And specifically to make sure the reality of Nazis are shown. Like in the literature you find in the newer Wolfenstein games, the stuff is shines a light on how stupid the Nazi ‘scientific’ mentality really was.
An unmentioned kinda out-of-the-box thing is Garry’s mod (gmod). Pretty sure there are downloadable models and/or skins for nazis, and you have a ton of tools for fucking them up in the most spectacular ways possible. There are mods for gibbing, better blood and bulletholes and stuff like that. Make Rube Goldberg machines ending in splattered nazis, strap them to rockets, build mediaeval torture devices etc. The fucking up nazi possibilities are endless!
Making fun of people based on their ability to type is a really low hanging fruit. As long as you can understand what he’s trying to say, you should be happy to be able to hear the opinions of people who are less taleneted in speaking the same language as you, instead of making fun of him. There are many things he knows which you dont, and if everyone were like you, the human race would have died at the discovery of fire because the person who discovered it didn’t perfectly know that times equivalent of grammar.
Took me a little while to figure out where to put the .ipk3 file (easiest is ~/.config/gzdoom) but otherwise easy enough to get going using the flatpak version of GZDoom. Installing the regular gamefiles + spear of destiny (from my GOG version) was also pretty easy, but I wonder where one can get Return to Danger and Ultimate Challenge 🤔
Either way, good shout, plays excellently, although seems like hitting enemies is harder in this version than the original, at least when they’re far away.
Been watching Band of Brothers (then of course the sequel, The Pacific) and gameplay from The Darkness for this very “no particular reason”. The Darkness feels more cathartic.
Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.
I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.
And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.
I just played it for the first time 4 months ago and it still holds up incredibly well. The art direction definitely helps cut down on the expanded rendering capabilities of modern PCs. While you’ll still have some reduced resolutions of distant landmarks like the Eiffel Tower, you’ll barely notice it as the distance is often covered by buildings, trees, hills, Nazi fortifications, and so on.
In a somewhat similar vein, the remakes of both Halo: Combat Evolved and Bioshock modernized the lighting and in so doing completely destroyed the atmosphere.
It’s a fantastic mod that adds the rest of mainland Vvardenfell for you to explore, new quests and factions, new enemies and monsters. It’s such an amazing mod I can’t recommend it enough.
Plus there are other teams that are working on adding Skyrim and Cyrodiil to the game as well, along with everything they should bring (items etc.).
That was such a fun game. Little asexual me didn’t care about the nudity, but the black and white aspect before liberating an area into color was such a cool Gimmick.
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