First off, Payday 3 has zero local play. 100% DRM. This means that if their matchmaking system goes down, you don't get to play the game. Now, this isn't a complete deal-breaker for me, provided the matchmaker doesn't go down. After an hour of play, the matchmaker went down for the rest of the night.
And that's exactly why I'm hoping to convince more people to make this a deal-breaker. The servers going down is inevitable. If they stay up, it's a bonus that makes your life easier. Of course, for Payday, I'm not expecting LAN, private servers, or split-screen. They make far too much money from funneling you to their cash shop. I just hope that the lack of these features is soon seen as a black mark that makes a game unmarketable.
I like having both unlockable extra fighters (a reward for your dedication to the game) AND having post-launch roster expansions.
For me the problem with the latter comes with highly aggressive monetization practices. Give me a fighters pack with multiple new fighters and alternate costumes at a reasonable price and that feels like adding value to the product (example: SSBU). Price me out at expensive single fighters and single costumes and you can go fuck right off. Battle Passes and FOMO can likewise fuck right off. Anything that requires me to work to unlock something I paid for (in this genre) should be included in the base game as a reward.
The new way is better, and it's not close. The only thing I miss from the old days is the ability to preserve each individual old version and old meta, whereas these days we just update the new version on top of it. If you're the kind of player who felt like Happy Chaos ruined Guilty Gear Strive, you can't really go back to a version before he existed. Up until this latest patch, I felt like the best time in the game's lifespan so far was right before Happy Chaos launched (for reasons beyond the state that Happy Chaos launched in). Thankfully, this new season is great, but we might not have been so lucky.
People outside of the fighting game sphere would perceive these new games as a "rip off"
I'm going to wager plenty of people inside that sphere would consider them to be a rip-off as well. Super Street Fighter IV didn't change any more about characters' gimmicks than your typical seasonal update does in modern games. They had limited ability to patch games back then, and the new boxed copy was all they could do, but this new method allows them to demonstrably keep a larger pool of players online playing the game than the old method did, which provides more value to future purchasers, which theoretically drives more sales before we even get into the economics of Street Fighter costumes. I know when I bought Guilty Gear Xrd Sign, I wasn't too compelled to pick up Revelator when it came out, since it appeared to be barely different from the version I already had, and no one was really playing that previous one online anyway.
An example would be Super Street Fighter IV launching with 10 new characters and 5 new stages for 40 dollars -- a price that is basically in-line with modern "seasons" in the worst case scenario and it can be debated that it was actually a great value when you consider all of the additional work and polish to other UI and gameplay elements.
That's $40 in 2010 money. It would be more like $56 in today's dollars.
I only buy fighting games when they launch the complete edition with everything included (at least all the characters, I don't care about the cosmetic extras that I will never use). Since I don't play online (I suck at fighting games so playing online it's a waste of time, but I still like the genre) I'm pretty much unaffected if the online is active or not
First: Can your GPU handle that at better than low quality 20 fps? If you have a gpu that can handle 4K fine, then it “should” be able to do 3x 1080p monitors (because there are 4x as many pixels in 2160p than 1080p). Playstation and Xbox are pretty much right out of question (no custom controller support likely anyway), and 3x 1440p or 3x 4K is most likely out if you don’t have a top end GPU. Having a wider field of vision may need beefier CPU power to calculate bullet physics and other things in view as well.
Second: How many Armored Core players would have the money and need to buy a custom controller, a highend GPU and 3 monitors (assuming 1080p), back of the napkin math says 2200 CAD = 1620 USD? While support for crazy setups are nice but the developers aren’t really in a rush to add support for stuff that at most a few hundred people worldwide will make use of. Racing sim and other simulator fans have the audience there, I don’t know if ACVI is billing itself as less arcadey and more simulation.
However, if mod support is there, perhaps interested fanatics would add multimonitor, custom controller and HUD support.
So multiple people have mentioned mod support but I've never seen it myself in numerous low graphic and high graphic quality games. It looks like resolution is less a matter and more no want for it. 99% of games have no NEED for anything I said.
Immersion is supreme for so many whales though. Not only that, but people with 3060 series graphics cards or equivalent make up like ~15% (did I math right from the toilet?) of Steams userbase. https://store.steampowered.com/hwsurvey/videocard/?sort=name
I'm just surprised mech games, which are designed by their nature to be futuristic and have LOTS of HUD elements, wouldn't make use of multiple screens to declutter and immerse better. RTS games would also be great candidates for this QoL feature.
The argument requiring 4k resolution is moot too when you consider only 1-2 screens need it. A minimap and info screen can be rendered in near shitter quality.
It just seems like a case of where creating a game that uses multiple monitors in different resolutions seems like one of those weird programming hiccups that throws shit off or takes up too many resources. Otherwise I feel like making use of another screen for a HUD would be relatively easy. I'm no programmer though, hence the question. There's also balancing complaints where people who can afford multiple monitors have easier to see from peripheral maps, cooldowns, stats, etc.
As for money on controllers, gtfo lol. That's clearly not in the spirit of my question. I just kinda expected FromSoft after making billions to put in some neat odds and ends features into Armored Core which is also near and dear to their hearts.
I was immediately disappointed when there was no cockpit view but hey, it's Armored Core, not MechWarrior.
I’m not trying to throw shade on people wanting to spend money for an immersive experience, just that there are fewer of them with that setup and that number is what matters from a software sales perspective.
I’m simply stating why FromSoft wouldn’t be compelled to implement such a feature other than out of the goodness of their heart. People with insane setups spend a lot of money but FromSoft wouldn’t see a penny more than someone who buys and plays the same game with a simple setup.
Yeah racing sims is what brought this question to my mind. My workplace has a racing sim area which has the actuating seat and multiple monitor setup and by god thinking about it in a modern mech game just made me giggle at the thought.
Rendering more screens is more demand on the graphics card.
Also, not everyone has multiple screens or their screens laid out in a similar arrangement and/or the same resolutions.
Beyond these though, there shouldn’t be that much limitation to the idea.
I currently play Baldurs Gate 3 couch co-op split between two screens. There doesn’t seem to be a way to do it natively, since it recognizes each monitor individually, but doesn’t see their connections to each other. I have to do a borderless window and then drag one side of it to the other monitor.
Anyway, I wish there were more built-in options to spread a game across multiple screens. Years ago I used to play Rocket League across three monitors so I could see more of the field while playing.
Game developers could do it fairly straight forwardly but the demand for multidisplay functionality isnt really there. Supcom had a 2nd monitor option to render a 3d map but i cant think of any other games that do a separate function like that. Ac6 has a minimap? Fat chance getting something that cool and involved with a game you cant completely mod or make yourself though. Itd be really sick to see something like it on ac6 especially. I miss 4/4fa’s HUD.
It’s even worse apparently. Apparently someone looked at where the coins are going, and the coins are going to the 1337x admins, and the uploader is just getting a cut of those coins. Which explains why the admins are unlikely to really care because they’re profiting off their users.
I have severe trust issues with any kind of pirated software so I basically never download it as a result, and shit like this is why. Even private trackers and “trusted” groups aren’t enough for me to download most software.
I just hate that parts have to be unlocked in the shop. With the limited mission choice I never want to buy anything, because what if I need the money to buy something I like more after the next mission? Feels like false choice
Well, you confirmed some of my fears. I'm sure I'll still enjoy it when I play it eventually, but the mech game genre has been in starvation mode for a long time and it doesn't seem like AC6 will be able to really scratch that itch.
As a fan of souls games and mech games, I wouldn't be TOO worried. OP is overstating the problem. I sympathize, because this is indeed a different Armored Core, but it's nothing at all like a souls game. It's still a mech game and a good one, but it's not as technically deep as previous AC games while also being dramatically more difficult.
I would say in older AC games having a terrible build vs a great build meant the mission was either literally impossible or braindead easy. In AC6 a terrible build means the mission will be much harder, but still perfectly doable, and having a great build means the mission will run smoother but may still be quite challenging since threats are generally a lot more deadly than they were in previous titles.
I can totally understand how that can kill the vibe for someone who wants to seek victory in the build screen and enjoy the rewarding power fantasy during the mission, but it's still a great mech game with a lot of meaningful variety.
Proof of this is that while, yes, AC purists are upset that this game is more action-y, there are just as many Souls fans who are mad that the mech building game they bought is - get this - actually a mech game and not just Robo Souls.
The second I saw a focus on bosses with life bars, estus flasks and stagger gauges I was out. Been a fan since the ps2 days and was extremely disappointed
Everything after 3 is good. Runs well enough on pcsx2. The set of 3 that are right around nexus holds up really well and can play online with xlink Kai which is awesome. I’m too lazy to post links, I apologize
kbin.social
Aktywne