I love that tech companies were willing to invest hundreds of billions into VR with no clear understanding of where the huge adoption of users is going to come from and what even the killer experience is going to be using them and yet here we clearly have the future of gaming just waiting for other companies to invest further into the relatively assured long term and short term success of it.
The usecases are clear for the steam deck, the user base is clear, the focus effect on indie games prioritizing working well on the steam deck is clear and is a sign of how much momentum is really shifting even though it isn’t reflected in big numbers yet. This is the most obvious tectonic shift in electronics and entertainment that has come along probably in my lifetime.
In the future you know what gaming computer kids are going to get first (if it isn’t a console)? It is super obvious to me is going to be something like a steam deck. Parents are going to figure a steamdeck device is far more portable, practical and cheap and they will think ok they can get a pc down the road and play the same games I buy them if they want.
Moreover, AYANEO NEXT LITE will debut with unexpected and exciting surprises for players. The all-new cost-effective choice with flagship experiences, AYANEO NEXT LITE, subscriptions open at 9:30 PM 1/11/2014 EST
I’m not familiar with these devices. Do the existing models have subscriptions?
Ayaneo has a pretty good track record making portable gaming devices, mostly running Windows. I’m guessing “subscriptions” here is a mistranslation for pre-orders.
Yeah. I was looking into a handheld well before the steam deck was announced. GPD probably have the best hardware, but ayaneo the best overall “package” and form factor. My issue was always that they require their proprietary software to be run on top and… I don’t trust them with shit like steam credentials.
But yeah. The company is REALLY Chinese and tend to (presumably) run most of their stuff through a translator. You get used to it.
Haven’t you heard. Indie games have to launch on steam or they fail miserably.
Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games. Humble bundle? Runs sales events where these games get showcased. Itch.io’s whole schtick is selling indie games.
It’s nice that Valve gives studios a platform to help market their games and all that, and yes, by dint of being one of the largest gaming sale platforms out there launching on steam helps their chances. But most of them weren’t ever gonna reach the success of AAA titles regardless and we pretend that that’s Valve’s fault for reasons I have never understood.
It’s the same problem with each of the online stores including the Nintendo E-Shop. Your game still has to be decent and be marketed to the people who want to play it.
Additionally they have to have time to play it. Which means you’re fighting every other game in the category in order to claim each players time.
There’s a whole lot to making and marketing a successful game at literally every level and not every studio can be a Team Cherry.
Indie games have to launch on steam or they fail miserably. Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games.
Those two things aren’t opposed though. Launching on Steam doesn’t guarantee success, but I believe what they’re claiming is that not launching on Steam more or less guarantees its failure.
I can definitely understand why not selling a game on the most popular marketplace would detrimentally affect a studios ability to make money.
But a lot of the reason games aren’t successful has as much to do with the quality of the game and the amount of money spent developing it as it does with marketing. And plenty of developers/small indie studios assume that they can ouvert over-stretch themselves monetarily and with other resources like time, and still come out on top because Indies are becoming more popular.
But what it often comes down to is if what you’re selling is worth it to the consumer and they know about it. On steam an indie game is just as likely to get caught up in the influx of games and lost in the noise as it is to get noticed.
I was always under the assumption that I cannot run Windows games on Linux, and that in order for games to work on Linux they need to be compiled for Linux and not windows.
All the pirated games are windows games. I haven’t seen pirated games for Linux specifically.
So do I understand correctly that I can download pirated games for windows and run them on Linux?
And I assume running wine adds overhead and makes games run slower?
So I can only run pirated games by going through extra hoops and even then the level of success is varying?
See that’s what’s been preventing me from switching to linux for years and years and it seems this hasn’t changed really :(
I support indie devs and buy their games, but most often I can’t afford AAA games or simply don’t want to support greedy devs ruining the gaming industry, so I pirate them.
I mean really it’s like one more step and it’s pretty much just as easy as running a game on Windows I mean I don’t know what to tell you other than dual boot install or grab a laptop install or something else so you can just throw an instance on and give it a try you might be surprised
I assume, it is often more easy to get games running without (or removed) drm, as drm may be the one tricky thing that is hard to get working with wine 🤔
Couldn’t they just restrict these games to be purchased with steam wallet credit only? You can’t buy a porn game on a card, fine. But you can top up your account with €50. Afterwards, the payment processor is out of the equation.
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