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Madsuperninja, do gaming w Now Diablo 4 Is Out in the Wild, the True Horror of Its Costly Microtransactions Has Revealed Itself - IGN

I’m a lifelong Diablo fan, so I’ll probably pick this up next week. One thing that bugs me is that folks keeps saying “it’s just cosmetics”. To me, this ignores the fact that, since Diablo 3, your character’s look is part of the fun. That cool armor you just found looks cool too. Now I worry that the gear is going to look boring so that you’re subtly nudged in the direction of buying cosmetics.

Basically, I still want to be able to play dress-up.

TendieMaster69, do games w Twitch Star xQc Signs $70 Million+ Deal With Rival Platform Kick - IGN
@TendieMaster69@sh.itjust.works avatar

All those gambling addict’s losses going straight into the multi-millionaire’s pocket, fuck yea I love capitalism, let’s race to the end faster with AI late stage buddies.

drz, do gaming w You Can Work for and Even Betray Jabba the Hutt in Star Wars Outlaws - IGN

I’m skeptical of this. I can’t imagine the mechanics of “betraying Jabba the Hutt” will live up to the dread that character is supposed to inspire.

thorbot, do gaming w You Can Work for and Even Betray Jabba the Hutt in Star Wars Outlaws - IGN

Update Ubisoft launcher to play this game.

Sign into Ubisoft launcher to play this game.

Update ubisoft launcher to play this game.

Update the game to play this game.

Oh and Ubisoft launcher needs another update.

hyperspace,
@hyperspace@kbin.social avatar

Just wait for a crack ¯⁠\⁠⁠(⁠ツ⁠)⁠⁠/⁠¯

Spitfire, do piracy w The Simpsons: Hit and Run Fan Remake Is Complete, but It Will Never Be Released - IGN
@Spitfire@pawb.social avatar

Honestly what’s the point of even releasing videos or showing it off if all it’s going to amount to is a tease?

Seems like kind of a dick move. If they wanted to make it for personal reasons fine but don’t tell anyone else.

Brkdncr,

Why keep such an accomplishment secret?

msprout,

It’s a portfolio piece. Nothing wrong with the dude demonstrating what he’s capable of doing. It’s how you break into the game industry.

bilb,
!deleted4216 avatar

Nothing wrong with it, but why am I hearing about it?

TableCoffee,
@TableCoffee@lemmy.ca avatar

Because you just might happen to be Mr. Naughty Dog himself browsing Lemmy and thinking “wow that’s the kind of talent I need on my team!”

ivanafterall,

John Activision, here. I like the cut of this developer's gib. He's hired starting immediately.

ArtZuron, do gaming w Call of Duty Bans More Than 14,000 Modern Warfare 2 and Warzone Cheaters in One Day - IGN
@ArtZuron@beehaw.org avatar

Wow! They banned 1% of them! That’s huge! /s

lustyargonian, do games w Embracer Group Is Starting to Close Studios After Losing Out on Deal Worth Billions

Exhibit A why consolidation is bad.

IWantToFuckSpez,

It’s bad when the holding company can’t weather a streak of big budget flops. The Embracer Group has only a market cap of less then $4 billion yet they act like they are a Sony with their crazy buying spree of the last 5 years. They’ve over extended themselves.

Volkditty, do gaming w Baldur’s Gate 3 Now One of the Biggest Steam Games Ever - IGN

Are Steam achievements broken for anyone else? All the ones I've unlocked are showing as "0.1% of players have this," even things like finishing the tutorial. Seems unlikely.

bleuy007, do gaming w Starfield Is the Biggest Game for Xbox Since Halo 5 - IGN

What are all of your general expectations for Starfield? I feel like in my corner of the internet, people are generally being very skeptical and pessimistic. I think this is fair, based on the last few years of Bethesda.

conciselyverbose,

I didn't love fallout, but mostly because of the dinky crafted weapons and their handling and the fact that you almost had to use VATS to make it work. They're damn good at making giant worlds worth exploring, and the gunplay looks a lot more fluid than fallout. I like the premise of highly customizable shipbuilding a lot more than fallout's settlements, too. It's far from guaranteed to be great, but "sci-fi Skyrim with enough engine improvements for guns to feel OK" is extremely promising to me. There's a reason Skyrim is still selling copies a decade later when the mechanics are super limited by age, and if they're able to bring the same world building to space exploration I'm all for it.

technologicalcaveman,

I'm not going to get it. I just don't like the bethesda style for their recent stuff. I didn't like fallout 4 at all. My favorite bethesda game is tied between daggerfall and morrowind.

jordanlund, do gaming w Starfield Is the Biggest Game for Xbox Since Halo 5 - IGN
!deleted7836 avatar

Kind of a low bar…

cypher_greyhat, do gaming w The Pokémon Company Having ‘Conversations’ About Its 'Constant' Release Schedule - IGN
@cypher_greyhat@kbin.social avatar

*Gamefreak

jon, do gaming w The Pokémon Company Having ‘Conversations’ About Its 'Constant' Release Schedule - IGN
@jon@kbin.social avatar

Either:

  1. Hire more staff to do more development/QA in a shorter timespan
  2. Delay release schedule to not be annual releases
  3. Reduce game scope to something the team can accomplish

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.

Gordon_Freeman, (edited )
@Gordon_Freeman@kbin.social avatar

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually

Define "small". For Sword and Shield they had around 1000 workers, according to Ohmori, the game's director.

With 200 being from Game Freak, some from Creatures Inc. (they make the 3D models and send them to Game Freak) Debugging and Quality Control is externalized

So, yeah. The number being close to a thousand, that of course includes all the different functions like marketing and PR and everyone that would be associated with the game ahead of release. But I think at Game Freak, really the core team of people that worked on the game was around 200 people. And of course, Creatures is another partner company that develops 3D models of the Pokémon. There are various teams that handle debugging at our partner companies as well. So there’s a lot of people involved and I think in terms of just the sheer number of the most resources required to make something happen for the development, it was definitely more on the graphical side of things.

https://www.polygon.com/interviews/2019/10/24/20929597/game-freak-explains-the-1000-staff-missing-creatures-and-leek-size-of-pokemon-sword-and-shield

So it's not like Game Freak does everything for the game. They don't have to do the 3D models that will be used in the game nor debugging

And they hired more for Scarlet and Violet iirc

bionicjoey, do gaming w Larian 'Cooking' Ability to Change Baldur's Gate 3 Character Appearance In-Game - IGN

I appreciate that they are continuing to improve the game. I hope they will add some new subclasses, spells, and races eventually. It would give the game some serious staying power.

Madison_rogue, do gaming w Larian 'Cooking' Ability to Change Baldur's Gate 3 Character Appearance In-Game - IGN
@Madison_rogue@kbin.social avatar

It took Bungie years to do this for Destiny; Larian immediately begins to work on it in a couple weeks after release.

I love this studio, and how it's upending the AAA gaming standard. About time. I'm definitely buying it when it comes out on the PS5.

ArtificialLink, do gaming w Marvel's Spider-Man 2 Accessibility Features Let You Slow Down Gameplay - IGN

Two things i love about accessibility. First more people get to play the games. and second it usually lets you turn off those stupid ass mini puzzles and quicktime events developers love so much for some reason.

six_arm_spider_man,
@six_arm_spider_man@reddthat.com avatar

I also appreciate changing button mashing to just holding it down. So nice…

JJROKCZ,

Yea I’ll admit I used the skip puzzle mini games thing in the last game. I did a few of the first puzzles, determined I didn’t like them, and turned on the skip feature

CodingSquirrel,

I liked them fine enough the first time through the game. But I absolutely loved that I could disable them for my second playthrough. More customization like this is a big step forward.

Sentinian,
@Sentinian@lemmy.one avatar

I loved the skip puzzles feature! I struggle with them a lot and I’ve dropped so many games cause of them.

Thalestr,
!deleted6828 avatar

I played through Spider-Man 1 with the puzzles enabled for a few hours before turning that crap off. I’m very glad they gave the option to do so because they are annoying and tedious at best and downright frustrating at worst. They absolutely grenade the pacing and flow of the gameplay. There are numerous puzzle games out there I could play if I wanted puzzles; I don’t want half-assed, janky, pace-destroying puzzles in my action games.

frozen,
@frozen@lemmy.frozeninferno.xyz avatar

I agree with your last statement, but I actually really enjoyed the puzzles in Spider-Man 1. The story-based ones were never difficult, and for the optional ones, I just waited until I was in the mood for some puzzles, and then blew through them all in one go.

But if you don’t like puzzles at all, I understand turning them off.

Zapp,

Accessibility feature enabled: “You can just kill this escort quest NPC and go enjoy the rest of the game.”

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