sensation, but the tasty treat rots more than teeth when zombie-like snackers who only want to consume more of the strange substance at any cost begin infesting the world. Co-stars Paul "Goodfellas" Sorvino
Miracle Mile - What would you do if you accidentally found out that the world was ending in a little over an hour? Features Anthony "ER" Edwards
Have you been successful in obtaining ownership or moderation to any abandoned mags? I've requested to a couple that I occasionally participate in just in case they get targeted for spam, but I haven't heard yea or nay either way.
Preventing this issue doesn't seem like a userscript issue (though that's definitely a good start).I think the auto report function is severely needed; it's happening everywhere. If the script can automatically block any user whose post it suppresses, it would be awesome.
But I think the issue is that we need to get support top-down on this.
If the script can automatically block any user whose post it suppresses, it would be awesome.
It does! I've reworded the OP to hopefully make that clearer. After using this approach for a few days, my blocklist (generated entirely programmatically) is ten pages long, and there is nary a bad post in sight. I'm expanding the filters on a daily basis.
I think the auto report function is severely needed; it's happening everywhere.
The idea is that it takes the burden off of myriad (N) users having to manually do this themselves, and lets a single user (the KES custodian) prepare the filters, which then propagate out to any user of KES. Instead of 1,000 people manually blocking, one person builds the heuristics, and everyone benefits.
Preventing this issue doesn't seem like a userscript issue...but I think the issue is that we need to get support top-down on this.
I understand, but the stated goal of KES is addressing issues that can't, or won't (due to some design conflict), be addressed, or which fall through the cracks. At the moment I'm seeing a lot of people voicing frustration, but due to the skeleton crew situation with administration of the site, it seems like screaming into the void. Not that there's anything wrong with that, and hopefully it gets some traction. But my job with KES is just to provide fixes for the end-user, albeit of a third-party nature.
Actually, it would really help if the "Block" button was right next to the username on the spam post. Having to hover over the name and wait for the modal to appear and then go click on "Block" makes it more of a nuisance. I wonder also if in the future you could choose not to display posts by user accounts less than a month old with only downvotes or who have been blocked by hundreds of people.
@Melkath imo the biggest problem with Bethesda games is the amount of time you have to spend in menu due to the equipment stat spreads, “junk” collection/economy, and character management. I’d be much happier with an “unlock” system for weapons and armor where you could pick up equipment and unlock it rather than add to inventory. Then have the game economy be around quest rewards rather than junk hauling to sell. Have consumables follow the Witcher pattern of charges until resting. This would massively reduce inventory time and make the games way more playable.
I understand if you don't want to add yet another third-party tool just to browse the site, but if you feel at all inclined, give it a try. For me 99% of magazines went from unusable to essentially clean.
I don't use a smartphone. im a smartphone luddite. Heck I don't even have a cell phone on me often unless I know I need it (expecting a call or oncall)
Is there a way to leverage down votes to limit content, at the magazine or instance level? I think I know the answer, but it would be dandy to put in place
I mean this is because of a technical issue likely on Kbin's side. Which is not a shock.
Also I posted 2 threads to kbin communities recently, 1 got most of its activity from LW and the other got 4 favorites from different instances and no comments (and it did not federate to LW, though I don't think that was related to the temporary block). LW could be too big but kbin seems kind of dead for the communities that aren't constantly in the feed (likely because of the same people posting, in many cases). Though technical issues always could be part of it in one way or another.
except it doesn’t work well for the rest of lemmy/the fediverse.
many other instances seem to be getting hit by this, but they don’t have as many activities generated locally for this to become much of a problem. additionally, this is mostly affecting instances with high latency to the instance that is being flooded by kbin, as lemmy currently has an issue where activity throughput between instances with high latency can’t keep up with too many activities being sent. the impact of this is can be a bit less on smaller instances with smaller communities often not having as many subscribers on remote instances, although we’ve seen problems reported by some other admins as well. this includes e.g. kbin.earth, which i suspect to have been hit by responses from a lemmy instance, while the lemmy instance was actually only answering the requests sent from that kbin instance.
during the last peak, when we decided to pull the plug for now, kbin.social was sending us more than 20 activities per second for 7 hours straight. lemmy.world can easily handle this amount of activities, but the problem arises when this impacts our federation towards other (lemmy) instances, as e.g. votes will get relayed by the community (magazine) instance, which means, depending on the type of activity being sent, we might have to be sending out the same 20 requests per second to up to 4,000+ other fediverse instances that are subscribed/following the community this is happening in. trying to send 20 requests per second, which lemmy does not do in parallel, requires us to use at most 50ms per activity total sending time to avoid creating lag. when the instance is in australia, with 200ms+ latency, this is simply not possible.
ps: if you’re wondering how i’m seeing this post, you can search for a post url and comment urls on lemmy to make lemmy fetch them, even if they haven’t been directly submitted through normal federation processes. this requires a logged in user on lemmy’s end.
kbin.social
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