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Ilflish, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I’ve been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don’t need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

sunbytes,

I also don’t want to be marketed at. If it’s good I’ll find out organically.

And I don’t want to find out about it at/before release-time. Because then I’ll want to buy it on release.

That’s the time the game is most buggy and least optimised (maybe also unbalanced too).

Complaining it didn’t sell well enough on release is some real crybaby stuff as well.

“It didn’t go exactly the best way I wanted it to go 😭😭”

HawlSera, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Maybe if you market it at all so that I’ve actually fucking heard of it that’ll help?

RampantParanoia2365, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

“a AAA single-player shooter in today’s market was a truly awful idea”

Fucking what? Why? What in the actual fuck?

Blackmist,

You have to remember that they mentally block out the idea that their game was a bag of wank.

steeznson, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

This game was the most AA shit I’ve ever seen. In the PS2 days it would have got a 7.5 average from most reviewers then it would have had a not-insignificant number of people pick it up.

They are delusional for thinking a UE5 asset flip is a AAA game.

ExfilBravo,

Wait for the “Body Cam” games to flood the market with their UE5 asset flips. Its all shit.

Draedron, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I would love an AAA single player shooter. If it is done well and fun. So no chance EA could do it

guacupado, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

EA is a truly awful idea. I’m curious if their sports games are the only thing keeping them in business.

HawlSera,

Well that, The Sims and the Star Wars license…

reverendsteveii, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I play a lot of single player shooters. One thing they all have in common is that I know they exist, which I’m thinking could potentially be part of the problem with this one. Based on reactions in this thread it seems like a lot of people are in the same position I’m in, where the first they hear of the game is when it’s being pronounced a flop. I’m getting big The Producers vibes.

rainynight65, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Unlike many people in this thread, I actually have heard of the game. The makers of a podcast I follow loved it, and had the head of the studio on their show for a pretty frank interview, too. When I learned that there was a free demo, I decided I would give the game a try some time.

And in light of the overwhelming negativity in this thread, I did so last night. And what can I say? I spent an hour and change going through the prologue, the training and the first battle sequence, and I really enjoyed it. Movement and shooting slinging magic are great fun, with a diversity of spells available pretty much from the get-go. Just shoot, or throw a massive armor-breaking spell at a wave of enemies, or use a lash to pull a remote enemy close and whack them. I wouldn’t have know what to expect from the ‘CoD with magic’ premise but it’s really enjoyable so far.

The voice acting is very good, and while the facial animations are a bit uncanny valley, I am enjoying the snarky dialogues and matching facial expressions. Gina Torres has presence, and the rest of the cast so far blends in fine.

I will definitely spend some more time with the demo, and if it doesn’t annoy me too much, I might just buy this. And that seems to be the feedback the devs got from many people - once players actually get their hands on it, they actually enjoy it. According ton the studio head, sales have picked up towards Christmas, and they’ve been getting a lot of conversions from the free demo.

hswolf,
@hswolf@lemmy.world avatar

I think the problem is just that, the game is… okay, not bad or good, just okay, unremarkable and forgettable.

If you want good sales you need to do something innovative and interesting, or something cliché but really well done.

Taking a look at Doom 2016 (also a single player shooter) we can see the core gameplay: Shoot demons, Pick up ammo, Shoot more demons. But it’s crafted so masterfully that you spend dozens or hundreds of hours doing just that.

Now with this game that I actually forgot the name mid comment, It’s… well you get the ideia.

rainynight65,

If you want good sales you need to do something innovative and interesting, or something cliché but really well done.

Or a recognisable brand. Starfield got panned and still sold oodles.

Taking a look at Doom 2016 (also a single player shooter)

Case in point. Doom has a lot riding on its name and legacy, and many people will buy it just because of that.

Blackmist, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I had to look up a video to realise this wasn’t the “I guess that’s something I do now” game.

Looks like a confusing mess of a game tbh. When a game’s failure is blamed on it being released close to fucking Starfield, you know it never had much going for it.

Templa, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.

Path of Exile players pay this and more with a smile on their faces, but yeah the game is “free to play” (you can barely play the game without buying storage tabs).

coffeetest,

For $20 you can buy enough stash tabs to happily play for years with nothing else. You do need more storage and the map tab is very helpful but most of the specialized tabs are not really needed. I have most of the specialized ones and I could easily live without them. So it’s a $20 game in my multi-1000 hours in-game opinion. The cosmetic microtransactions are a mixed bag but some are very cool. Compared to the money I spent on D4 which didn’t give me much in return, it is not in the same ballpark.

Mango, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
Mango, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

If you don’t have a vision, don’t try to turn money into more money by making a game. Everyone loses. Dumping money on assets doesn’t make your trope copy/paste any better than the other million cheap Chinese clones on an app store.

RememberTheApollo_, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@RememberTheApollo_@lemmy.world avatar

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.

Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.

Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.

echo64,

What part of this game fits your statement here?

HauntedCupcake,

Did you read the post? I think the well formatted and easy to read bullet pointed list explains it

echo64,

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

Which part of this sentence fits this game.

Lmaydev, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.

Just don’t buy it.

30 is nothing to some people. It’s up to them if they want it or not. Doesn’t affect you.

WeLoveCastingSpellz, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Even the name is so generic, It is no duprise that it flopped

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