...Yeah. I just read the playtest email like 5 minutes ago and saw that. The way they worded it like it was an opportunity is also Pretty Shit™ lol. I almost hope the game sucks now so I don't have to be conflicted about it.
In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”
Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.
In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.
Indeed, I read the article. That's literally what I was moaning about!
I was expecting a bit more. Some before and after screenshots, for example, some specifics about what these "several issues" that were fixed were would be nice too.
The PS5 was such a disappointing mispurchase. I was so excited to finally get one… It just doesn’t feel like any major improvement over a PS4. It is just gathering dust except for the occasional Blu-ray movie.
The promise with new consoles used to be “look at our new console, it has a new controller, a new philosophy of game design, AND better graphics! that will be $250 please!” and now, new consoles are like “we haven’t changed our game design philosophy, menu UI, or the controller in 20 years, but now we have a new lighting effect that you won’t even be able to make out because we’ve added so much motion blur to our titles to hide the poor frame rates! that’ll be $700 please!”
It’s upsetting how news outlets can now call anything an ad to generate outrage and people here just eat it up. Something about that word seems to turn people’s brains off and they start commenting misinformation.
This is:
A feature to show you news from the game you’re about to play.
Badly designed since it can’t be turned off and it covers the entire screen.
Prone to abuse for ads.
This is not:
An ad.
A money making venture by sony.
Unique to playstation.
On other news, welcome to my blog adshittification. The blog that uncovers the sinister truth about the ads being shown in your throat! This week’s highlights:
Huh, seems to me that there’s a full screen advertisement for Spiderman Across the Spiderverse when you hover over Spiderman Miles Morales. So that’s a direct ad that is also a money maker for Sony.
I don’t know, it’s a bit hard to assume this was an accident and just a poorly implemented feature. It does cover the screen with the most recent news post, but that’s often an ad, and even on first-party titles like Horizon it just covers the screen with a giant ad for the upcoming lego horizon.
At best it was a feature to shove game news into everyone’s face with no way to turn it off.
Some of these could use “Nightdive” treatment like TimeSplitters trilogy.
Simple a PC version of the game with support for latest hardware and operating systems and support for LAN or self hostable multiplayer would give these games new life among people not interested in modern multiplayer games.
no shit. a basic graphics overhaul and add mp features would bring in so much money and many fans. the fans of the og consoles are older and have money now, we yearn for simpler times and not being tethered to drm single player games and shitty cash grabs.
shit, id buy a remaster Mario 64 or GoldenEye in a heartbeat.
I really like this game a lot. I know it has problems, but it’s the first time since Dirty Bomb that an online shooter was able to grab me. I just really love objective based shooters, that way I can still be useful even though my aim isn’t the best.
I just play shotgun healer and push the objective. The spread on the gun allows me to have a decent amount of kills while also healing teammates and getting closer to the win.
If they improve netcode and hitreg that game will be awesome. Fast respawns, fast rounds, shooting feels good. It is fun if you don’t want to commite alot.
FFVIII had those gun swords that had no gun functionality whatsoever. I kept thinking “this will be the upgrade that lets me shoot the gun, or launch the blade, or supercharge the blade with an explosive hit, or something to justify the fact that the handle is a revolver.” Each successive upgrade, it increased my expectations that the gun function would be awesome, because otherwise it would have been an earlier upgrade.
No, I’m replaying 8 via the mobile remaster right now and that is what you can do and how the game essentially explains why it happens. It only works with Squall and Seifer as well.
I’ll believe it when I see it. I’m running a 10900KF running at 4.2GHz with a 4090 and spinning in a circle on Koboh still drops my FPS to 10-12 from ~110-120 (even with RT fully disabled, since the implementation of it in this game is hot garbage). This game was the straw that broke the pre-order back for me, haha. I played the original on PC and loved it – was surprised as hell to see the sequel have so many problems that the first didn’t.
I just played through the story on PC and it ran fine. Only thing I had issues with was the built in controller support conflicting with the Steam Input API.
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