Right off the top of my head is Abzu. Not a hard game, simple puzzles, but really nicely crafted environments and experience. It's a bit short but it was well worth the experience. It's quite an old game by now so probably not hard to get it on sale.
Thanks, I wondered about that. Outer wilds it is :) They didn't release for linux or Mac unfortunately, but I see that people are having success running it with the WINE translation layer.
Journey looks really special, thank you for the tip! I've played plenty of Minecraft many years ago - I should have mentioned that in my post. I even ran a server for my family for a while. I'm just looking at Subnautica now to see what the creative mode is like, thank you!
I have not played it, but people rave about The Outer Wilds and it sounds like it fits your needs.
It's not at all my thing, but search the term "walking simulator" to find stuff like that.
Have you tried some of the games you're talking about on the "story" difficulty modes? Most have moved to calling it something like that instead of "easy", and I'm at the opposite extreme, but a lot of them are designed to let you experience the world and story without the pressures of combat.
If you have access to a switch, Mario Odyssey or Kirby and the Forgotten Land have some "combat" but you can skip a lot of it, and they're made to be beatable by kids. Other 3D platformers exist in similar veins as well.
I have a bunch of controllers that I got to use on a Linux system, and finally settled on the 8bitdo Ultimate for its Hall Effect analog sticks after nearly every other controller I had (a bunch of XBox or XBox clones) exhibited some degree of analog drift. Note that only their Bluetooth model has the Hall Effect sticks -- there are multiple Ultimate controllers.
I don't remember potentiometer-based analog sticks being this problematic twenty years back, so I'm not sure if the controller hardware is just running with a more-aggressively-small dead zone today or what.
Had moved away from a Logitech F710, which I was happy with except for the fact that some device somewhere near me had started occasionally causing its proprietary Logitech protocol to see drop-outs that Bluetooth controllers didn't see. Plus, OP wants to use his thing with an Android device, so he probably wants to stick with Bluetooth anyway.
I'd historically preferred Playstation-style controllers, but too many games detect and nicely configure themselves for X-box controllers and don't reasonably deal with the Dual Sense I tried. Also, there are few PC games that leverage some of the unusual hardware features that the Dual Sense has, so you're paying in money and weight for something that you won't be using.
While I like the controller itself and it's presently the best I've tried, I'll mention two major caveats:
It does not have rumble motors. This makes it lighter, but it is a feature that I would rather have than not. There are some PC games that do make use of rumble motors.
It has a Nintendo-style button layout rather than an X-Box style layout (at least the Hall Effect version does). 8bitdo does sell replacement buttons with XBox-style colors, if you're willing to deal with replacing them and remapping the buttons in software.
Also, specifically for OP's situation, it does not support pairing to multiple devices. I have a keyboard that can pair to three and then just choose the destination device with a wheel. He may want that, if there are game controllers that can do that, unless he's willing to get multiple controllers.
Not first person, but Starsector is my go-to for my SciFi fix. Trading, pirating, smuggling organs and selling them on the black market, exploring star systems for suitable planets to establishing your own thriving colony...there is a ton of options and something for everyone.
Ryza is great!! I only played the first one though so take all of this with a grain of salt.
The combat is not at all like Genshin or BOTW. It's "real time" but actually turn based. Characters will have basic attacks/skills/items, think Pokemon style combat, but each time they use one it starts a real-time cooldown before they can attack again.
The combat is actually quite simple IMO and not too engaging. But that's good, because what it's meant to be is a stat check for the items you make.
Speaking of which, the main gemaplay loop isn't like your average RPG. You go out and gather resources, then you make items with them, then you go defeat enemies with those items to get their drops or unlock areas with better resources, rinse and repeat. But the most fun part of that loop, and the one you'll spend the most time on, is the crafting aspect.
You know how in the anime Ryza uses the cauldron? That'll be 70% of your time spent in the game. The anime doesn't showcase it but the synthesis system is really complex, and very fun when you get into it. Though I personally prefer Atelier Sophie's over Atelier Ryza's haha.
If you're worried about leveling mechanics, grind, etc. - there are levels but they're largely irrelevant.
I absolutely love the two games and I didn't think anyone who hasn't played the games would enjoy the anime. So maybe that's a good indication for you?
First game is a cute and sweet game about crafting and small adventures. If you like crafting, you would enjoy the game.
Second game was like the first game but with more real plot and better combat.
Sure, right after all these "alpha men" beat Panel de Pon on very hard. Manly men real gamers shouldn't have any problem beating such a girly game yeah? :3
For me, I’ve been getting into souls-like games. They scratch a similar itch to MH when it comes to skill-based play. There’s a new one coming out in a few days called Remnant 2 that looks to be on the less punishing side. Not sure if it’s what you’re looking for but worth checking out to see if you haven’t heard of it.
Remnant 1 was great, but Remnant 2 was"designed with upscaling in mind", which translates to “we couldn’t be bothered to optimize anything”, so even a cutting edge gaming system can’t hold a consistent 60fps without upscaling enabled. Something to be aware of.
You might want to give Dauntless a shot. I haven't played it in a while, but it's basically a free monster hunter clone. The graphics weren't up to MH levels, but the combat is solid and the crafting system is pretty fun.
It’s not made by Epic Games, it’s just the launcher they are using (to the annoyance of many of us who bought early access which had their own launcher). It was pretty good in EA, but I haven’t tried it since so I can’t say how it is now. Might pick it up on the switch to try it between Diablo sessions…
It seems to be more or less on life support now. Recycled battlepasses, not a lot of fresh content, slow rollout of promised features. Still, you can have a lot of fun with that game if you've never played it before.
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