Yea, just got to that part. It also seems that they plan on keeping the previous subscriptions running while additionally leeching off successfully games.
At least the free games don’t have to pay the penalty.
I am figuring on switching once Arch Desktop SteamOS is officially released. I want Linux’s privacy, without technical irritations and official support from an 800-lb gorilla.
My issue is that one might be alone on their obscure distro. I tried out Bazzite, but hit a fair number of issues getting stuff to run and my UI to look how I wanted. It contains many emulation layers to run packages made for other distros, but if they don’t quite work out of box, you can’t just look up the tutorial commands built for the other platforms.
My next go might be something popular like Mint or Ubuntu just to make issue searches easier.
I’d absolutely prefer getting away from the command line, but no distro I’ve tried has fulfilled that promise; there’s always something I’d like a certain way where there’s no intuitive UI to make that setting change.
I’m just knowledgable enough it doesn’t scare me off, it just annoys me.
Not quite enough for me, personally. I am somewhere between casual and power user, so a “normie” distribution like SteamOS is probably where I want to be. Tried out Mint, but there was teething issues when I tried to customize my game install locations and whatnot. Lutris, Heroic, and so forth all had issues at that time, several months ago.
I play lots of indie and Japanese games, so having stuff reliably work without diving into a terminal is important for me.
Not that most ‘adult’ games on steam are worth it, they’re mostly objectifying shit that wouldn’t know what consent and boundaries were if it kissed them on the mouth and they felt uncomfortable with it.
Nor would they know what good writing, acting or realistic sex etc is either.
The Entropy center is the most thoughtless puzzle game I have ever played. No puzzle requires any process besides “how would you do this simple task forwards? Now do it backwards”.
That’s Stellar Blade. It came out as a PS5 exclusive a year or so ago but has just landed on PC like yesterday I think. It’s a souls-like from a new (to non-mobile games) Korean studio. Evidently the game is very good both as a game and at making people super horny.
I haven’t played it, but I’ve been amused by some of the reviews.
I remember seeing people get miffed about them toning down how horny it was when it launched.
I was almost considering giving it an earnest try in some capacity or another after seeing a decent chunk of people praise it outside of it just being horny, but if it’s a souls like it’s probably not for me
If there’s a demo i might give it a try. Usually the issue for me with Souls games is less the difficulty and more so just it’s rare for me to get used to the control scheme. There have been some exceptions though and i’m always down to give a new thing a try. So the demo probably won’t hurt me
Take it from me who hates Souls games and sucks at them, that I found enjoyment from it. It feels like baby’s first Souls like, but that was okay to me. It had enough challenge that made it fun but not punishing like what most Souls games are actually like.
This is the second article I’ve seen from this site recently where the author doesn’t mention what platforms the game is coming for. C’mon, guys. Have a little respect for your readers.
If anyone is curious, I did a few seconds of research so you don’t have to.
Some options you could consider include […] making your game free to play with optional upgrades sold via Microtransactions or Downloadable Content (DLC).
I am not sure this is better. I hate microtransactions usually more than ads.
Ads don’t cost you money, just time, and sometimes some screen space. They are annyoing and that sucks. But leveraging dark patterns as stuff like FOMO and other psychological tricks to nudge people towards microtransactions can cost you a lot. A business model, which relies on techniques from the gambling industry – also by catching some whales – is imo way worse than ads.
Such games aren’t made for all players, just for some who don’t have control over their expenses (or can really afford it).
I can live with DLCs as long as there aren’t so many that it becomes increasingly indistinguishable to microtransactions. But in the end I don’t want to buy a fucking lego set, where I have to constantly buy new stuff.
That’s why I prefer single purchase games. I am also ok with paying more for them if that means the devs get the proftis to keep the development of games I like going. Buy once – have it all. Keeping games at a comparably equal price over decades is imo not meaningful anyways due to factors like inflation. But the gaming community can be really unforgiving in this regard. That’s why ad-based or microtransaction-based games are taking off. A majority of gamers are uncritical enough that this works. And then they are surprised when it bites them in the ass…
I think what matters more, or perhaps at least in Valve’s perspective, is that microtransactions are inherently binding between the game’s developer/publisher and the player, so the game’s developer/publisher is the sole party held accountable here (by Valve), while ads inherently involve and invite a 3rd party advertiser, muddying the situation for everybody. While on the other hand, microtransactions can only be done for content already a part of the game, while ads serve content outside the scope of the game.
So this is much much more enforceable for Valve, while DLC and microtransactions marketing is already subject to the established rules on Steam.
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