I was in the previous beta but after getting a new phone “jelly star” it kept reporting i had done 0 steps every time i would open it. Like how it would prior if i was updating the game it would forget the steps i did from the last time i opened it. Don’t know if it has something with it starting to auto update. I also disabled so battery optimisations on my phone to do with the app and anything system wise for the pedometer.
Absolutely love the game though and an eager for when this is fully out and i can more easily recommend it to friends.
what’s the main engine looking like? only using pedometer? if yes, what’s the availability of the sensor nowadays?
asking because I used to run a similar kind of game years ago and I had to give up because it was a very difficult fight against battery optimization tools, localisation/sensor policies, etc
Yes only pedometer. iOS has been a walk in the park (no pun intended) since the beginning, Android was a mess until they released the Recording API like 2 weeks ago. Now it’s on the same level as iOS.
Just Google Play and TestFlight for now. Could be that we expand to support more stores later on, but at the moment we can’t really support more than these two.
If you don’t mind me asking, how long have you been working on it ? Are you working on it full-time ? If not, how do you balance it with the rest of your day ? Are you working on it alone or … ?
If you like flutter and know python check out Flet! Based on flutter with python bindings, I’ve used it a couple of times during work and it was a dream
Sounds great! So I understand you skill up stuff by walking, I assume traveling through the world as well? The site mentions there is combat as well, how does that work?
Yes, travelling through the world is also done by walking irl. Though obviously the distances aren’t quite 1 to 1. Combat is not implemented yet but coming later. Current plans are that it will be a turn based system and will be what’s called “couch content”, something you can do at home from your couch without having to walk. But all subject to change still.
From my view: If I get a game called WalkScape I don’t want to play it actively. So if those things can only be progressed on the couch, I won’t touch them. And if that locks me out of other content, that sucks.
And if it’s just AFK, then it also goes against the purpose/vision of the game. Not saying that you’re doing it, but don’t bloat it with unnecessary mechanics.
From what we’ve heard from the community, players are initially drawn to the game because they love that concept of inactive playing. They then get hooked on the game so much that they actually also want to do something in the game even when they’re not doing exercising, so something active. It’s a very often heard suggestion. Obviously it’s impossible to please everyone, but the majority actually does want this. If that’s not you, thats unfortunate but understandable.
Edit: also, seems like you will need to basically “charge up” combat points with steps, which you can then use to fight some stuff. So you will still need to be walking first to be able to do combat.
Tried it the last time I saw it it posted. Be warned, this takes a huge amount of battery life to run in the back ground. So much so I had to stop playing.
I seriously have no idea. The Pixels had something weird going on when we wanted to keep track of the steps, and it drained a lot of battery. On other devices, it was not an issue. When I made the frequency of getting the steps lower, that fixed it.
Yahoo should work. If you still haven’t gotten it after like 2 hours, please send an email to contact@walkscape.app with your username and email you used to sign up
Uff took about 3 hours for the email to arrive it seems. When I clicked the link today after checking my mail again, it said the link was expired reeeeee. I’ll probably just wait for the official release. Thanks for your help though!
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Aktywne