Has anyone actually been accepted as a moderator? I requested to help moderate /science a while ago - just because it was full of spam - and I've heard nothing - not even a rejection. Still happy to kill spam.
Since @ernest is the owner for that magazine, I think moderator requests have to go through him. Unfortunately, he was dealing with a slight fever awhile ago, and has been dealing with financial planning and project formalities awhile back as well. Hopefully things haven't gotten worse. For what it's worth, I think it's great you're eager to contribute. There have definitely been some spam issues recently. I hope a solution can be found soon. Maybe even something like posts which have a <10% upvote-to-downvote ratio over a day/week can be temporarily quarantined until an admin approves of it. Anyways, best of luck with modship.
I'd like to know what is needed for the Interstellar app to support the kbin.social instance.
Could you get in touch with the developer and/or enlighten us on that matter? I think app support would be a HUGE benefit to kbin.social.
Thanks in advance!
The only thing that needs to happen is for the api to be enabled on kbin.social. Interstellar should work with any kbin/mbin instance that has the api enabled.
I bought dragon’s dogma: dark arisen for the switch a year or two ago. It’s pretty fun and the pawn system is a good innovation over npc party members in other games. I liked the voice lines they’d rattle off every so often… “goblins ill like fire!”
I’m currently working my way through Elden ring on PC, which is a lot more punishing combat-wise, but definitely has superior level design. I’ll come back to DD to finish the story at some point.
I always thought of the repetitive dialogue was kind of a part of the pawn existence, they’re… not really people, so them acting wooden and repetitive fits well.
I tried the first one when someone told me it was like Dark Souls with better coop. Felt more like Monster Hunter than Dark Souls tho. While not bad, it wasn’t what I was looking for.
I fuckin love Dragon's Dogma. I love NPC companion systems in general in games, and DDDA was one of the only games I've seen where you can have a party of NPCs that autonomously interact with the world. They'll engage in fights of their own volition, buff or heal you on their own, will open chests, destroy boxes, and loot on their own, and the ways you can modify their behavior by teaching them is very interesting.
Granted, they were never smart enough about buffing or healing, which often made me want to go Mage because I could do the job far better than them, but playing a game where I can play support and healer for an NPC party is another thing I love about DDDA that you don't often see in other games.
They learn how to react. Some were more guarding you, or more aggressive, or will pick up and mine stuff, etc. You can pay to retrain them if you don't like their behavior.
Sometimes, but casting has a lot of run up in DD, and sometimes the pawn might know to cast the right thing, but not have the forethought to cast it at the right time, or they'd give you a buff that was good in a current fight, then weak against the next monster, but because you can't dismiss a buff you have, you'd just be stuck weak like that.
Little things like that compounded and because I could always just do all of it myself better, instead of incentivizing me to spend a lot of time retraining a pawn without very much feedback on where their tendencies were, it was far easier and immediately gratifying in so many ways to just become mage and do it myself.
I'm hoping DD 2 will have much more transparency in the pawn behaviors and personalities, and allow even more customization of what abilities they use and when, but I do still want it to retain some of that organic learning feel, I'm definitely not advocating for a Final Fantasy 12 programmed AI routine, as much as that's cool in its own right, the organic feeling that your pawn is learning is part of the charm of DDDA.
I know pawns will learn the best way to fight a monster by being shown by you, have another pawn show them, or knowledge scrolls you can use on your pawn. You can check their knowledge on a monster and it ranges from 1 to 3 stars.
I will end up on a sorcerer and my pawn will end up a mage for healing. And I will hire fighter and ranger pawns then.
It was an easy hydra but you have no idea it is the first time the cutscene starts, felt very dark-soulsey there confronting you at low levels with a boss that fills the screen.
I haven’t actually finished DD1 but that’s 100% on my attention span, it’s an amazing game and I’m super excited for the sequel! Never played anything quite like it, the way you explore and how dark and terrifying nighttime is will always stick with me. I started on that hard difficulty setting way back when, forgot what it’s called, and it was a really fun ride right up to the point I suddenly stopped playing for no particular reason I can recall.
Oh and it’s got some of the coolest spells I’ve ever seen in a game. Take something like the tornado spell. Most games would hand you a moderately sized green wind burst or something and call it a day, DD actually gives you what feels like a city destroying one you take ages to cast lol. Most of the ones I remember are like that and I love them so much.
Yea, I love the spells and the difference classes abilities. I play on hard because of the big bags of money the pop out of regular mobs make up for the difficulty.
And I love the pawn system. How the pawns can be hired by other players and they learn how to fight better or about a quest-all learned by adventuring with another player.
Me as well. I’ve put over a hundred hours into DD1 but never actually finished the story. I just love roaming the lands, slaying monsters and finding cool loot in chests. Absolutely love the game, and I’m more excited for DD2 than anything GTA.
They are separate universes based on the common theme apparently, so there’s no need to play 1 to enjoy 2, technically. However, 1 is fucking great so you lose nothing. It’s a monster hunter with dark souls theme in a hard medieval setting. If that didn’t sell you on the franchise nothing will :)
I like it a lot, but the pawn system is a bit of an hassle. You have to invest some time planning out and spec-ing and searching pawns, which makes it a bit complex.
I got stuck in the first game where a boss would just utterly destroy my team. I tried a few times and never got close to winning. Maybe I’ll give it another shot
yup one of those mental blindness things I think. Even after you said I could not find it and then did a control f and low and behold its like right there. don't know how I did not see it. even has a mail icon.
Do note that you can't currently message users on other instances from kbin. The button will still be there, but it will bring you back to the homepage. I believe Ernest said something about it being "unimplemented," so I'm assuming cross-instance messaging will happen someday, but is probably not a high priority at the moment.
kbin.social
Aktywne